
Originally Posted by
Powercow
"How much stuff you have to do in a game is not relevant to how much you have to do in a game." 'kay.
So in case you honestly don't get it and aren't just trolling me -- the complaint about the GCD stems from the belief that the game's combat is slow. The combat being slow would be because you have little input between the player and the game. The main method of input is button presses. Can we agree on this?
Unnecessary button presses, like jumping mid-combo or twitching back and forth, are technically input but don't actually result in you doing your role better. We can discard those, since you can do that in any game and they're equally pointless in all of them. What matters is button presses that do result in you doing your job better -- in the case a DPS job in FFXIV, this means doing more damage over time. Can we agree to these terms?
If you press a buff, like, say, "Ten" on Ninja, it counts as an action. Pressing the Ninjutsu button also counts as an action, as you'll throw a shuriken. While not absolutely required, following it "Ten" with "Chi" will result in two actions, with the Ninjutsu button being a third. This results in objectively more damage, and by the standards of the wider video game community, is therefore the correct way to play a DPS role. Can we agree on this, or is my arbitrary definition of "more damage" not something you agree with?
Similarly, if you press "Spinning Edge" then "Gust Slash" then "Aeolian Edge" you will do three actions and damage. However, if you press "Spinning Edge" then "Gust Slash" then "Q" or "E" or "left control stick" to move behind the enemy before then hitting "Aeolian Edge", you will do objectively do more damage, while doing it in the same amount of time. In terms of "damage per second" this results in an increase by pressing a fourth button. This is therefore considered by the wider video game community as the correct way to play a DPS role. The latter series of actions includes 33% more actions -- a significant increase.
And yeah, people do consider multi-button combos as multiple actions and not just one. It's like saying games with autocombos are somehow faster paced to play than games with manual combos. Pressing "X" 15 times in a row is objectively slower gameplay than pressing the 30-40 buttons and stick directions to manually do the exact same combo in the exact same time.
If you want to talk about the general pace of combat, as in how often the boss does actions and how often you need to break for mechanics or change up what you're doing then... sure we can have that conversation, preferably in its own thread because it has absolutely nothing to do with what the OP is talking about.
And stop with the strawman arguments, holy crap. It's embarrassing you.