Quote Originally Posted by Raldo View Post
Is this new though? I don't recall ever having very many low-level tank cooldowns.

Also, keep in mind that "Tank Mastery" is a lv1 trait that reduces ALL DAMAGE at ALL TIMES by 20%. Given that you're referring to levels prior to our old tank stances, I suspect tanks are taking less damage now than they ever were.
The problem is you don't get to feel the 20% damage reduction. You just have to assume it's doing so.

So I don't know how the damage formula is, but Tanks tend to have higher armor values than other classes. By game sense, a new player sees this and goes "oh so they'll take less damage". They don't even need to see the 20% damage reduction on the trait to think that, just most games go "High armor, less damage".

Before we took 100 damage, turn on tank stance and take 80 damage. Now, we just always take the 80 and don't see an easy way of lowering that outside of CDs. To people who have played this game for a good while, this might not a be a problem. To new players, it might explain why tanks don't feel that tanky or feels squishy as we are still always taking a Flat damage amount outside of CDs. Espically back when the Stances were earned later, you could easily and clearly see a reduction in damage taken after working your way up to that level.

We might be taking less damage now with it as a trait but it probably doesn't feel that way to some new players.

Quote Originally Posted by Makarrov View Post
Low level tanking is easier than it has ever been, it seems like a weird time to whine about it.
Odd. I don't believe before I've ever gone "I don't have a CD for this" when tanking at Brayflox.