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  1. #1
    Player
    Xyr's Avatar
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    Jul 2019
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    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Powercow View Post
    I know you don't like the "logs" argument but, no yeah we're going there. The reason you think there's such a long time in between actions is because you're doing it wrong. A 1.8s downtime per action would mean an APM of ~33, which is miserably low. Not even counting positionals, it should be about 40 (and that's WITH boss mechanics and forced downtime.) If you're moving to hit your positionals, Samurai would be closer to 50.

    Before you hid them (because you don't want to improve?) you weren't even doing 33, you were floating at ~30. You could be hitting 30% more buttons and still be behind other Samurai. This leads me to believe that your belief about the pace of combat being slow has more to do with you not knowing how to play the job at its maximum, and less to do with the game or job.
    That's why I only counted skills, and if you read the skills I posted, I counted all possible skills used within 1 minute + all oGCD skills possibly used given the possible amount of Kenki. 33 is a very good estimate at 95-100% uptime, and it is dully low. Not counting movement(which exists in almost every game, fps, moba, etc). My APM in moba can go upward of 100-200, if I count all the movements, there are only 4 skills to use, so does that mean it's a good combat system? Maybe FFXIV should only have 4 skills then. Movements don't count as they do not make the combat flow better.
    (0)

  2. #2
    Player
    Powercow's Avatar
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    Mar 2011
    Location
    Windurst!
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    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Xyr View Post
    That's why I only counted skills, and if you read the skills I posted, I counted all possible skills used within 1 minute + all oGCD skills possibly used given the possible amount of Kenki. 33 is a very good estimate at 95-100% uptime, and it is dully low. Not counting movement(which exists in almost every game, fps, moba, etc). My APM in moba can go upward of 100-200, if I count all the movements, there are only 4 skills to use, so does that mean it's a good combat system? Maybe FFXIV should only have 4 skills then. Movements don't count as they do not make the combat flow better.
    I think you do not understand the Samurai rotation if you think 33 is the correct number. Perhaps you can do some more research on the job? There's a reason top Samurai are doing 40-ish.

    And saying moving to his positionals doesn't count is like saying Kaiten doesn't count, as you're just pressing a button for more damage. What, functionally, is different between the two? You press a button, and more damage results from it. It's literally the same type of input, in the same timeframe, to get the same type of result. In fact, movement for Samurai results in more Kenki, which turns into more actions which turns into more DPS. For Samurai, positionals make for faster combat than even Kaiten!

    I would have given you some tips but, y'know, you hid your logs. This leads me to believe you just want to complain more than you want to understand or improve. Which is fine, I guess. You can yell at a wall though and be just as well-off for it.
    (3)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  3. #3
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Powercow View Post
    I think you do not understand the Samurai rotation if you think 33 is the correct number. Perhaps you can do some more research on the job? There's a reason top Samurai are doing 40-ish.

    And saying moving to his positionals doesn't count is like saying Kaiten doesn't count, as you're just pressing a button for more damage. What, functionally, is different between the two? You press a button, and more damage results from it. It's literally the same type of input, in the same timeframe, to get the same type of result. In fact, movement for Samurai results in more Kenki, which turns into more actions which turns into more DPS. For Samurai, positionals make for faster combat than even Kaiten!

    I would have given you some tips but, y'know, you hid your logs. This leads me to believe you just want to complain more than you want to understand or improve. Which is fine, I guess. You can yell at a wall though and be just as well-off for it.
    Except I already accounted for extra Kenki from positionals in my post. I love how your entire argument is "you ain't doing it right", which is essentially no different than dog poo vs hard solid math. Yelling at a wall sounds absolutely right.



    Quote Originally Posted by Powercow View Post
    Hakaze - 5
    Shifu - 5
    Kasha - 10
    Jinpu - 5
    Gekko - 10
    Yukikaze - 15

    So going through your list:
    5 5 10 5 5 - 10 - 5 15 10 - - 10 10 - 5 5 10 5 5 10 - 5 = 135


    That's 135 Kenki from GCD skills. So where did you get 105 from? If you can't even add up numbers correctly, what makes you think you're doing your rotation correctly?

    I made sure to quote you before you go back and edit it, just for posterity.

