With savage on the horizon this discussion has been popping up amongst my groups. Which jobs are looking like the meta?
There will likely be balance changes with the release of savage but these will probably just be potency adjustments rather than actual changes to the job’s kits. No drastic WAR and SCH buffs just yet.
So i’m looking at the jobs as they stand now based more on their kit, rather than their current dps numbers which are subject to change and here are my initial gut feelings without too much research.
Tanks:
Looking at the tanks it seems like WAR and PLD are built to parallel each other and the same with DRK and GNB. So while I’m not discounting the possibility that WAR/PLD or DRK/GNB could be meta, I looked at it in the sense that WAR or PLD are meant to pair with DRK or GNB.
Based on that, it looks to me like WAR and GNB will be the meta pair.
WAR: Sheltron is better than raw intuition, it’s more readily available, it mitigates about the same amount and will only improve as block strength increases and it even has a longer duration, even if only by a second.
But this is pretty much the only thing PLD has over WAR. Vengeance is better than sentinel, even if it’s just because of counter attacks and holmgang is still holmgang.
Cover so far doesn’t really offer anything right now unless some special mechanics in savage change that, while WAR gets thrill of battle which will always be useful. Nascent flash is by far better than intervention and while yes intervention can be buffed at the cost of PLDs personal CDs, until we know what CDs PLD can spare we can only really consider it at its base value, so PLD offers 10%, WAR offers 10% and healing.
Shake it off is better than divine veil even at base and while PLD also has passage of arms, based on Eden normal, it doesn’t look like there will be much chance to make use of that this raid tier.
Of course PLD has clemency which is great for progression but if your healers don’t need that help then equilibrium is far better since it doesn’t cost the WAR any dps to help out.
GNB: I don’t think I really need to go too deep here...
TBN is better than heart of stone, but it comes with that risk vs. “Reward” factor which limits its usefulness compared to heart of stone which GNB can throw out at will.
Camouflage isn’t great but it’s still better than dark mind because it can be used in any scenario while dark mind is magic exclusive. Aurora laughs at abyssal drain and superbolide is better than living dead and can cover all the things hallowed ground would cover in the old WAR/PLD comps.
Heart of light and dark missionary are just copy pasted so not really worth mentioning, most raid wides are magical anyway so either one you pick, it will serve its function.
Healers:
I haven’t really even looked at WHM or AST, so I can’t really say much on this subject. But based on what I’ve heard, not much has changed here. WHM still offers very little in the way of raid utility so it will probably end up still being AST and SCH. They may not pair well because of the shield overlap thing, but chain strat and cards are still both great raid dps buffs.
Dps:
Right off the bat we can exclude BLM, SAM and MCH since they still offer nothing for raid utility. MCH has tactician, but BRD and DNC both have a version of that too and offer other raid utility on top of that. Unless the fights have some kind of mechanics that force you to bring one of these pure dps (like an add that needs to die extremely fast that you won’t be able to kill without their high dps) these jobs are gonna be warming the bench.
NIN and DRG still have the first 2 dps spots on lockdown since trick attack and battle litany are still incredible raid utility and DRG has dragon sight to boot.
But the last 2 spots are a little more open to debate.
MNK: offers a very short recast 5% damage buff with brotherhood. It’s physical only but entirely physical comps are looking pretty good so the only ones that won’t benefit from MNK is the healers and it offers them mantra by way of apology.
SMN: also offers a 5% buff with devotion that effects all damage types. But has twice the recast of brotherhood, so unless you’re going with a mostly magical setup, which is unlikely, SMN is benched.
RDM: offers a 10% damage buff that decays over time. It gives the party physical and itself magical, so it can work in a mostly physical comp because it buffs itself separate from the rest of the group. Has a slightly longer recast than brotherhood but not as long as devotion and it makes up for it with the more powerful effect. Like with monk the only ones that don’t benefit are the healers but RDM brings veraise, great for progression but like with clemency, only helpful if your healers need the support and it’s a dps loss to use.
So for the third spot I’d say it’s between RDM and MNK and it would take a lot more brain power than mine to work out which is better.
So that leaves DNC and BRD to fight it out for the 4th spot. DNC offers a practically permanent 5% damage buff and a 20% crit and direct hit buff every 2 mins to a single party member from closed position and a 5% damage buff to the party every 2 mins.
While BRD offers battle voice which pairs nicely with battle litany every 3 mins and not much else. Sure it has minne and paean but these are fairly minor contributions.
So I’d have to say DNC wins out of the 2 of them since it offers much more consistent damage buffs.
Conclusion/tl;dr:
So it looks like the meta setup from eyeballing the jobs will be
WAR
GNB
AST
SCH
NIN
DRG
MNK/RDM?
DNC
If anyone has looked deeper into these jobs or notices something I missed let me know what your meta setup would look like.