Controller user here and GNB main. I have no issues whatsoever with Gnashing Fang and I have that on the WXHB.
Controller user here and GNB main. I have no issues whatsoever with Gnashing Fang and I have that on the WXHB.
If I die, forgive me. I used to be a Dragoon.
There is a reason and the reason is muscle memory helps you out everytime gnb has gnashing fang combo on.
Gunbreaker is using gnashing fang combo twice as often comparing to paladins requietcast window with magic damage spells around it. There is no reason why gnb shouldnt have it on seperate buttons if pld has his skills seperate too. I dont want to look smat the hotbar all the time, it feels terrible to have combo on 1 button.
Same here and i swap between 2 sets Of WXHB's one for aoe rotation and Cds the other for single target having to swap yo aoe for a couple cd's.
GNB is fine how it is atm in fact its the more fun of all the tanks. Reminds me of old DRK new DRK is less busy now and i miss it as a DRK main.
I like it the way it is, and it doesnt need to be changed. Im a fan of more OGCD skills and if it turns into a GCD skill, then heck, I will be the first supporter to revert it back asap.
Why are you bar-watching a combo? Any combo? Are you playing without looking at combat itself? I would think you'd know what they look like by now...
And what would be the benefit when you literally can't hit any but the right one, with 4 buttons or 2 or 1?
I've never said GF combo needs to be shortened, but it's hardly crazy to suggest that there's no reason the option shouldn't exist, either. Like Fang and Claw and Wheeling Thrust, you cannot hit any but the correct skill among the three.
I will say there exist skills that should be combined by default elsewhere, however, such as Mirage Dive, Assassinate, and Auto-crossbow.
Uh what? You do know drgs combo doesnt lock into the next part like gnashing fang combo..... . In fact drgs combo has potency boosts if its in the combo only so yes you can fuck up drgs combo lolWhy are you bar-watching a combo? Any combo? Are you playing without looking at combat itself? I would think you'd know what they look like by now...
And what would be the benefit when you literally can't hit any but the right one, with 4 buttons or 2 or 1?
I've never said GF combo needs to be shortened, but it's hardly crazy to suggest that there's no reason the option shouldn't exist, either.[B]Like Fang and Claw and Wheeling Thrust[B], you cannot hit any but the correct skill among the three.
I will say there exist skills that should be combined by default elsewhere, however, such as Mirage Dive, Assassinate, and Auto-crossbow.
Did I say True Thrust, Vorpal Thrust, Full Thrust, Disembowel, or Chaos Thrust? No. I said Fang and Claw, which can only be used under the Sharpened Fang and Claw buff, and Wheeling Thrust, which can only be used under the Enhanced Wheeling Thrust buff. They cannot be used except during their optimal times. And, yes, that is exactly how the Gnashing Fang combo works as well.
So, again, while I don't feel like Gnashing Fang combo needs to be consolidated to a single key, or even two or three, there's no reason why the option should never exist, as there's no "skillful play" requirement to be lost there if it were consolidated.
Those who want separate keys because they can't count time in their head or recognize animations without hitting a new key each GCD would be free to do so. Those who are benefited more by saved keyspace than muscle memory interactions would just have their option as well.
Last edited by Shurrikhan; 07-26-2019 at 02:49 PM.
Why do you want to make breaker boring? It plays like a DPS class which makes it totally different then the other tanks. They are slow and have really one combo.... breaker breaks that mode. Why do people want to ruin the class?Did I say True Thrust, Vorpal Thrust, Full Thrust, Disembowel, or Chaos Thrust? No. I said Fang and Claw, which can only be used under the Sharpened Fang and Claw buff, and Wheeling Thrust, which can only be used under the Enhanced Wheeling Thrust buff. They cannot be used except during their optimal times. And, yes, that is exactly how the Gnashing Fang combo works as well.
So, again, while I don't feel like Gnashing Fang combo needs to be consolidated to a single key, or even two or three, there's no reason why the option should never exist, as there's no "skillful play" requirement to be lost there if it were consolidated.
Those who want separate keys because they can't count time in their head or recognize animations without hitting a new key each GCD would be free to do so. Those who are benefited more by saved keyspace than muscle memory interactions would just have their option as well.
Is Dragoon made boring just by the fact that Geirskogul's hotkey is replaced by Nostrond?
Is Summoner made boring just by the fact that Inferno, Aerial Blast, and Earthen Fury share a hotkey?
Is Monk made boring because Meditation and The Forbidden Chakra share a hotkey?
Was Astrologian made boring by the fact that both Drawing a card and Playing that card were done with the same key?
That's literally all we're necessarily talking about here, but as an option.
You are NOT losing a combo.
You are NOT losing complexity.
You are NOT losing identity.
You are NOT losing distinction.
You are NOT losing options.
You are merely gaining one.
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