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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100

    The Only One Change Game [Tanks]

    Premise: A thought exercise. In here, we attempt to provide the most positive change to a Job in question with just one change. This one change has a variety of what the scope can entail, so here are a few examples.

    1. Changing when an Action is learned.
    2. Changing an Action. Any amount of change within the action so long as it is solely this action. (Be Reasonable)
    3. Adding a Trait

    The reason for this is we often try and chuck the whole thing when we don't like the overall Job. The baby with the bath water and all. In reality, often only minor changes are needed, or sometimes even just one big one.

    Thus the thread.

    I'll start us off.
    ====================
    Gunbreaker
    Heart of Light: Heart of Light and Fated Circle have changed levels when they are learned.

    I had very little to dislike about Gunbreaker, but going 12 levels without the aoe spender was definitely a brow raiser.
    ====================
    Dark Knight
    Delirium: Now a Trait. Upon executing Quietus, Bloodspiller, or Soul Eater, Blood Weapon's duration is increased by 3 seconds.

    I had originally started a whole post about this alone, so here's the TLDR: Blood Weapon and Delirium individually aren't strong enough to be separate cooldowns. This change makes Blood Weapon stronger and adds a small amount of cohesiveness back to the Dark Knight's kit.
    ====================
    (1)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kabooa View Post
    Dark Knight
    Delirium: Now a Trait. Upon executing Quietus, Bloodspiller, or Soul Eater, Blood Weapon's duration is increased by 3 seconds.

    I had originally started a whole post about this alone, so here's the TLDR: Blood Weapon and Delirium individually aren't strong enough to be separate cooldowns. This change makes Blood Weapon stronger and adds a small amount of cohesiveness back to the Dark Knight's kit.
    That won't actually help as Dark Knight needs the current Delirium as it's 10s Burst DpS phase. Making Blood Weapon last longer won't allow them handle any adds that the Tanks are expected to burst down solo.

    The Paladin's (Requeiscat) Holy Spiritx4-> Confiteor, Warrior's (Inner Release)Fell Cleavex5, Gunbreaker's Burst Strike -> (Bloodfest)Continuation Combo ->Burst Strike and the Dark Knight's (Delirium) Bloodletterx5 are the tools that let all the takes handle certain types of challenges in content.
    (0)
    Last edited by Ultimatecalibur; 07-22-2019 at 02:48 PM.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    That won't actually help as Dark Knight needs the current Delirium as it's 10s Burst DpS phase. Making Blood Weapon last longer won't allow them handle any adds that the Tanks are expected to burst down solo.

    The Paladin's (Requeiscat) Holy Spiritx4-> Confiteor, Warrior's (Inner Release)Fell Cleavex5, Gunbreaker's Burst Strike -> (Bloodfest)Continuation Combo ->Burst Strike and the Dark Knight's (Delirium) Bloodletterx5 are the tools that let all the takes handle certain types of challenges in content.
    Can you list one creature that the tank is expected to solo in 10 seconds in current content?
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Dark Knight
    Power Slash : Combo off Syphon Strike, same potency as Soul Eater, gives 10 Blood Gauge and reduce all delays by 10% for 30s.

    Warrior
    Changing Nascent Chaos so that Infuriate does not give 50 Gauge anymore, but it also allows the next Inner Chaos or Chaotic Cyclone to be used without a gauge cost.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  5. #5
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I'd change dark knight delrium to be like whm thin air, where nothing has a mana cost for 10 secs
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #6
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Only one change.. hm.. i won't be reasonable and won't stick to only 1 action, sry for that and please don't take all that serious.

    If i had only 1 change then i'll look like that:

    Drk - revert to HW state. Mp management,dot to be paying attention to, higher apm thanks to more ogcd's and proccs.
    War - revert to HW state. buff,debuff,dot to be paying attention to, higher apm thanks to more ogcd's(foggy memory, maybe he didn't have more ogcd's). some decision making in regards to stances and the way they operated.

