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  1. #151
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Rivxkobe View Post
    Is it though?

    The game has specific rotations and actions every role takes to do what they do. So long as they are doing their rotation and using their kit this would be considered playing "decently". Why? Because they are using what the game gives them instead of spamming the same spell over and over or spamming something like Piercing Talon on DRG.

    People would not play better if the game told them they play bad because it already does by them failing content and then they run to the forums/reddit/twitter and complain and beg for content nerfs and Job buffs.

    If you want to play poorly, then fine, but don't get upset when people don't want to carry you through content that you are not contributing to at all and are actually making more difficult..

    It is.
    Just because the game highlights the next ability you're supposed to be pressing for the chain, doesn't mean you're performing well.
    Me personally am new to summoner. And while I have gotten way better at the rotation and can actually produce steady DPS, there have been moments in the main story duties where I struggled to actually get past the encounter.
    And that's with pressing the nicely highlighted abilities as they popped up.


    [SPOILER]It was all the Ran'jit encounters[/SPOILER]


    So no, the game doesn't help you at all to actually get better at the class you're playing.
    You get the absolute bare minimum, and that's what you see from people and what everyone is complaining about : the bare minimum.


    As for summoner, yeah you need to read the tooltips:


    • Know to keep your dots up
    • Know what resets tri-disaster
    • Know the requirements to summon demi-bahamut
    • Know that Ruin IV needs to be proc'd and can't be assigned to the toolbar
    • Same or the Bahamut/Phoenix abilities
    Like above, reading the tooltip is the bare minimum, and not every skill even tells what it's replacing on your toolbar, so people might not even bother with it in the first place cause it's not obvious to figure out.
    (0)
    Last edited by NekoNova; 07-24-2019 at 09:59 PM.

  2. #152
    Player
    DavidIven's Avatar
    Join Date
    Apr 2019
    Posts
    26
    Character
    Namisha Howard
    World
    Mateus
    Main Class
    Dragoon Lv 80
    k so what i get from those bad people, we have to please them because they dont bother to play at basic level?
    i dont give a shit at low level contents, but from 60 to 80 you should be able to do basic things, i dont queue to do speed run because its stupid in the first place, but I dont queue to be in a group with people cant even do the basic shits of their classes either

    this isnt about doing what people want, its about respecting people in your group and pulling your weight. Imagine I go to a dungeon and just spam 1 skill because that's how I want to play.

    Quote Originally Posted by TalithaSolarien View Post
    That is a huge fallacy. There are about 30-40 skill per class that play together in an intricate web to enable you to do optimal dps (just talking dps here). Figuring that out alone from the tooltips is hard, esp. as they are not as complete as one would wish. Figuring that out for yourself is what a lot of players do and this leads to a lot of bad rotations. Add in the fact that most dps jobs play differently.

    So no, it's not as easy like saying "just read the tooltips".
    playing optimally is hard, but playing decently isnt, even a monkey can do it.
    (8)
    Last edited by DavidIven; 07-24-2019 at 10:18 PM.

  3. #153
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DavidIven View Post
    k so what i get from those bad people, we have to please them because they dont bother to play at basic level?
    i dont give a shit at low level contents, but from 60 to 80 you should be able to do basic things, i dont queue to do speed run because its stupid in the first place, but I dont queue to be in a group with people cant even do the basic shits of their classes either

    this isnt about doing what people want, its about respecting people in your group and pulling your weight. Imagine I go to a dungeon and just spam 1 skill because that's how I want to play.



    playing optimally is hard, but playing decently isnt, even a monkey can do it.

    and that is the problem. People don't want to do it. The game can't force them to do it. As long as force grouping happens for story elements. You just got to put up with people. Or, give up your convenience and start doing premades.


    Because even if you made content harder. It won't change a thing. It will just make it more tedious for you.
    (0)

  4. #154
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by CookiesNCreams View Post
    Personally I think they’ve done quite enough to help casual or bad players, lol
    This. I feel like job duties, while on level with gear one would reasonably have, are good enough hand holding. As well as solo duties. When people jump potion, they skip them. There's still, currently, the role quests that you cannot complete the MSQ without doing- and I found the tank one to be a pain. But people still manage to not stack or stand in stupid.

    I think it'd be great to really make these duties a bit less lenient.
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  5. #155
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nyvara View Post
    This^

    We are talking about MSQ dungeons acquired in the duty finder and folks are getting crazy about Kicking the bads and bad this or bad that. Save all that crazy for the high end things. As I have said in a thread like this more than once. I can expect people to have high standards in expert/savage content. But for normal? you need to lower your standards.

    For pete's sake don't go kicking folks in quest dungeons because they are not performing to your standards. That's a real crappy thing to do.
    No. I am tired of this crud, MAYBE low level with sprouts I can have some patience, but when we are at SHB and dps still outright refuse to use any kind of aoe, or have ANY situational awareness, and end up being a complete and utter detriment to their team is when they need to be kicked.

    Things like this in my own personal experience is completely unacceptable:





    This shouldn't be tolerated, we are people "behind the screen" too.
    (23)
    WHM | RDM | DNC

  6. #156
    Player
    IBLazORI's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Blazor Prime
    World
    Gilgamesh
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by SturmChurro View Post
    No. I am tired of this crud, MAYBE low level with sprouts I can have some patience, but when we are at SHB and dps still outright refuse to use any kind of aoe, or have ANY situational awareness, and end up being a complete and utter detriment to their team is when they need to be kicked.

