First, 2.5 * 24 is exactly 60 so not sure why you did 23. Second, you can't just say "oh but I don't count X Y and Z" for no reason at all. You have to take the entire package of a job. The extra actions also turn into extra Kenki, which turns into more actions.
If you have a high Skillspeed amount you should be able to get 30 GCDs in no problem per minute.. So your 23-step minute-long whateverthehell is not only missing the 30 Kenki, but also 7 more GCD's worth of Kenki (so let's assuming you finish your combo and do the others, so 5 10 5 5 10 5 15.) So 65 Kenki + 30 you miscounted, or almost an additional 4 actions. That's 11, *eleven* actions you missed per minute. That's a huge amount! You said it was 33 actions per minute, but it should be 44 -- 33.3% (hey didn't I say 30% from the start? Not bad for a cursory glance right?) more than you thought it was. That is a "massive difference in combat style."
So you talk about MOBAs a bunch. Imagine if you saw someone on a MOBA forum who used their skills in the wrong order, or who couldn't land a skillshot to save their life and that person began complaining how the game's combat sucks. He the proceeded to throw out a bunch of important-sounding numbers and grandiose statements, but upon even a moderate read you look at them and think, "What? No, crits don't work that way. DoTs don't work that way. Skillshots don't work that way! Armor doesn't work that way! Nothing this guy said has been accurate!"
Would you look at that guy and think, "man, this guy's opinion on the game's systems is super valuable! He's entirely in the right!" Or would you look at him and think, "oh man, this guy's got some wildly wrong assumptions about game mechanics. Maybe I should tell him how it is?"
Now to be helpful, even though you didn't ask and don't deserve it (maybe someone else reading this will learn from it, even if you don't):
Are you hesitating on your GCDs to hit positionals? In almost all cases just hitting the button is better than getting into position and delaying your GCD, so if you're holding off to dodge a boss's move it's usually better to go ahead and just hit it.
Are you hesitating due to a lack of confidence in your rotation? If so, the best way to practice I've found is to take a piece of paper or book and cover up your hotbars and just practice on a dummy until you can do it.
Are you using macros? If so, STOP. Macros do not queue actions in this game, so at absolute best if you use a macro you're adding your latency onto every GCD'd macro you have. Over time this results in a massive loss.
Are you hesitating to dodge boss AOEs? With a handful of exceptions where bosses continue to melt the area (the last boss of Holminster does it with the chain + conal) you can dash right in after the ground AOE disappears. Visually it'll look like you got hit, but as long as the center of your hitbox isn't in the danger area of the ground marker before it disappears you won't be hit. The same also applies to stuff like the purple markers on Titania or most Eden fights -- you won't hit an ally assuming the effect disappeared before you moved back in.



Reply With Quote




