Why? Seriously, I have never needed to use Undraw, if you Undraw you have wasted your chance for a buff. Draw begins cooldown as soon as it's used. If you are afraid of doubling a seal, all you have to do is Minor Arcana and poof, no more seal.
Undraw only use right now is to fill the gap between level 30 (Draw) and level 50 (Mino Arcana). After you get Minor Arcana, it is useless as you say.
There's no use to Undraw. At all.
Minor Arcana makes an unwanted card useful.
Before Minor Arcana, you'll just wait for Draw/Redraw to cooldown (you'll have to anyway) then overwrite your undesired card with a new one.
You get Minor Arcana AND Divination at level 50.. before level 50 you don't have use for seals (do it even shows up?). So no.. you don't need undraw: Otherwise it would means that jumping over a chance to buff anyone is better? than using the buff..?
Not saying that I’m against the removal of Undraw but would it really matter in the end? I agree that there’s no much point to it, the only time I’ve ever used it is when in 4 man content with double melee/ranged and keep getting cards for the wrong role (e.g every card lol my luck is terrible). But then again, realistically it’s better to just use the card on the DPS regardless, since 4% is better than 0%, so it’s not like you could ever really justify using Undraw with the current system
There's been ONE case where I even thought of Undrawing, and was more out of spite than anything. When in a dungeon I had 2 caster DPS and got melee cards in all 3 Redraws, with the same seals to boot. Threw a Lord at the SMN after grumbling like a murloc.
Collective Unconcious is hot garbage and needs to be buffed to warrant the need to sit still while using it.
Level 80: SAM | SCH | PLD | DNC
Leveling: AST | WAR | MCH
I do hope at the very least they make Horoscope activate on time out, sure it was my fault for miss timing it but sometimes you need it on the last second left and it just goes away doing nothing and I'm too used with Earthly Star always having some value even if you "forget" about it.
CO needs its stun back, if it is going to still be that weak give us that stun for some form of mitigation. I honestly miss the way that skill used to work even more than the old cards, not only you needed some planning to get as much value as you could from all of your cards / regens / lucid at once, it felt empowering how on the chaos of a big pull it suddenly got quiet with you in the middle of it, and your party hitting the enemies mercilessly. A great defining lv 60 skill, now you just cast it since it is there so you might as well.
Last edited by KanameYuuki; 07-23-2019 at 03:11 AM.
Hm.. personally I don’t feel like it was a failure this expansion. I can see why a lot of you would feel that way, don’t get me wrong.. I feel like the dev team knew what they wanted AST’s identity to be, and I don’t think it was the cards. In my eyes I think it was made clear this expansion. This is my humble opinion, but it seems the job’s true identity is between nocturnal and diurnal sect. I also feel like AST is a very in the moment healer. I feel it’s meant to be a free flowing class and I think that has always stayed true. I think organizing buffs do take careful planning to get the most out of Divination, but the job is highly capable when used to its max.
I play all three healers and a lot of the strategy is to plan when to use what cooldowns. For example, while playing WHM, when you see your Tetragrammaton come off cooldown, and you see your tank about to take a hit, you know Tetro is going to be used on that hit. As an Astrologian, our cooldowns aren’t so cut and dry. Essential dignity gains a potency increase based on how low your ally is. If your tank has 75% health, popping ED to stabilize damage is almost a waste.. if you see an ally has a stack marker on them, you can choose to use Celestial Opposition or Collective Unconscious for that incoming damage.
Playing Astro gives us the ability to play both reactively and proactively and the flow of the battle is almost controllable. I know the disagreements are coming, and that’s alright, I just wanted to throw my feelings out there. I’m currently half way through SHB(I know.. I’m really taking my time ^^’) but these dungeons and the 73 trial are giving me a good feel to the job and how to handle these changes. Also the savage raids from SB as well as the alliance raids feel different but overall just fine. Sorry this was a little long winded. I just wanted to get my feelings out there and see what others think.
I understand what you're taking about and yes they may go towards that playstyle for ShB AST and they might be fun the only issue most of us find is the low reward we get for the gameplay caused by the low potencies for both heals and cards, once they 'fix' that I think we might see most AST, for my part I'm taking refuge on SCH (or SMN) till they fix the potencies, hopefully til 5.05
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