    Also -- 23 GCD skills takes 60 seconds? With a GCD of 2.13, which is what my undergeared Samurai has at 70 (and I don't even have Enhanced Shifu) 23 GCDs would take (2.13 * 23 =) 48.99 seconds. You know Midare and Higanbana's GCD starts at the start of the cast, not the end right? So they're not taking longer than anything else. I can't personally test Tsubame since I'm not at that level, but even adding in the 1.8s cast time from that you seem to be missing about 9.3 seconds. Remember, this is my crappy gear with essentially no Skillspeed, no Enhanced Shifu. What are you doing the rest of the time?
    Hit max post limit today so I'm going to edit this one. This is the first post you actually said something other than "You ain't doing it right, logs"

    I started out with 2.5s GCD for the rotation, 2.5*23 = 57.5 seconds, because not everybody has 13% speed. Afterwards, I accounted for the 13% skill speed in the post and increased the action counts,, it is below the rotations. Also, I use rotation from balance discord. http://ffxivrotations.com/24az So you can see I didn't just pull it out of nowhere. The only difference between this and mine is potion usage and meditate. As for 105 vs 135 kenki, I might've made a typo putting it into the calculator. However, regardless, it's not enough to make a massive difference in combat style.


    Quote Originally Posted by Avyiur View Post
    I am genuinely curious after reading some of your posts but do you even like FFXIV? Every post you have made you make it sound like all the other MMOs out there are far superior to FFXIV in every way.

    Getting back on topic though, I'm surprised you think that SMN feels slow with the new changes in ShB. With the amount of ogcd weaving from regular SMN skills + pet skills, it feels incredibly fast paced at times and I don't see how the job could play with a faster GCD.

    In regards to SAM, it could also very well be that this job is not for you, and therefore feels like it plays slow/bad.

    Having played faster GCD games, I don't think a faster GCD = better gameplay because the end result is usually the same smashing of 1-4 buttons, similar to your MOBA example. But trying to compare a MOBA to a MMORPG is like comparing apples to oranges. They play entirely differently and have different pace to gameplay.
    I like the game in every aspect except combat, balance, and job diversity.
    (0)
    Last edited by Xyr; 07-25-2019 at 08:54 AM.

  4. #4
    Player
    Powercow's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Xyr View Post
    In one minute, 24 GCD skills can be used, note Midare/Higan/Tsubame all have a 1.5s cast time + 2.5s recast.

    Listing the GCD skills:

    Hakaze ->Shifu -> Kasha -> Hakaze -> Jinpu -> Higanbana -> Gekko -> Hakaze -> Yukikaze -> Kasha(Meikyo 1) -> Midare -> Tsubame Gaeshi -> Kasha(MeiKyo 2) -> Gekko (Meikyo 3) -> Midare -> Hakaze -> Shifu -> Kasha -> Hakaze -> Jinpu -> Gekko -> Midare -> Hakaze

    With 13% haste selfbuff, this takes ~60 seconds.


    That's a gain of 105 Kenki from GCD skills in 1 minute + Ikishoten 50 per minute - Senei 25 per minute - 4 Kaiten 80 per minute - 2 Shinten 50 kenki per minute.
    Hakaze - 5
    Shifu - 5
    Kasha - 10
    Jinpu - 5
    Gekko - 10
    Yukikaze - 15

    So going through your list:
    5 5 10 5 5 - 10 - 5 15 10 - - 10 10 - 5 5 10 5 5 10 - 5 = 135
    Quote Originally Posted by Xyr View Post
    Except I already accounted for extra kenki from positionals in my post. I love how your entire argument is "you ain't doing it right", which is essentially no different than dog poo vs hard solid math. Yelling at a wall sounds absolutely right.
    That's 135 Kenki from GCD skills. So where did you get 105 from? If you can't even add up numbers correctly, what makes you think you're doing your rotation correctly?

    I made sure to quote you before you go back and edit it, just for posterity.

    Also -- 23 GCD skills takes 60 seconds? With a GCD of 2.13, which is what my undergeared Samurai has at 70 (and I don't even have Enhanced Shifu) 23 GCDs would take (2.13 * 23 =) 48.99 seconds. You know Midare and Higanbana's GCD starts at the start of the cast, not the end right? So they're not taking longer than anything else. I can't personally test Tsubame since I'm not at that level, but even adding in the 1.8s cast time from that you seem to be missing about 9.3 seconds. Remember, this is my crappy gear with essentially no Skillspeed, no Enhanced Shifu. What are you doing the rest of the time?
    (0)
    Last edited by Powercow; 07-25-2019 at 08:26 AM.
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  5. #5
    Player
    Avyiur's Avatar
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    Feb 2014
    Location
    Gridania
    Posts
    78
    Character
    Avyuir Sunstrike
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Xyr View Post
    Except I already accounted for extra kenki from positionals in my post. I love how your entire argument is "you ain't doing it right", which is essentially no different than dog poo vs hard solid math. Yelling at a wall sounds absolutely right.
    I am genuinely curious after reading some of your posts but do you even like FFXIV? Every post you have made you make it sound like all the other MMOs out there are far superior to FFXIV in every way.

    Getting back on topic though, I'm surprised you think that SMN feels slow with the new changes in ShB. With the amount of ogcd weaving from regular SMN skills + pet skills, it feels incredibly fast paced at times and I don't see how the job could play with a faster GCD.

