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  1. #21
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Powercow View Post
    Snip
    No, faster raid mechanics don't have anything to do with it. Simple example, BDO has amazing combat that flows very well, yet there's no dungeons or raids. You don't need difficult bosses to know whether the combat is good or bad. I know even when I do nearly perfect on my rotation that the playstyle is not very fast, every action doesn't feel like it leads to the next naturally other than that the next skill lights up. As for weaving, the amount of extra skills are very limited by the Kenki, not to mention the idea of "weaving" itself is an unnatural concept. It's basically "here, while you are waiting for your combos to come up, use this completely unrelated skill as filler.

    It's essentially watching a TV show and every 3 episodes, one episode is a filler, it has nothing to do with the plot whatsoever and is only there to fill the timeslot.

    As for the thing about politicians. I completely disagree. People don't have to show others their taxes, they don't have to show others their income, they don't even need to show others their birthday. SE doesn't show FFXIV subscription numbers. Everything is private, and for a good reason. What does it mean when they don't show such information? Absolutely nothing.


    Quote Originally Posted by Tryzn View Post
    Here is this post again. So here we go! First You don’t explain what “clunky” combat is. (I hate when ppl say that, the combat is very smooth) Your numbers don’t make since ether. A quick google search and you can find a interview with yoshi p talking about the GCD. Basically the devs said they want every skill you cast to mean something and not button mash. A 1.5 GCD doesn’t allow for a few things like spell animations, difficult raid mechanics. And melee would never move. Sorry but your post is dumb
    Clunky combat, one, it's slow paced, two each action seems like an individual action of its own, it doesn't direct into the next action or make it feel like they are connected to each other. Their animations don't connect with each other. Imagine hitting a punching bag, you punch it with your right-hand, now there are many actions that would flow rather nicely, since your lefthand is pulled back, it is in position to strike, or you could kick with the leg that is positioned well. However, instead of striking with any bodypart that has good momentum, you instead extend your chest and strike them with it. It does not make sense, and there's no natural flow. That's how ffxiv combat feels. The only thing that make those skills connected is a light that lights up saying "hey, this button is the next combo." Every skill is going to matter as long as they're high potency, mashing or not has no relevance.


    And saying that low gcd doesn't allow for animation or raid mechanics is just bad design.
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    Last edited by Xyr; 07-25-2019 at 05:39 PM.