    I liked the somewhat higher complexity and the synergies back then a lot more then we have it today. Even the aggro management, to keep aggro when some dps got greedy and so on. Sure i like shirk and that its a qol for swaps and i sure do use it, but we did deal with swaps even without it and while you can argue that doing a aggro combo is no skill, one could also argue a lot of things lacking skill if i was to oversimplify.

    Now more true to the topic:

    War - Mythril Tempest - grants (instead of extend) 10 seconds of Storm's Eye buff, if used after Overpower, to a maximum of 30 seconds. Leave everything else as is. This change is more targeted towards dungeons,fates and general aoe situation. Its a QoL and, imo, won't affect game-play a lot.
    (0)

  7. #7
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Ignoring real issues with DRK and instead mention something that's always strangely peeved me about the kit..

    Instead of the +Blackblood gain from Souleater and the +MP gain from Siphon Strike:

    while DS is active all spells and weaponskills yield a small amount of MP/Blood (redistribute the siphon and souleater resource gains across all ws/spells).. Blood Weapon increases that amount. Thematically there wouldn't be much change in output but I imagine I'd feel better a flow if DRK just had steady resource gains.. Digging towards the next Siphon/SE always felt too war-y to me
    (0)

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kabooa View Post
    Can you list one creature that the tank is expected to solo in 10 seconds in current content?
    No, but that specific mechanic existed in both Alexander and Omega Savage. Eden Savage could easily include such mechanics.
    (0)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    No, but that specific mechanic existed in both Alexander and Omega Savage. Eden Savage could easily include such mechanics.
    The tank did not have to solo anything in omega savage in 10 seconds. The only reason to do so was to cheese the Phantom Train, and doing so was a detriment to your own personal performance. Not to mention, it was only the Warrior of the tanks who could manage it without extreme RNG from the Paladin / Dark Knight.

    Even so, you'd only have to stock up your MP reserves and Blood, and you can output more potency than the paladin will in their own window as well. Paladin is 3850 over 5 gcds. The Dark Knight can output 1650 just from Edge, with two bloodspillers and a combo that's 3980. Both of these ignore any additional OGCDs, but they shape up evenly enough there as well.
    (0)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kabooa View Post
    Even so, you'd only have to stock up your MP reserves and Blood, and you can output more potency than the paladin will in their own window as well. Paladin is 3850 over 5 gcds. The Dark Knight can output 1650 just from Edge, with two bloodspillers and a combo that's 3980. Both of these ignore any additional OGCDs, but they shape up evenly enough there as well.
    Paladin can actually hit 4740 + CoS ticks in its 5 gcd burst and can do this every minute.

    550 (Requiescat) + 1.5*(350(Holy Spirit)*4+800(Confiteor))+ 370 (Spirits Within) + 120 (Circle of Scorn) + 200*2 (Intervene)

    Dark Knight Currently alternates between a potential 5555 potency burst and a 4840 potency burst due to Carve and Spit and Abyssal Drain not lining up with Delirium.

    1.1*(600*5 (Delirium Bloodspillers) + 450(Carve and Spit) + 200(Abyssal Drain) + 500*2 (Edge of Shadow) + 200*2 (Plunge))

    1.1*(600*5 (Delirium Bloodspillers) + 500*2 (Edge of Shadow) + 200*2 (Plunge))

    Your suggestion would drop the burst down to 4565 and 4235 unless they chose to potentially handicap their sustained dps.

    In comparison the other two tanks 10s burst windows deal:

    Gunbreaker: 5868 - 1.2*(500*2 (Burst Strike) + 800 (Blasting Zone) + 200 (Bow Strike) + 450 (Gnashing Fang) + 260 (Rip) + 550 (Savage Claw) + 280 (Tear) + 650 (Wicked Talon) + 300 (Gouge) + 200*2 (Rough Divide))
    Warrior: ~6562 - ~1.5*1.25*(590*5 (Fell Cleave) + 450 (Upheaval) +100 (Onslaught))
    (0)

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