    In regards to SAM, it could also very well be that this job is not for you, and therefore feels like it plays slow/bad.

    Having played faster GCD games, I don't think a faster GCD = better gameplay because the end result is usually the same smashing of 1-4 buttons, similar to your MOBA example. But trying to compare a MOBA to a MMORPG is like comparing apples to oranges. They play entirely differently and have different pace to gameplay.
    (1)

  6. #6
    Player
    Powercow's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Xyr View Post
    Hit max post limit today so I'm going to edit this one.

    I started out with 2.5s GCD for the rotation, 2.5*23 = 57.5 seconds, because not everybody has 13% speed. Afterwards, I accounted for the 13% skill speed in the post and increased the action counts,, it is below the rotations. Also, I use rotation from balance discord. http://ffxivrotations.com/24az So you can see I didn't just pull it out of nowhere. The only difference between this and mine is potion usage and meditate. As for 105 vs 135 kenki, I might've made a typo putting it into the calculator. However, that 30 extra Kenki adds 1 extra attack, bumping it from 33-34. Not enough to make a massive difference in combat style.
    First, 2.5 * 24 is exactly 60 so not sure why you did 23. Second, you can't just say "oh but I don't count X Y and Z" for no reason at all. You have to take the entire package of a job. The extra actions also turn into extra Kenki, which turns into more actions.

    If you have a high Skillspeed amount you should be able to get 30 GCDs in no problem per minute.. So your 23-step minute-long whateverthehell is not only missing the 30 Kenki, but also 7 more GCD's worth of Kenki (so let's assuming you finish your combo and do the others, so 5 10 5 5 10 5 15.) So 65 Kenki + 30 you miscounted, or almost an additional 4 actions. That's 11, *eleven* actions you missed per minute. That's a huge amount! You said it was 33 actions per minute, but it should be 44 -- 33.3% (hey didn't I say 30% from the start? Not bad for a cursory glance right?) more than you thought it was. That is a "massive difference in combat style."

    So you talk about MOBAs a bunch. Imagine if you saw someone on a MOBA forum who used their skills in the wrong order, or who couldn't land a skillshot to save their life and that person began complaining how the game's combat sucks. He the proceeded to throw out a bunch of important-sounding numbers and grandiose statements, but upon even a moderate read you look at them and think, "What? No, crits don't work that way. DoTs don't work that way. Skillshots don't work that way! Armor doesn't work that way! Nothing this guy said has been accurate!"

    Would you look at that guy and think, "man, this guy's opinion on the game's systems is super valuable! He's entirely in the right!" Or would you look at him and think, "oh man, this guy's got some wildly wrong assumptions about game mechanics. Maybe I should tell him how it is?"

    Now to be helpful, even though you didn't ask and don't deserve it (maybe someone else reading this will learn from it, even if you don't):

    Are you hesitating on your GCDs to hit positionals? In almost all cases just hitting the button is better than getting into position and delaying your GCD, so if you're holding off to dodge a boss's move it's usually better to go ahead and just hit it.
    Are you hesitating due to a lack of confidence in your rotation? If so, the best way to practice I've found is to take a piece of paper or book and cover up your hotbars and just practice on a dummy until you can do it.
    Are you using macros? If so, STOP. Macros do not queue actions in this game, so at absolute best if you use a macro you're adding your latency onto every GCD'd macro you have. Over time this results in a massive loss.
    Are you hesitating to dodge boss AOEs? With a handful of exceptions where bosses continue to melt the area (the last boss of Holminster does it with the chain + conal) you can dash right in after the ground AOE disappears. Visually it'll look like you got hit, but as long as the center of your hitbox isn't in the danger area of the ground marker before it disappears you won't be hit. The same also applies to stuff like the purple markers on Titania or most Eden fights -- you won't hit an ally assuming the effect disappeared before you moved back in.
    (2)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  7. #7
    Player
    Xyr's Avatar
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    Jul 2019
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    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Powercow View Post
    Snip
    23 because I thought Midare took longer than 2.5s. I don't use macros. Sure my rotation wasn't on par when I just started lvling, however now it's much better. As I said before my logs on those two fights were bad because I never done it before and was just winging it. My play isn't perfect, nor do I do perfectly in every fight, however, I do good enough once a while to know that the combat is very meh and slow paced without a natural course of flow. I don't need to be top 10 ranked to know that. I will momentarily unhide my logs, however I hide them because privacy, simple as that, why should I display my information to everybody? I'm not a politician.
    (0)
    Last edited by Xyr; 07-25-2019 at 03:43 PM.

