This is yet another opinion post on tank changes. Now I am not a tank main, although I play DRK and PLD on my alts. I don't have much to say on end game tank changes. However something has been bothering me enough were I actually logged in to the forums for once to make a post about it.

Trying to tank anything up to Haukke Manor is agonizing now. I am struggling to understand why devs thought it was a good idea to only have Rampart (with a 90 second cooldown) and Reprisal available to mitigate damage for half of ARR??? Doing standard pulls ends up with a situation where I only have Rampart available every other pull, and I just cry for the healer's sake. My suggestion is either make Rampart cooldown timer shorter or switch Reprisal and Arm's Length's availability by making AL available at 22 and Reprisal at 32. Or even better, switch Arm's Length and Interject and make AL available at 18 and Interject at 32. Reprisal is stupid to have during low-level dungeons where the bosses don't even do real tank busters yet. I don't need single-target mitigation at that point, but Arm's Length would be really nice to have.

I love learning about new job changes, but please, devs, remember to consider how changes will effect running older content and not just everything past level 60...