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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    3,006
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Isn’t the Hall of the Novice for, well, novices? By definition it exists for lower skilled players who aren’t familiar with the game. I’m talking about in level 80 content, where players will be more familiar and skilled with the game. Lastly, they doesn’t the Hall of the Novice specifically tell healers to deal damage when there’s no healing required? That doesn’t sound like it ‘taking a backseat’ to me, more like always having it on your mind
    Here is specifically what it says:
    "When you've healed all there is to heal, there may be time to weave in some offensive magicks."
    "But keep an eye on your companion! You should not be blasting if someone is bleeding!"
    "Even when it's safe to attack, always keep one eye on your allies' health!"
    "Another enemy threatens your party! You might try attacking this foe if your allies are uninjured."

    That definitely sounds like it should be taking a backseat to, you know, healing. Like what your role says.
    (1)

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Fynlar View Post
    Here is specifically what it says:
    "When you've healed all there is to heal, there may be time to weave in some offensive magicks."
    "But keep an eye on your companion! You should not be blasting if someone is bleeding!"
    "Even when it's safe to attack, always keep one eye on your allies' health!"
    ]if your allies are uninjured."

    That definitely sounds like it should be taking a backseat to, you know, healing. Like what your role says.
    How do these quotes contradict my statement exactly?

    Healing all there is to heal isn’t a particularly difficult job at high levels. The point I’m making is that you won’t generally be in a situation where a heal means the difference between life and death. And when you are in that situation you use an oGCD. If someone is bleeding why heal them if they’re not in imminent danger of death? This is the issue with healing I’m talking about, because the chances that imminent death will come if you aren’t making good use of your healing spells is generally low in my experience, both in normal and the raid content. Is a party really ‘injured’ just because their health has went down?

    I originally posted about how this largely because of oGCD strength, but it wasn’t as focused on Regen hence why I delete it. The point still stands though that incoming damage is not generally high enough that sustained healing like regens are highly valuable, especially when they cost MP/GCDs that could be used to kill the enemy (killing the enemy is the ultimate form of mitigation etc). I know as a Scholar I’m not going to have Eos/Selene use Whispering Dawn if I know I can just use Indomitability and avoid overhealing. And if I know the enemy is going to die before their next attack, or that the next attack is avoidable damage, I’m not going to use my GCDs to heal them if natural healing and Embrace if needed is enough.
    Healers have a vast variety of tools that specifically allow them to deal more damage and minimise healing (this creating more DPS openings). I don’t think it’s accurate to say that damage takes a backseat to healing, if anything they’re both as valuable as each other
    (0)
    Last edited by Connor; 07-25-2019 at 08:55 PM.