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  1. #61
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    In that regard, Tera should never have gone f2p, since it didn't follow the usual MMO aspect and shook things up by being action oriented. But no, it failed fairly early on and went f2p, with a ton of expensive cash shop items that make the XIV mogstation look amazing. It also had the shop when it was p2p as well, before 2.0 released. It was my in between mmo, as well as gw2.

    Tera had a lot of amazing systems in place, that were very different from any other mmo i'd played (not sure they are unique things, but they were new to me). It still didn't keep the game from getting stale and failing to keep sub numbers, and why is that? Because they didn't keep a steady stream of content coming with good quality, among other things.
    Yes, this is why I still play FFXIV, because FFXIV has great content. It's combat is quite poor and art is above average I guess? But def below average for an FF game. As I said before, in most MMORPG(s) players generally care the most about three main things, combat, art, and content. You can improve just one and continue to hold on, but it's even better to improve all three. Just like a human body, you can have a great brain but if your heart fails you are kinda screwed.
    (0)

  2. #62
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xyr View Post
    Certainly not. What has changed in WoW? 99% QoL stuff. The art didn't change, they are still using the crap from 2006, it's just rendered in 10x more. The combat changed? Nope. The raids and dungeons changed? Certainly not, the boss names might be different and have different models but the the mechanics are the same. WoW is failing because the core of the game didn't change and it's just too old. Just like FFXIV, there are plenty of people in WoW that still plays because they enjoy the old unchanging style. But what else beyond that? It can't attract newer players because it doesn't have modern gamestyle, so as more and more players leave because it's getting old, it began to fail.
    The art did change steadily, but Blizzard never updated the art of old content. The combat did change, with classes getting reworks every expansion and entire systems that were in vanilla being removed like resistances, minimum ranges, etc. The Raids did change with even more difficulties thrown in and flex raiding. The Dungeons did change with Mythic+ thrown in. The mechanics have changed with a lot of new ones thrown in with every expansion.

    And right now WoW is getting a surge in popularity because while everyone is dissatisfied with BFA for numerous reasons (Story recycling, class design, titanforging, infinite AP grinds) WoW Classic is coming. With the success or failure of WoW Classic being rumored to be the decider between what Blizzard's approach will be for the next expac after BFA.
    (0)

  3. #63
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by TankHunter678 View Post
    The art did change steadily, but Blizzard never updated the art of old content. The combat did change, with classes getting reworks every expansion and entire systems that were in vanilla being removed like resistances, minimum ranges, etc. The Raids did change with even more difficulties thrown in and flex raiding. The Dungeons did change with Mythic+ thrown in. The mechanics have changed with a lot of new ones thrown in with every expansion.

    And right now WoW is getting a surge in popularity because while everyone is dissatisfied with BFA for numerous reasons (Story recycling, class design, titanforging, infinite AP grinds) WoW Classic is coming. With the success or failure of WoW Classic being rumored to be the decider between what Blizzard's approach will be for the next expac after BFA.
    The art didn't change, it just got higher resolution. An example of change in art would be the difference between cinematic of classic vs BFA. Reworks for classes is not a change in combat, changing talents, changing numbers, adding new spells, etc. doesn't change the combat system. Just an example, it would be like WoW changing their combat to BDO style(this is an extreme example but it shows the point) would be considered changing their combat system. What they did was just tuning and adding spells. At the end of the day it's still "cast spells, queue up more spells, 1.5s gcd." Whatever defines the core of their combat, it didn't change.

    Raids got more difficult but the mechanics are the same, the bosses are the same style, changing difficulty is not the same as adding interesting and new content. What they made are just natural progression of updates, but did they change the cores? No.
    (0)

  4. #64
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    /popcornnn
    (0)
    Death Is Only The Beginning....

  5. #65
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xyr View Post
    Yes, this is why I still play FFXIV, because FFXIV has great content. It's combat is quite poor and art is above average I guess? But def below average for an FF game. As I said before, in most MMORPG(s) players generally care the most about three main things, combat, art, and content. You can improve just one and continue to hold on, but it's even better to improve all three. Just like a human body, you can have a great brain but if your heart fails you are kinda screwed.
    See, I like the combat. Tera was fun... for a bit. But you see, doing the same type of combat continuously for months gets old. It would be that way even if xiv had the best combat in an mmo ever. It would still get old eventually. Why? Because it loses the newness factor.

    Fun fact: I went back to tera after xiv launched, and i was in one of the content droughts of xiv. 3.3 -3.4 or something, somewhere in there. I HATED tera. The UI was dated, the controls were godawful. combat was clunky and weird.