  8. #8
    Player
    Powercow's Avatar
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    Mar 2011
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    Windurst!
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    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Xyr View Post
    23 because I thought Midare took longer than 2.5s. I don't use macros. Sure my rotation wasn't on par when I just started lvling, however now it's much better. As I said before my logs on those two fights were bad because I never done it before and was just winging it. My play isn't perfect, nor do I do perfectly in every fight, however, I do good enough once a while to know that the combat is very meh and slow paced without a natural course of flow. I don't need to be top 10 ranked to know that. I will momentarily unhide my logs, however I hide them because privacy, simple as that, why should I display my information to everybody? I'm not a politician.
    [Senator Armstrong intensifies] Am I getting through to him?

    The reason I pointed to your logs is that, from as far as I can tell your complaint is that the Samurai rotation is slow and has no smooth flow to it. However, few people share this complaint (about Samurai anyway), and the job itself is fairly fast, even compared to its contemporaries in WoW. So the natural response is to see if something is off with the playstyle -- I've had people tell me Black Mage sucks and is boring to play only to see their playstyle is "Fire III -> Blizzard III -> repeat." Your rotation isn't as much of a comedic mess as that, but it does seem to have the same problem I see time and time again with people in melee roles -- they're simply not pushing enough buttons fast enough. Compound that core issue with the fact your complaints were that the rotation is slow and, well, it seemed like a very easy-to-fix problem. Just play faster and it's entirely possible that the gameplay won't feel as slow.

    Part of the problem, I think, is your current experience is with entry-level stuff and you're a bit of an MMO vet. The current Extreme primals are a joke and there's a lot of time during them where nothing is happening. Even the normal raids regularly have people just standing there. Frankly, the jobs aren't super well-suited to easy content. It's actually one of the main flaws I have with this game -- low level gameplay is boring for anyone who's played an MMO before.

    Nobody is expecting you to be in the top 10, but looking to those in the top 10 is a great way to learn. You can see what they're doing that you're not, and see if mimicking them can lead to improvement.

    Also, hiding your personal information is like, the most politician-like thing you can possibly do. Hide those skeletons in that closet!
    (3)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  9. #9
    Player
    Xyr's Avatar
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    Jul 2019
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    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Powercow View Post
    Snip
    No, faster raid mechanics don't have anything to do with it. Simple example, BDO has amazing combat that flows very well, yet there's no dungeons or raids. You don't need difficult bosses to know whether the combat is good or bad. I know even when I do nearly perfect on my rotation that the playstyle is not very fast, every action doesn't feel like it leads to the next naturally other than that the next skill lights up. As for weaving, the amount of extra skills are very limited by the Kenki, not to mention the idea of "weaving" itself is an unnatural concept. It's basically "here, while you are waiting for your combos to come up, use this completely unrelated skill as filler.

    It's essentially watching a TV show and every 3 episodes, one episode is a filler, it has nothing to do with the plot whatsoever and is only there to fill the timeslot.

    As for the thing about politicians. I completely disagree. People don't have to show others their taxes, they don't have to show others their income, they don't even need to show others their birthday. SE doesn't show FFXIV subscription numbers. Everything is private, and for a good reason. What does it mean when they don't show such information? Absolutely nothing.


    Quote Originally Posted by Tryzn View Post
    Here is this post again. So here we go! First You don’t explain what “clunky” combat is. (I hate when ppl say that, the combat is very smooth) Your numbers don’t make since ether. A quick google search and you can find a interview with yoshi p talking about the GCD. Basically the devs said they want every skill you cast to mean something and not button mash. A 1.5 GCD doesn’t allow for a few things like spell animations, difficult raid mechanics. And melee would never move. Sorry but your post is dumb
    Clunky combat, one, it's slow paced, two each action seems like an individual action of its own, it doesn't direct into the next action or make it feel like they are connected to each other. Their animations don't connect with each other. Imagine hitting a punching bag, you punch it with your right-hand, now there are many actions that would flow rather nicely, since your lefthand is pulled back, it is in position to strike, or you could kick with the leg that is positioned well. However, instead of striking with any bodypart that has good momentum, you instead extend your chest and strike them with it. It does not make sense, and there's no natural flow. That's how ffxiv combat feels. The only thing that make those skills connected is a light that lights up saying "hey, this button is the next combo." Every skill is going to matter as long as they're high potency, mashing or not has no relevance.


    And saying that low gcd doesn't allow for animation or raid mechanics is just bad design.
    (0)
    Last edited by Xyr; 07-25-2019 at 05:39 PM.

  10. #10
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Powercow View Post
    Are you hesitating due to a lack of confidence in your rotation? If so, the best way to practice I've found is to take a piece of paper or book and cover up your hotbars and just practice on a dummy until you can do it.
    You can just create a macro for hiding and showing your skillbars with "/hotbar display [Number]"
    (1)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


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