Premise: A thought exercise. In here, we attempt to provide the most positive change to a Job in question with just one change. This one change has a variety of what the scope can entail, so here are a few examples.
1. Changing when an Action is learned.
2. Changing an Action. Any amount of change within the action so long as it is solely this action. (Be Reasonable)
3. Adding a Trait
The reason for this is we often try and chuck the whole thing when we don't like the overall Job. The baby with the bath water and all. In reality, often only minor changes are needed, or sometimes even just one big one.
Thus the thread.
I'll start us off.
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Gunbreaker
Heart of Light: Heart of Light and Fated Circle have changed levels when they are learned.
I had very little to dislike about Gunbreaker, but going 12 levels without the aoe spender was definitely a brow raiser.
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Dark Knight
Delirium: Now a Trait. Upon executing Quietus, Bloodspiller, or Soul Eater, Blood Weapon's duration is increased by 3 seconds.
I had originally started a whole post about this alone, so here's the TLDR: Blood Weapon and Delirium individually aren't strong enough to be separate cooldowns. This change makes Blood Weapon stronger and adds a small amount of cohesiveness back to the Dark Knight's kit.
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