    It made me appreciate xivs combat even more. Tab targeting may be boring for some, but I find it the best system personally.

    As for art. That depends on what you mean. I find the landscapes, characters, gear, abilities, weather to be amazing and probably my favorites of any mmo. The art isn't lacking. What's lacking is texture quality and character model polygon levels. They probably went back too far when they reduced models from 1.0 to 2.0. They should have kept the 1.0 character models, but reduced the fidelity of the scenery. 1 pot in 1.0 had the same number of polygons as 2.0 characters. The game was insane to run well back then, but now? Not so much. It can still bring a lot of system to their knees tho.
    (4)

  6. #66
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xyr View Post
    The art didn't change, it just got higher resolution. An example of change in art would be the difference between cinematic of classic vs BFA. Reworks for classes is not a change in combat, changing talents, changing numbers, adding new spells, etc. doesn't change the combat system. Just an example, it would be like WoW changing their combat to BDO style(this is an extreme example but it shows the point) would be considered changing their combat system. What they did was just tuning and adding spells. At the end of the day it's still "cast spells, queue up more spells, 1.5s gcd." Whatever defines the core of their combat, it didn't change.

    Raids got more difficult but the mechanics are the same, the bosses are the same style, changing difficulty is not the same as adding interesting and new content. What they made are just natural progression of updates, but did they change the cores? No.
    If changing how people interact with the combat system, changing how their classes work on fundamental levels, is not a change in combat then there is not an MMO on the market that will have a "good" combat system. Likewise for the art where the difference between level 5 gear and level 120 gear is immense with far more layering systems, additional models rather then just different color texture, and much more highly detailed textures. Same thing when it comes to raid and dungeon mechanics.

    Sorry but MMOs cannot afford to change game genre every expac. That is literally the only way to "change up" things going by your definition of combat changes. Making an entirely new game.
    (3)

  7. #67
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by TankHunter678 View Post
    Snip
    Changing the entire game is difficult, however, with the progression of technology in both physics and computer science, how are you going to keep up with modern games when you are counting technological progression in terms of 10-20 years? The only way is to essentially remake the game, so either remake the game or update it completely every 10 years. And yes, it is entirely possible, not in one expansion, but in the course of 4-5 expansions as a combined effort. This is the difference between putting a game on lifesupport as it ages vs remodeling and renewed life. No, it's not easy, but neither is monopolizing the MMORPG market, you want to continue to have the stranglehold on the market? You need to take difficult measures. Not sure why people think they can just keep taking it easy and hold on to the title of number 1 forever.
    (0)

  8. #68
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Xyr View Post
    snip.
    MMORPG's are repetitive by nature, every single one of them. That is how they are designed. Your entire argument for why WoW is failing is because they continue implementing the same type of content every expansion that they have been doing for 15 years. This is false for obvious reasons. You shilling for WoW with your terrible arguments to what i described doesn't make it true.
    (5)

  9. #69
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Selova View Post
    MMORPG's are repetitive by nature, every single one of them. That is how they are designed. Your entire argument for why WoW is failing is because they continue implementing the same type of content every expansion that they have been doing for 15 years. This is false for obvious reasons. You shilling for WoW with your terrible arguments to what i described doesn't make it true.
    They continue to implement the same type of content and they've been losing subs since Cataclysm, meaning for the past 9 years. Guess you are just going to continue to disregard that and pretend that all their subs are lost in BFA. Since start to finish, you didn't have any actual reasoning outside of "In my opinion", all the while disregarding facts. I don't really care whether WoW is good or bad, just that I don't intend to ignore what actually happened. To say I'm shilling for WoW is quite inaccurate, it's more like you are biased against WoW, and anyone who says or shows evidence against your opinion on BFA is shilling. Of course, considering this is the FFXIV forums, I doubt that's anything out of the norm.
    (0)
    Last edited by Xyr; 07-26-2019 at 02:40 PM.

  10. #70
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    637
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    The repetitiveness and predictability of the content release cycle used to irk me. These days, not so much. Barely have time to play the game anymore and I've come to realize that it is the consistency of content release that can be counted as one of the game's strengths. To me, some of the content does feel rather samey, to be honest, and especially after playing the game for nearly 6 years. When I think about it, however, there are very few instances in which the content has been bad. The base gameplay is something I enjoy and I love the story, so that always keeps me coming back for more.
    (3)


    Family Medicine doctor.
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