why use Regen or Cure2 when you have much better options to use and noone needs a regen?
Healing in Eden NM, EX Trials is possible with only use the oGCDs of the Healers
Maybe you should learn more about the game![]()


why use Regen or Cure2 when you have much better options to use and noone needs a regen?
Healing in Eden NM, EX Trials is possible with only use the oGCDs of the Healers
Maybe you should learn more about the game![]()
Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
This is AnfieldKing vom Ring | Super Elitist

Another main problem with healing in general, is how damage is delivered.
Damage is burst. You either live or die at once, no slow death and no healer ooming on normal pulls. If someone fails a mechanic, they receive burst damage with a debuff that makes the next burst even stronger. At a certain point, a healer can't do anything about that. I'm not saying burst damage is bad, but it doesn't need to be the only thing.
If everyone, or just the tank, takes a certain amount of damage at a specific time, it is just smarter play by using the least amount of resource (MP/Time/GCD) to heal while maintaining the ABC rule. It's up to SE to design encounters that encourage full use of healer kits, can't blame other players for how the state of healing is.
The reason why these "burst + vuln up" mechanics have become so prevalent is that they are pretty much the only way to keep pressure up on a healer short of things like, greatly increasing the unavoidable raid-wide damage like savage does. Slow gradual damage doesn't really challenge the healers; as this topic proves, a lot of them can't even be bothered to put up a HoT to cover for it.Damage is burst. You either live or die at once, no slow death and no healer ooming on normal pulls. If someone fails a mechanic, they receive burst damage with a debuff that makes the next burst even stronger. At a certain point, a healer can't do anything about that. I'm not saying burst damage is bad, but it doesn't need to be the only thing.
There is no encounter they could make that pushes out so much damage that it would keep a healer healing full time and also actually still be a fair balanced fight winnable by most of the playerbase. Even in ultimate, healers still push DPS as much as possible.It's up to SE to design encounters that encourage full use of healer kits, can't blame other players for how the state of healing is.



This is exactly what I'm trying to say, the second part especially. And whether the developers done it intentionally or otherwise it's still very much a big part of healing, minimizing resource usage while maximizing GCD usage which generally goes towards dps because part of minimizing resource usage is making good use of instant oGCDs.Another main problem with healing in general, is how damage is delivered.
Damage is burst. You either live or die at once, no slow death and no healer ooming on normal pulls. If someone fails a mechanic, they receive burst damage with a debuff that makes the next burst even stronger. At a certain point, a healer can't do anything about that. I'm not saying burst damage is bad, but it doesn't need to be the only thing.
If everyone, or just the tank, takes a certain amount of damage at a specific time, it is just smarter play by using the least amount of resource (MP/Time/GCD) to heal while maintaining the ABC rule. It's up to SE to design encounters that encourage full use of healer kits, can't blame other players for how the state of healing is.
I'm not saying there's something inherently wrong with focusing on healing; personally I don't mind what the rest of the party is doing most of the time as long as they aren't antagonising the party. It's not like I go around telling players they should heal less and dps more because that's the game's design; they can (and will) heal or dps as much as they themselves want to, and I'm not going to fault anyone for doing what they think is fun rather than what's best.
But at the same time, I'm not going to lie to myself about how the game or healers are. I'd love if focusing on healing and supporting the party was at the forefront of the role, but the current design puts dealing damage to the enemy right up there with healing as the job's focus precisely because of how valuable it can be
Last edited by Connor; 07-25-2019 at 09:29 PM.


Why are tanks eating debuffs when their job is to be as resilient as possible? Why some tanks dont use relevant cooldowns on big pulls?
These threads dont really go anywhere because you can find faults with any class. You cannot get great players all the time. You need to know how to deal with it![]()
Last edited by Hysterior; 07-25-2019 at 10:28 PM.
Personally I am addicted to Regen, but I will admit I am one of those who uses it during the pull. Once the first group is grabbed it is going up so I can try to get my lillies up ASAP just in case there is a "WTF" moment during the pull or a slip up on the tanks part. Though I do also make it a habit to pop sprint and stand beside the tank, usually with Medica 2 or Holy casting so he can pick up any stragglers that peeled off during the train.
Is odd how even though regen was only reduced by 3 seconds it feels like it falls off a lot sooner than that.
Last edited by AlphaFox; 07-25-2019 at 10:35 PM.

