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  1. #1
    Player
    Andaluce's Avatar
    Join Date
    Jun 2019
    Posts
    3
    Character
    Mahra Folei
    World
    Diabolos
    Main Class
    Black Mage Lv 80

    Tears of a Baby Tank

    This is yet another opinion post on tank changes. Now I am not a tank main, although I play DRK and PLD on my alts. I don't have much to say on end game tank changes. However something has been bothering me enough were I actually logged in to the forums for once to make a post about it.

    Trying to tank anything up to Haukke Manor is agonizing now. I am struggling to understand why devs thought it was a good idea to only have Rampart (with a 90 second cooldown) and Reprisal available to mitigate damage for half of ARR??? Doing standard pulls ends up with a situation where I only have Rampart available every other pull, and I just cry for the healer's sake. My suggestion is either make Rampart cooldown timer shorter or switch Reprisal and Arm's Length's availability by making AL available at 22 and Reprisal at 32. Or even better, switch Arm's Length and Interject and make AL available at 18 and Interject at 32. Reprisal is stupid to have during low-level dungeons where the bosses don't even do real tank busters yet. I don't need single-target mitigation at that point, but Arm's Length would be really nice to have.

    I love learning about new job changes, but please, devs, remember to consider how changes will effect running older content and not just everything past level 60...
    (1)

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Is this new though? I don't recall ever having very many low-level tank cooldowns.

    Also, keep in mind that "Tank Mastery" is a lv1 trait that reduces ALL DAMAGE at ALL TIMES by 20%. Given that you're referring to levels prior to our old tank stances, I suspect tanks are taking less damage now than they ever were.
    (2)

  3. #3
    Player
    Andaluce's Avatar
    Join Date
    Jun 2019
    Posts
    3
    Character
    Mahra Folei
    World
    Diabolos
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Raldo View Post
    Is this new though? I don't recall ever having very many low-level tank cooldowns.
    We used to have Anticipation in addition to gap the time in between Ramparts so the amount of time you spend with no form of cooldown up is more noticeable, to the point where sometimes I'll get healers asking me to use cooldowns when...Rampart just isn't back up yet. The cooldown timer for Rampart doesn't really match the flow of when pulls happen in dungeons.
    (0)

  4. #4
    Player
    Makarrov's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Sef Makaro
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Low level tanking is easier than it has ever been, it seems like a weird time to whine about it.
    (2)

  5. #5
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Raldo View Post
    Is this new though? I don't recall ever having very many low-level tank cooldowns.

    Also, keep in mind that "Tank Mastery" is a lv1 trait that reduces ALL DAMAGE at ALL TIMES by 20%. Given that you're referring to levels prior to our old tank stances, I suspect tanks are taking less damage now than they ever were.
    The problem is you don't get to feel the 20% damage reduction. You just have to assume it's doing so.

    So I don't know how the damage formula is, but Tanks tend to have higher armor values than other classes. By game sense, a new player sees this and goes "oh so they'll take less damage". They don't even need to see the 20% damage reduction on the trait to think that, just most games go "High armor, less damage".

    Before we took 100 damage, turn on tank stance and take 80 damage. Now, we just always take the 80 and don't see an easy way of lowering that outside of CDs. To people who have played this game for a good while, this might not a be a problem. To new players, it might explain why tanks don't feel that tanky or feels squishy as we are still always taking a Flat damage amount outside of CDs. Espically back when the Stances were earned later, you could easily and clearly see a reduction in damage taken after working your way up to that level.

    We might be taking less damage now with it as a trait but it probably doesn't feel that way to some new players.

    Quote Originally Posted by Makarrov View Post
    Low level tanking is easier than it has ever been, it seems like a weird time to whine about it.
    Odd. I don't believe before I've ever gone "I don't have a CD for this" when tanking at Brayflox.
    (1)

  6. #6
    Player
    Makarrov's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Sef Makaro
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MerlinCross View Post
    The problem is you don't get to feel the 20% damage reduction. You just have to assume it's doing so.

    So I don't know how the damage formula is, but Tanks tend to have higher armor values than other classes. By game sense, a new player sees this and goes "oh so they'll take less damage". They don't even need to see the 20% damage reduction on the trait to think that, just most games go "High armor, less damage".

    Before we took 100 damage, turn on tank stance and take 80 damage. Now, we just always take the 80 and don't see an easy way of lowering that outside of CDs. To people who have played this game for a good while, this might not a be a problem. To new players, it might explain why tanks don't feel that tanky or feels squishy as we are still always taking a Flat damage amount outside of CDs. Espically back when the Stances were earned later, you could easily and clearly see a reduction in damage taken after working your way up to that level.

    We might be taking less damage now with it as a trait but it probably doesn't feel that way to some new players.


    Odd. I don't believe before I've ever gone "I don't have a CD for this" when tanking at Brayflox.
    New players wouldn’t have any context. If they’re new they likely weren’t around before the change. Again, seems like an odd complaint.
    (2)

  7. #7
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    How many cooldowns do you really need to get through Sastasha or Halatali though? Especially when, as Raldo pointed out, tanks at that level are taking 20% less damage at all times than they used to?
    (3)

  8. #8
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Makarrov View Post
    New players wouldn’t have any context. If they’re new they likely weren’t around before the change. Again, seems like an odd complaint.
    Which is..., part of the problem I was trying to get at. They don't have the context of seeing old tank stance. They just have the context of taking X amount of damage from the word go. We can tell them they are taking 20% less damage but they'll never really see or feel that they are. I have context and I still really don't feel like I'm taking 20% less damage. I'm just taking Damage.
    (0)

  9. #9
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Tanks deal more damage and take less damage in low level content than ever before. The built in 20% passive is basically letting you have tank stance before you would have gotten it at lv 30. Potencies have been massively increased.

    The 20% mitigation far exceeds what the role skills used to provise (convalescence, 30% parry rate, anticipation. Etc.).

    Its just passive instead of active. You are far more tanky, you just dont hit buttons to be tanky.
    (2)

  10. #10
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Makarrov View Post
    Low level tanking is easier than it has ever been, it seems like a weird time to whine about it.
    I know. It two easy now. I am falling asleep playing tank. To the point I am tempted to mess up boss mechanics just for me to have something exciting to happen.
    (0)

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