You use Manafont to add another Fire IV and Despair (single-target Flare at level 74) into your AF phase. On lower levels it still has use to add a couple Fire IVs into your rotation, or another Flare if AoE.Hmmm... I wouldn't know. You are most likely correct. I haven't really looked at the rotation too much for that higher level range. So far, I have seen the Manafont as a BLM tool for restoring MP, however, using UI negates the necessity of it IMO. I wasn't sure if Manafont becomes relevant in higher level BLM rotations or not.
I think they may have meant that even though the larger MP bar shows 10000, it actually represents 100.00; however, I don't really see the point when they could just as easily say that a spell costs 150 MP as opposed to 1500 MP. Granted, I have not played nearly all the classes, so I don't know if some spells MP cost does actually delve into the 10th and 100th places of 100%.
That makes sense. Sadly, I have not yet unlocked F4...![]()
Max MP is always going to be 100%, so whatever number they have on any MP bar will represent 100%. The actual mana is still 10,000 since spell/ability costs are in the 300-1000 MP range and clearly takes this much mana out from the 10k total. It's a style choice to show 10000 in the party list, presumably because the numbers are smaller there and it's easier to read and they chose 10,000 MP for the very reason that when they do this it neatly lines up with the percent scale.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.