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  1. #141
    Player
    dragonkyn20's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Controller user here and GNB main. I have no issues whatsoever with Gnashing Fang and I have that on the WXHB.
    (6)
    If I die, forgive me. I used to be a Dragoon.

  2. #142
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by KanameYuuki View Post
    Exactly, there is no reason for than combo to be more than one button, at least with regular combos you can mess up pressing by mistake out of order or something, that one just jumps from one to the other turning the other 2 off.
    There is a reason and the reason is muscle memory helps you out everytime gnb has gnashing fang combo on.
    Gunbreaker is using gnashing fang combo twice as often comparing to paladins requietcast window with magic damage spells around it. There is no reason why gnb shouldnt have it on seperate buttons if pld has his skills seperate too. I dont want to look smat the hotbar all the time, it feels terrible to have combo on 1 button.
    (1)

  3. #143
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by dragonkyn20 View Post
    Controller user here and GNB main. I have no issues whatsoever with Gnashing Fang and I have that on the WXHB.
    Same. In fact, Gunbreaker plays more intuitively for me than some of the other tanks. No change needed.
    (8)

  4. #144
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by dragonkyn20 View Post
    Controller user here and GNB main. I have no issues whatsoever with Gnashing Fang and I have that on the WXHB.
    Same here and i swap between 2 sets Of WXHB's one for aoe rotation and Cds the other for single target having to swap yo aoe for a couple cd's.

    GNB is fine how it is atm in fact its the more fun of all the tanks. Reminds me of old DRK new DRK is less busy now and i miss it as a DRK main.
    (4)

  5. #145
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    I like it the way it is, and it doesnt need to be changed. Im a fan of more OGCD skills and if it turns into a GCD skill, then heck, I will be the first supporter to revert it back asap.
    (4)

  6. #146
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    Option number 3
    You have 4 buttons to press and dont have to watch hotbar all the time in order to see which part of the combo you are in.
    Why are you bar-watching a combo? Any combo? Are you playing without looking at combat itself? I would think you'd know what they look like by now...

    And what would be the benefit when you literally can't hit any but the right one, with 4 buttons or 2 or 1?

    I've never said GF combo needs to be shortened, but it's hardly crazy to suggest that there's no reason the option shouldn't exist, either. Like Fang and Claw and Wheeling Thrust, you cannot hit any but the correct skill among the three.

    I will say there exist skills that should be combined by default elsewhere, however, such as Mirage Dive, Assassinate, and Auto-crossbow.
    (3)

  7. #147
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Why are you bar-watching a combo? Any combo? Are you playing without looking at combat itself? I would think you'd know what they look like by now...

    And what would be the benefit when you literally can't hit any but the right one, with 4 buttons or 2 or 1?

    I've never said GF combo needs to be shortened, but it's hardly crazy to suggest that there's no reason the option shouldn't exist, either.[B]Like Fang and Claw and Wheeling Thrust[B], you cannot hit any but the correct skill among the three.

    I will say there exist skills that should be combined by default elsewhere, however, such as Mirage Dive, Assassinate, and Auto-crossbow.
    Uh what? You do know drgs combo doesnt lock into the next part like gnashing fang combo..... . In fact drgs combo has potency boosts if its in the combo only so yes you can fuck up drgs combo lol
    (2)

  8. #148
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by kazzel120 View Post
    Uh what? You do know drgs combo doesnt lock into the next part like gnashing fang combo..... . In fact drgs combo has potency boosts if its in the combo only so yes you can fuck up drgs combo lol
    Did I say True Thrust, Vorpal Thrust, Full Thrust, Disembowel, or Chaos Thrust? No. I said Fang and Claw, which can only be used under the Sharpened Fang and Claw buff, and Wheeling Thrust, which can only be used under the Enhanced Wheeling Thrust buff. They cannot be used except during their optimal times. And, yes, that is exactly how the Gnashing Fang combo works as well.

    So, again, while I don't feel like Gnashing Fang combo needs to be consolidated to a single key, or even two or three, there's no reason why the option should never exist, as there's no "skillful play" requirement to be lost there if it were consolidated.
    Those who want separate keys because they can't count time in their head or recognize animations without hitting a new key each GCD would be free to do so. Those who are benefited more by saved keyspace than muscle memory interactions would just have their option as well.
    (2)
    Last edited by Shurrikhan; 07-26-2019 at 02:49 PM.

  9. #149
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Shurrikhan View Post
    Did I say True Thrust, Vorpal Thrust, Full Thrust, Disembowel, or Chaos Thrust? No. I said Fang and Claw, which can only be used under the Sharpened Fang and Claw buff, and Wheeling Thrust, which can only be used under the Enhanced Wheeling Thrust buff. They cannot be used except during their optimal times. And, yes, that is exactly how the Gnashing Fang combo works as well.

    So, again, while I don't feel like Gnashing Fang combo needs to be consolidated to a single key, or even two or three, there's no reason why the option should never exist, as there's no "skillful play" requirement to be lost there if it were consolidated.
    Those who want separate keys because they can't count time in their head or recognize animations without hitting a new key each GCD would be free to do so. Those who are benefited more by saved keyspace than muscle memory interactions would just have their option as well.
    Why do you want to make breaker boring? It plays like a DPS class which makes it totally different then the other tanks. They are slow and have really one combo.... breaker breaks that mode. Why do people want to ruin the class?
    (4)

  10. #150
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Insertcoins View Post
    Why do you want to make breaker boring? It plays like a DPS class which makes it totally different then the other tanks. They are slow and have really one combo.... breaker breaks that mode. Why do people want to ruin the class?
    Is Dragoon made boring just by the fact that Geirskogul's hotkey is replaced by Nostrond?
    Is Summoner made boring just by the fact that Inferno, Aerial Blast, and Earthen Fury share a hotkey?
    Is Monk made boring because Meditation and The Forbidden Chakra share a hotkey?
    Was Astrologian made boring by the fact that both Drawing a card and Playing that card were done with the same key?

    That's literally all we're necessarily talking about here, but as an option.

    You are NOT losing a combo.
    You are NOT losing complexity.
    You are NOT losing identity.
    You are NOT losing distinction.
    You are NOT losing options.
    You are merely gaining one.
    (4)

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