Well, it's certainly not complicated now, but it wasn't particularly complicated before either. I like that aspect of TBN though, makes it more important to get the timing right and even sometimes having it not pop due to pure rng is ok with me, adds spice.I really don’t consider it MP management anymore though.We only have three skills that draw from our MP and none of them are particularly hard to juggle or keep track of as long as you are not just haphazardly pressing buttons. Maybe this view stems for the fact that I’ve been playing DRK since HW which, IMO, required far more MP management.
Gimping Abyssal drain was one of the worst decisions they ever made along with nixing Blood Price in its entirety. Unleash + Stalwart just feels awkward to use (and doesn’t replenish a satisfying amount of MP either).
TBN is incredibly strong but it can sadly (a lot of the time) lead to a DPS loss when something doesn’t break the barrier.
Tanks are fine, DRK just has lackluster options when it comes to doing damage when their best options are just "hit thing hard" and "Hit everyone with a wet noodle."
They could use a stacking dot with their spenders or at least have a chance to proc dark arts.
Isn't the only worthwhile mana management DRK's have is pooling for trick attack windows and keeping 3k in the pool for a TBN if needed? That seems like the opposite of worthwhile resource management since you're doing nearly the same thing every situation. I'm only 72 and haven't experienced any raid encounters, but assuming TA windows are the big burst windows, you'd have no incentive to use MP outside those windows unless it's to avoid overcapping or for a TBN. Adding to a lack of management is the darkside mechanic, which is a mechanic in name only. They could slap a 10% potency gain on every ability, remove darkside, and there wouldn't be a change in game play at all.
I would guess depending on the encounter there will be times when dps is needed now and a TA burst window isn't going to be used, but that seems like the extent of decision making that goes on with mana management.
1. Keep 3k in the pool if a TBN may be needed in the next 30 secs.
2. Pool mana for TA windows.
Last edited by Vaerum; 07-26-2019 at 04:13 PM.


dumbed down, yeah. Kinda. I like the idea of mainly have a set rotation and not having the enmity combos. The only issue is that the rotations are rediculously easy and not engaging. I speak mainly from a DRK main prospective. It's a clone of WAR and ruled by the recast timer instead by personal decision making about resources. It's not fun, it's lazy design to reskin war as a DRK. The things that worked previously did so bc there was ample choice about how to gain mp and how to spend it within the kit. Now there's one - BW - and it's ruled by the timer. Now it's a budget war with def ability tied to mp but few abilities to bring you back to utilize the same resource pool for damage.
I understand from a business prospective why most jobs have been dumbed down but to clone DRK after war? You might as well have three tanks.
If SE wants to have classes accessible to the average player that have a low skill ceiling and perform well then I'm totally cool with that. At the same time there should still be classes that have a high skill ceiling and low floor and reward you for mastery and punish you severely for bad gameplay in addition to your knowledge of the fight. DRK, if it's the pure resource tank it was originally designed as, should and would fulfill that niche for the player base.
I know it's a tall order to balance the effort put into a high demanding job verses a low skill job but surely SE can figure this one out.
Last edited by Danelo; 07-26-2019 at 08:50 PM.



Or may be there are third type of players who dislike the blue dps mentality since HW and feel it get worse in SB, and finally found out ShB have fully accepted the blue dps fate and start enjoying itThere are 2 categories of people in this thread:
1. People who like dpsing and they think tanks this expansion are fun.
2. People like tanking and they think tanks this expansion are not fun (they are boring, dumbed down etc.)
My only question to the 1st category of people is why do you play a tank instead of dps?
In this thread, tanks are too dumbed down. In another thread, tanks have too many abilities and want a 1 button combo.
Well for people that think having more then one button to push is clearly playing the wrong game. That why a lot of people left World of Warcraft. Sadly I feel FF14 is taking the wrong idea's from WoW.
That would be me. I mean it would be nice if Paladin, Warrior and Dark Knight did not play so similar to each other.
With all their tools they have. They had to give both Paladin and DRK Warrior beast gauge. I could go into a go rant on why the three older tanks play the same.
Last edited by DemonicNeko; 07-27-2019 at 11:51 PM.
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