I main as a PLD and WHM.
So, here are my thoughts:
PLD wants to be topped off for 1 or 2 abilities. A PLD grumbles at SE for making these useful abilities tied to the percentage of health you have where higher is more damage...
WHM, loves the regen, but then how will the WHM be able to feed that blood lily? I mean, that AoE attack is really nice. Oh, and so much free curing that are instant! And even if you use all 4 free instants, you can make all spells cost 0 for awhile.
Then we look at raids. The boss auto-attack is usually not that powerful and half the time, it is busy casting things and not auto-attacking. Regen cost a GCD that could be spent on a glare and use an instant for fast and powerful heals.
As for dungeons, I use regen if the tank pulls a large group. I often tie in a few long CDs heals and then get to spamming holy with PM.


But in this particular example except the tanks, the party literally can't die lol. It's not "I don't trust the DPS to do the next mechanic right and not kill themselves", they can't die even if they try unless there is a /suicide lol.Some healers (myself included) get a bit... twitchy... when our party isn't at or close to 100%. Because we're used to everyone else being completely incapable of avoiding avoidable mechanics and taking unnecessary damage. In pugs, I'll typically monitor the whole group's HP and hit them with one or more of my AoE heals (and maybe follow up with some Cure/Cure II/Solace if necessary) when the majority are under 75% health, so basically whenever raidwide damage goes out. This is partially because I don't trust them to stay alive if I don't, and partially because half the time it feels like my healing is having no effect, so I panic. Of course, in those situations Assize is my first reaction, or Plenary Indulgence followed by Medica II and Afflatus Rapture if I'm expecting more than one hit.
However this is also why I prefer WHM to AST or SCH - that type of "oh god everyone's dying must heal to full" healing is generally possible without burning through all of my mana.

If the fights are done properly, all of current Eden and the 2 Ex Trials can be solo healed with plenty of opportunity to dps.The reason why these "burst + vuln up" mechanics have become so prevalent is that they are pretty much the only way to keep pressure up on a healer short of things like, greatly increasing the unavoidable raid-wide damage like savage does. Slow gradual damage doesn't really challenge the healers; as this topic proves, a lot of them can't even be bothered to put up a HoT to cover for it.
There is no encounter they could make that pushes out so much damage that it would keep a healer healing full time and also actually still be a fair balanced fight winnable by most of the playerbase. Even in ultimate, healers still push DPS as much as possible.
Something has to give considering that Ex is supposed to be "extreme." Also dungeons considered "expert" for the purpose of expert roulette. Both of those labels have a connotation and denotation of a harder challenge.
Let's take Ex Innocence for example since Titania auto attacks are significantly less...
At the most, as in a high roll, an unmitigated auto attack from Innocence on a tank might be 20k, and he attacks every 3 seconds. Counting hits that shouldn't happen with the debuff obviously won't be taken into consideration. A scholar with Titania weapon heals for ~13500 with an unbuffed non-crit Physick, for the sake of simplicity, every 2.5s, and Faerie Embrace heals for ~3200 unbuffed non-crit every 3s. After a solid minute of 20000 damage unmitigated Innocence autos, a tank has taken 420000 damage, while the Scholar and Faerie, using only unbuffed non-crit Physick/Embrace every GCD, heals for ~391200. If we take in consideration of a prepull Recitation Adloquium shielding for ~20000, the total damage Innocence auto attacks did to the tank would be under 5k.
Again this is with the tank using no cooldowns and the healer using the weakest healing spell with no healing buffs, damage reduction, or scoring any critical heals. Even at this point, every oGCD + the other healer(DPS) can be spent on making sure the rest of the group is healed.
Regarding a "slow dot" mechanic, it doesn't have to be a raid wide dot. Have 2 players soak a mechanic and gain ramping dot stacks where you need to swap people soaking to prevent too much build up. That way people other than tanks will constantly need heals.



Wait a minute, so letting me lay dead on the floor for a full 1/3 of the battle because they can't stop spamming glare isn't a problem because it would be unnecessary to raise me and having the whm just dps instead is ok?
Now for context, this was on our 3rd attempt after 2 wipes and the other 2 I died in the wipe, not beforehand. This was literally my first screw up, its not like I was constantly dying left and right to sheer idiocy and they were wasting mp keeping me up. Nope this is just bad/lazy heals.
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