Quote Originally Posted by Powercow View Post
I know you don't like the "logs" argument but, no yeah we're going there. The reason you think there's such a long time in between actions is because you're doing it wrong. A 1.8s downtime per action would mean an APM of ~33, which is miserably low. Not even counting positionals, it should be about 40 (and that's WITH boss mechanics and forced downtime.) If you're moving to hit your positionals, Samurai would be closer to 50.

Before you hid them (because you don't want to improve?) you weren't even doing 33, you were floating at ~30. You could be hitting 30% more buttons and still be behind other Samurai. This leads me to believe that your belief about the pace of combat being slow has more to do with you not knowing how to play the job at its maximum, and less to do with the game or job.
That's why I only counted skills, and if you read the skills I posted, I counted all possible skills used within 1 minute + all oGCD skills possibly used given the possible amount of Kenki. 33 is a very good estimate at 95-100% uptime, and it is dully low. Not counting movement(which exists in almost every game, fps, moba, etc). My APM in moba can go upward of 100-200, if I count all the movements, there are only 4 skills to use, so does that mean it's a good combat system? Maybe FFXIV should only have 4 skills then. Movements don't count as they do not make the combat flow better.