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  1. #6
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Raldo View Post
    I'd imagine a majority of people, myself included, would appreciate it if the tank jobs were more interesting to play. Most of the tanks are "push combo, get gauge" and "push button, spend gauge" which isn't particularly interesting.

    With that said, I struggle to come up with any particularly good ideas. Between SE's desire for all the tanks to be relatively equal, and their desire to keep damage and defensive utility separate (see: WAR's DPS skills no longer double as a defensive cooldown), it's a rather daunting task.

    While I don't miss the need to upkeep enmity specifically, I do miss having something else to keep an eye on.
    I am totally with you. That how I feel all the tanks are. Use combo to build up gauge. Then spend that gauge on powerful abilities. Boring as all hell to play right now.

    Quote Originally Posted by SgtPepperUK View Post
    Not sure about dumbed down but definitely homogenised, to the point where I question why they even bothered adding Gunbreaker, or at least making it a tank.
    It so true. They are homogenised to the point I really am feeling Dark Knight is just a crappier version of Warrior. With Blackest Night being our one unique and good skill that Warriors do not have. Everything else feels like a emo warrior.

    Quote Originally Posted by Juzjuzz View Post
    It's the same as before minus the aggro combo imo. I hated using my aggro combo outsite of my opener because it was boring to do in stormblood (i was a drk main).
    Gunbreaker already has 2 combos and sometimes has a lot of weaving to do (if you have a tankbuster while doing your continuation and having your dots to use). With gunbreaker i have already almost 3 full hotbars (https://imgur.com/pNzwRTP), it's perfect for me. Reducing the continuation combo cooldown would result in even more weaving, idk if it's a good idea.
    For drk then yeah they can add some skills or 1 combo because right now it's the same thing other and other, theres no other combo or change of pace like gunbreaker.
    Problem with that. I do not want to be pigeon hold into playing one class. As the other 3 classes are boring and reskins of Warrior. I really feel they need to do a MCH rework on both Paladin and Dark Knight. So they can stop being. Shield Warrior and Emo Warrior.
    (3)
    Last edited by DemonicNeko; 07-23-2019 at 07:39 AM.