    Things like this in my own personal experience is completely unacceptable:





    This shouldn't be tolerated, we are people "behind the screen" too.
    I feel your frustration, was leveling a tank with a friend. The RDM in our group was doing incredibly low dps, like incredibly low. While also dying to almost every mechanic.
    This was the level 71 dungeon (Hemlich switch ?sp) A dungeon that should take around 20 minutes ended up talking almost an hour. It was so frustrating. They weren't doing AOEs, or even a proper rotation. If a AOE was placed on them, they would stop casting, do the slow turn around, and walk out of the aoe. When i mean walk out, i mean get hit and die.

    I'm also feeling this frustration in Eden normal, these are the same group of people excited for savage but don't understand countdowns/stack mechanics. It's going to be frustrating trying to clear savage with a PUG group (Since i do not have time to commit to a static) when they have fun dying from the same thing over and over again and saying "relax it's just a game" , i agree its just a game, but they are wasting other peoples time.

    I'm not sure exactly what the problem is, maybe they get tunnel vision and just stare at their hotbar? And theres no guiding them during the raid/dungeon because they don't pay attention to chat when they are alive.
    Could they introduce more mandatory Guildhests at higher levels? Maybe solo guildhests with the more "difficult" mechanics that they can't enter content without clearing that first?
    (4)

  7. #157
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    I haven't read through the whole post and all it's replys yet, so sorry if repeat stuff others have mentioned.

    The first thing you have to realize is there is next to nothing SE can do to get bad players that can't realize or are unwilling to admit that they are bad players to improve. It is possible to be so bad that you think you are good, look up the Dunning-Kruger effect if don't believe me.

    Quote Originally Posted by HyperSMB View Post
    I, like many of you, often find myself internally raging as I watch players commit any number of major offenses:

    * Not using AoE on 3+ enemies (2 depending on class)
    * Never ever ever doing damage (Healers...)
    * Mindlessly failing the same mechanic

    I suggest a special "Mechanic Test Zone" that players can use to bridge the gap between the lowest content and mid-core content. It would handle things like:

    * Mechanics list

    Simple things like these would go a LONG way to improving the general skill of this community.
    On the first point about AoE, thats probably just bad awareness on their part, and likely never doing the potency math. Its very easy to just default to the highest base potency chain of skills instead of doing the math to see when the lower aoe potency passes the single target.

    On point 2, yes healers can and should be doing damage during downtime, but pretty sure outside of ultimates and damageless dps race phases (like dohn meg lyre phase) healer dps is not part of the encounter balance.

    For 3. There definitely needs to be some ways to practice a few more mechanics outside of dungeons. There are getting to be a lot of them. Maybe we just need a few more bosses like the mechanics one in Bardams Mettle or an arena like that to practice them.
    (1)

  8. #158
    Player
    Skyskip's Avatar
    Join Date
    Nov 2018
    Posts
    90
    Character
    Kip Skyskip
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    I definitely think it might be worth adding a tutorial mode on all the mechanic icons in the game. Not all of them are immediately intuitive, and there are some mechanics that only show up in a handful of fights, making it not immediately obvious what you're meant to do during them.

    Sure most people might ignore this mode, but I'd be thankful for it. Being told 'oh this is just [insert ex trial's mechanic here] thing' isn't really enough to help me learn what it does.
    (2)

  9. #159
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    I'd really like to have a post-dungeon tally screen. For a Level 70 Scholar for example, dealing damage is so underwhelming and stupid - both audiovisually and number-wise - that I often really can't be bothered (I do not care about your hate in that matter Also, no kicks yet for that, so apparently not everyone is getting "salty" about that as the kids say nowadays). Some guy here said it takes "EXTREMELY" long if the healer does not do DPS, I mean, get real.

    I am an absolute statistics freak - but right now, I can't even see my own damage numbers properly in all the visual clutter when Biora has another tick of "extreme" [sic] damage going on. So my incentive for being very efficient is equally low. If I have a good day then it happens by itself, but else all my efforts simply vanish. No recording, no tally, no summary. It's either "YAY, YOU DID IT" or "OOPS! YOU FAILED".

    A statistic screen after the dungeon would literally nullify harrasment. In LoL for example, I place much, much more wards since I know visual score is a thing that again leads me not only to a better statistic - but also a better score for my "champion mastery".

    I mean, I had do a government test for selling non-prescription medications. Took me 3 days, and I had a score to reach. Nobody gives a damn abou the score, they took the slip saying "PASSED" and that's it. Maybe many people tackle dungeons in the same manner due to the lack of actual numbers. If I get a "B-" on DPS as Scholar, and other people see that, heck you will see me DPSing next time! Or if my "physical damage" is only "B" while the other Red Mage has "A-", then I need to get my melee phases better!

    Sincerely,

    (0)

  10. #160
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    ok... so, for these dungeons, what if we cut down the duty time allowed from 90m to 30m? That would give less room for error before all being booted out.

    Also, I think a case could be made for if you fail enough mechanics, you get auto-kicked from the duty. Not pulling enough DPS compared to the average? Autoboot. It sounds harsh, but I think we're going to need to start implementing an autoboot system by SE. Starting from the level 10 Guildhest. Throw in a 6 hour "Duty Locked" timer too.

    I'm serious too, it's brutal but it would fix this mess. Exception would be if you're queuing fully premade (possibly the "Practice" part of Raid Finder too). If it's the standard, then people will work to improve. Also, can we start adding in gear checks for all dungeons and guildhests? A level 10 in racial gear for the guildhest, needs to be made sure to be geared in level 10 gear for the guildhest.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

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