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  1. #1
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80

    Have Tanks been dumbed down to much?

    I have to wonder if it just me or is are other feeling tanks have been dumbed down two much this expansion. We get our base combo which is what we used for 75% of the boss battle. Which every so often we can hit another ability. As all of our good dps ability have like 2 min cooldown.

    When I go play dps I am finding my self having to use a lot of different ability all the time. Trying to push my dps to the max while avoiding aoe. I know it can look like I am saying I want tanks to be dps but I am more wanting more engaging gameplay. Not 123 and blackest night when a tank buster is about to come out. Yes I know I have a hand full of other ability I get to use here and there but for the most part. I am just playing the waiting game to use all these other abilities.

    This is the same for Warrior and Gunbreaker. You have you have a 123 combo you are using 75% of the time. With you getting to use other ability here and there but waiting for ether cool down or to build up a meter to use the other abilities.
    (2)

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I'd imagine a majority of people, myself included, would appreciate it if the tank jobs were more interesting to play. Most of the tanks are "push combo, get gauge" and "push button, spend gauge" which isn't particularly interesting.

    With that said, I struggle to come up with any particularly good ideas. Between SE's desire for all the tanks to be relatively equal, and their desire to keep damage and defensive utility separate (see: WAR's DPS skills no longer double as a defensive cooldown), it's a rather daunting task.

    While I don't miss the need to upkeep enmity specifically, I do miss having something else to keep an eye on.
    (10)
    Last edited by Raldo; 07-23-2019 at 07:28 AM.

  3. #3
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    It's the same as before minus the aggro combo imo. I hated using my aggro combo outsite of my opener because it was boring to do in stormblood (i was a drk main).
    Gunbreaker already has 2 combos and sometimes has a lot of weaving to do (if you have a tankbuster while doing your continuation and having your dots to use). With gunbreaker i have already almost 3 full hotbars (https://imgur.com/pNzwRTP), it's perfect for me. Reducing the continuation combo cooldown would result in even more weaving, idk if it's a good idea.
    For drk then yeah they can add some skills or 1 combo because right now it's the same thing other and other, theres no other combo or change of pace like gunbreaker.
    (1)

  4. #4
    Player
    SgtPepperUK's Avatar
    Join Date
    Aug 2013
    Posts
    162
    Character
    Freya Pendragon
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Not sure about dumbed down but definitely homogenised, to the point where I question why they even bothered adding Gunbreaker, or at least making it a tank.
    (3)
    Think about it, nobody wants to die, there's rules to this game son, I'm justified.

  5. #5
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Raldo View Post
    I'd imagine a majority of people, myself included, would appreciate it if the tank jobs were more interesting to play. Most of the tanks are "push combo, get gauge" and "push button, spend gauge" which isn't particularly interesting.

    With that said, I struggle to come up with any particularly good ideas. Between SE's desire for all the tanks to be relatively equal, and their desire to keep damage and defensive utility separate (see: WAR's DPS skills no longer double as a defensive cooldown), it's a rather daunting task.

    While I don't miss the need to upkeep enmity specifically, I do miss having something else to keep an eye on.
    I am totally with you. That how I feel all the tanks are. Use combo to build up gauge. Then spend that gauge on powerful abilities. Boring as all hell to play right now.

    Quote Originally Posted by SgtPepperUK View Post
    Not sure about dumbed down but definitely homogenised, to the point where I question why they even bothered adding Gunbreaker, or at least making it a tank.
    It so true. They are homogenised to the point I really am feeling Dark Knight is just a crappier version of Warrior. With Blackest Night being our one unique and good skill that Warriors do not have. Everything else feels like a emo warrior.

    Quote Originally Posted by Juzjuzz View Post
    It's the same as before minus the aggro combo imo. I hated using my aggro combo outsite of my opener because it was boring to do in stormblood (i was a drk main).
    Gunbreaker already has 2 combos and sometimes has a lot of weaving to do (if you have a tankbuster while doing your continuation and having your dots to use). With gunbreaker i have already almost 3 full hotbars (https://imgur.com/pNzwRTP), it's perfect for me. Reducing the continuation combo cooldown would result in even more weaving, idk if it's a good idea.
    For drk then yeah they can add some skills or 1 combo because right now it's the same thing other and other, theres no other combo or change of pace like gunbreaker.
    Problem with that. I do not want to be pigeon hold into playing one class. As the other 3 classes are boring and reskins of Warrior. I really feel they need to do a MCH rework on both Paladin and Dark Knight. So they can stop being. Shield Warrior and Emo Warrior.
    (3)
    Last edited by DemonicNeko; 07-23-2019 at 07:39 AM.

  6. #6
    Player
    DJMau's Avatar
    Join Date
    Nov 2016
    Posts
    192
    Character
    Sil'vain Moonstrike
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Wouldn't say dumber down as much as streamlined.
    (5)

  7. #7
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Thing is they are not dedicated tanks anymore, they are a mix of TANK and DPS, doing both and having tools for both but dont feel like they specialize in either. Next expansion they will heal as well.
    (1)

  8. #8
    Player
    Kyni's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Lina Astarion
    World
    Shiva
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Raldo View Post
    I'd imagine a majority of people, myself included, would appreciate it if the tank jobs were more interesting to play. Most of the tanks are "push combo, get gauge" and "push button, spend gauge" which isn't particularly interesting.

    With that said, I struggle to come up with any particularly good ideas. Between SE's desire for all the tanks to be relatively equal, and their desire to keep damage and defensive utility separate (see: WAR's DPS skills no longer double as a defensive cooldown), it's a rather daunting task.

    While I don't miss the need to upkeep enmity specifically, I do miss having something else to keep an eye on.
    Well now that enmity is handled by a dmg modifier, there really is nothing stoping them from just using dps mechanics ( with the exception of positionals^^). One tank could have a long gcd combo like DRG, another could work on a burn through resources and then recover state like BLM (PLD is actually somewhat close to that already) or give a tank a greased lightning like mechanic, the possibilites are nearly endless now.

    Quote Originally Posted by armandojc3 View Post
    Thing is they are not dedicated tanks anymore, they are a mix of TANK and DPS, doing both and having tools for both but dont feel like they specialize in either. Next expansion they will heal as well.
    well PLD and to a lesser extend WAR are already healing, too^^
    (1)

  9. #9
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    What does too homogenised even means?

    When you have a job of that role you need to be able to do the mechanics so you'll need similar toolkits. I just don't see how a tank would work without defensive cooldowns, ways to get enmity on a group of mobs, ways to get on top of aggro for swaps, ways to get enmity from a distance, etc..

    So, what would even look balanced-and-non-homogenised tanks?
    (1)

  10. #10
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SgtPepperUK View Post
    To the point where I question why they even bothered adding Gunbreaker, or at least making it a tank.
    Another mele dps then? After samurai? Danm i am so happy to have gnb, without it i would be bored with drk or war.

    Quote Originally Posted by DemonicNeko View Post
    Problem with that. I do not want to be pigeon hold into playing one class. As the other 3 classes are boring and reskins of Warrior. I really feel they need to do a MCH rework on both Paladin and Dark Knight. So they can stop being. Shield Warrior and Emo Warrior.
    That's why i aggree with you for war, drk or pld. Drk is too much like war, they need to change that. Making delirium just like inner release wasnt a great idea, dark arts inside tbn is not realy fun either.

    If they streamline the defensive cooldown it's ok, but the dps rotation need to be different for each tank.
    (1)

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