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  1. #11
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by mb52139 View Post
    I suppose it wouldn't be as bad if it had potency to match its rare use. As of now its just so underwhelming to get the floppy noodle attack as your final level 80 skill.

    @wereotter I'm sorry that your class has issues. I really am. But just because yours has similar or more issues, doesn't make the issues of others any less worthwhile discussing. I would suggest instead of trying to push the concern of others away as worthless, you turn around and look at your own issues and seek a solution.
    No, I think that complaining that now you have something you have to do during jump phases and down time is a bit ironic considering how busy monk is and has been for the past 4-5 years during those phases. Monk has to do it's meditations to gain chakra stacks, form shift to get back into the right stance, now time out tornado kick/six sided star/find a safe spot for anatman/time out the usage of riddle of earth all while potentially still dodging mechanics.

    Samurais have to hit meditate (something you should have been doing anyway) and now you get rewarded with a free attack when that's all over. This skill is situational, yes, but it's free potency. Lets not also forget that you're not just getting the 500 potency attack from Shoha when you meditate during a jump phase, but you're probably also getting at least one free Shinten out of the deal which means you're getting at least 820 potency from meditating, and again this is all just free damage you're gaining for doing nothing except finding a place to plop yourself and hitting one button. Forgive me for not having sympathy that you have to sit and do nothing during down time and get rewarded with extra damage when the fight starts back up again. This skill is a non-issue.
    (3)

  2. #12
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I think Shoha the skill is fine, it basically doubles the amount of potency you can come back with after a down phase. Is it a little lack luster for a level 80 skill? Maybe, but 500 potency is hardly a “wet noodle”, but the devs also made a point of saying that they didn’t want anything that was a significant game changer at 80 this expansion.

    It’s certainly not as aggressively terrible as say, Tornado Kick or any other number of overly niche skills are on Monk.
    (0)

  3. #13
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I just don't find the skill that worth it. I use it, of course, because a free hit after phase transition is a free hit. Still, over the course of a fight like Titania Ex, you'll use it twice for a 50-80 dps gain for the whole fight. It's really just a tiny drop in the bucket that won't make much difference if you use it or not. I think that's my biggest issue. That and you can never see the full animation because you'll use it as soon as you can and cancel the animation with your next GCD anyway.

    It's not completely useless. It's just kinda there and doesn't really add anything to the Samurai toolkit and you wouldn't really notice if it was gone. Seigan is the same way.
    (0)

  4. #14
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    302
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ryaz View Post
    I just don't find the skill that worth it. I use it, of course, because a free hit after phase transition is a free hit. Still, over the course of a fight like Titania Ex, you'll use it twice for a 50-80 dps gain for the whole fight. It's really just a tiny drop in the bucket that won't make much difference if you use it or not. I think that's my biggest issue. That and you can never see the full animation because you'll use it as soon as you can and cancel the animation with your next GCD anyway.

    It's not completely useless. It's just kinda there and doesn't really add anything to the Samurai toolkit and you wouldn't really notice if it was gone. Seigan is the same way.
    Should you not hit a gcd first then Shoha to stop your gcd standing idle for half a second? Not the biggest deal but every little helps right?
    (0)

  5. #15
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    I think Shoha the skill is fine, it basically doubles the amount of potency you can come back with after a down phase. Is it a little lack luster for a level 80 skill? Maybe, but 500 potency is hardly a “wet noodle”, but the devs also made a point of saying that they didn’t want anything that was a significant game changer at 80 this expansion.

    It’s certainly not as aggressively terrible as say, Tornado Kick or any other number of overly niche skills are on Monk.
    How does it double the potency? I haven't had a fight other than Titania that I could actually use Shoha at any meaningful potency. In most other fights you can at best get 1-2 stacks before you have to move for mechanics, which means a 100-200 potency shoha, essentially worthless.
    (0)

  6. #16
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xyr View Post
    How does it double the potency? I haven't had a fight other than Titania that I could actually use Shoha at any meaningful potency. In most other fights you can at best get 1-2 stacks before you have to move for mechanics, which means a 100-200 potency shoha, essentially worthless.
    50 Sen= 2 Shintens for a full Meditation=640 potency. A 5 Stack Shoha is 500 potency on top of that. It's not exactly double, but it's still a sizeable boost on top of what you'd get from Meditate on its own.
    (0)

  7. #17
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    50 Sen= 2 Shintens for a full Meditation=640 potency. A 5 Stack Shoha is 500 potency on top of that. It's not exactly double, but it's still a sizeable boost on top of what you'd get from Meditate on its own.
    You meant 50 Kenki? Again, not many fights can get a full 5 stack shoha, the only one so far is Titania. It takes 15 seconds to get that 50 Kenki, and you can't move or even turn your character during that 15s.
    (0)

  8. #18
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    The simplest fix to me seems to be to just remove the requirement that meditation be channeled. Just have it become a buff that slowly gives us kenki and can end with the 500 potency nuke. It might not be that interesting or involved with our class mechanics, but at the least it won't be useless.
    (1)

  9. #19
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Vitreus View Post
    The simplest fix to me seems to be to just remove the requirement that meditation be channeled. Just have it become a buff that slowly gives us kenki and can end with the 500 potency nuke. It might not be that interesting or involved with our class mechanics, but at the least it won't be useless.
    Yep, the thing is, I don't even care if meditation and shoha become some kind of damage increase, even if they made them something like "reduce incoming damage for x seconds." or something, I would still take it. Although, personally I think it would be cool to have shoba become a skill like Omnislash from Dota 2 Juggernaut, in my opinion this would be a worthy lvl 80 skill.
    (2)
    Last edited by Xyr; 07-24-2019 at 01:03 PM.

  10. #20
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Xyr View Post
    Yep, the thing is, I don't even care if meditation and shoha become some kind of damage increase, even if they made them something like "reduce incoming damage for x seconds." or something, I would still take it. Although, personally I think it would be cool to have shoba become a skill like Omnislash from Dota 2 Juggernaut, in my opinion this would be a worthy lvl 80 skill.
    Omnislash... Oooooooh yes please. That would undoubtedly never make me touch another DPS job again in this game. It'd be too fun XD
    (1)

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