I didn't want to bother because I didn't want to have to look up all the OGCD skills. Since I've only played SMN and SAM in Shadowbringer, I'll use them as examples.
For SAM, I won't mention every single oGCD skill, the primary ones to weave are Senei, Shinten, and Kaiten. Kaiten takes 20 Kenki, Shinten takes 25, and Senei takes 50 with a CD of 120s. Ikishoten gives 50 Kenki every minute. Hakaze, Shifu, and Jinpu generates 5 Kenki per cast. Kasha and Gekko generates 10, and Yukikaze generates 15.
In one minute, 24 GCD skills can be used, note Midare/Higan/Tsubame all have a 1.5s cast time + 2.5s recast.
Listing the GCD skills:
Hakaze ->Shifu -> Kasha -> Hakaze -> Jinpu -> Higanbana -> Gekko -> Hakaze -> Yukikaze -> Kasha(Meikyo 1) -> Midare -> Tsubame Gaeshi -> Kasha(MeiKyo 2) -> Gekko (Meikyo 3) -> Midare -> Hakaze -> Shifu -> Kasha -> Hakaze -> Jinpu -> Gekko -> Midare -> Hakaze -> Shifu
With 13% haste selfbuff, this takes ~60 seconds.
That's a gain of 140 Kenki from GCD skills in 1 minute + Ikishoten 50 per minute - Senei 25 per minute - 4 Kaiten 80 per minute - 3 Shinten 50 kenki per minute, 10 residual Kenki.
Above is a list of 30 actions, adding in True north x2 + Meikyo, a total of 36 actions per minute. Which brings down the 2.5s to 1.82s.
So, with 13% sks + weaving still leaves it to be a long ass GCD of 1.67s(weaving reductions incluced).
An entire team can be wiped out in League or Dota in a 1.67s stun...
WoW has a base of 1.5s GCD but their gear have extremely high stats compared to XIV. Even without stacking for haste intentionally, most dps will get 30% or so from their equipment, those who stack haste can reach 50-60%, and 30% is enough for them to reduce their GCD to 1s, and their GCD can be reduce to .75s on classes with self-haste buffs.
Not to mention, WoW is the worst case. Tera, Blade and Soul, and Back Desert all have incredibly low GCD, even accounting for animation lock.
The point of this thread is not, "I would do more damage if GCD was lower," or "There's not enough skills to use."
The point is regarding combat, the games listed above(other than WoW), have good combat flow, it's fluid and synchronized, even with animation locks, it's pleasant to play because you don't feel that animation lock, it's like everything is natural.
FFXIV doesn't have that flow and the incredibly long GCDs are a part of the problem.
Ever played a MOBA and get stunned for 1.5s? And in that 1.5s you just watch in slow motion as literally 20+ things happened, your health drop from 100% to 0, but you can't do anything for this 1.5s that feels like a eternity so you just sit back and read a book or something. That's exactly how it feels everytime my GCD comes up and I have nothing to use.


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