Page 12 of 18 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 189

Hybrid View

  1. #1
    Player
    JadeStormbrand's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    12
    Character
    Beatrice Svanasch
    World
    Balmung
    Main Class
    Viper Lv 100
    Ast is dead, Whm killed it. And while we're at it the new cards are not only boring but actually making me NOT want to play a class I loved since 3.0. Revert the cards make the spire do something like a DH buff, and fix our potencies.
    (6)

  2. #2
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    For me, the positive 5.X change is probably the involvement of cross-sect actions. They've been interesting (thematically or otherwise), but the efficacy of the cross-sect actions are poor.

    The changes to the card system is double-edged in my eyes. Stacking seals for Divination has been fun. Yet when contextualized by the long cooldown and weak effect, it has quickly transitioned into tedium. It feels bad to commit work to Divination only for it to barely be stronger than +dmg% bonuses available to other jobs that are available with less investment (Devotion, Trick Attack, Brotherhood, Battle Litany). Though I may be misinformed on this point, it also feels useless to deploy a lower level Divination as the bonus is so weak. But it might not be the case if you're aiming to line up raid buffs every X minutes.

    There's been nerfs across the board to potencies and cooldowns without (in my eyes) the appropriate strength in the cards and new actions. Although I would like for SQEX to buff AST before savage hits, I don't see how their dev cycle can achieve that.
    (1)

  3. #3
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    AST is horrible now (though it's the best healer in PVP). The cards, as I suspected, are awful. Boring, no variety. The seals are a joke. I just discovered (while leveling) yesterday that even in battle, the seals don't register unless you cast a spell first. Celestial is a joke. Divination's CD is WAY too long.
    (6)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  4. #4
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Azeriel View Post
    Undraw is still needed regardless of which Card system you're using, it's an essential tool in our kit due to the nature of the system. Adding Play as a separate skill made absolutely no sense just like every other changes they made to the this bloody class.
    Why? Seriously, I have never needed to use Undraw, if you Undraw you have wasted your chance for a buff. Draw begins cooldown as soon as it's used. If you are afraid of doubling a seal, all you have to do is Minor Arcana and poof, no more seal.
    (9)

  5. #5
    Player
    BahamutxD's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Bah Lizi
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Boomsmash View Post
    Why? Seriously, I have never needed to use Undraw, if you Undraw you have wasted your chance for a buff. Draw begins cooldown as soon as it's used. If you are afraid of doubling a seal, all you have to do is Minor Arcana and poof, no more seal.
    Undraw only use right now is to fill the gap between level 30 (Draw) and level 50 (Mino Arcana). After you get Minor Arcana, it is useless as you say.
    (3)

  6. #6
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by BahamutxD View Post
    Undraw only use right now is to fill the gap between level 30 (Draw) and level 50 (Mino Arcana). After you get Minor Arcana, it is useless as you say.
    You get Minor Arcana AND Divination at level 50.. before level 50 you don't have use for seals (do it even shows up?). So no.. you don't need undraw: Otherwise it would means that jumping over a chance to buff anyone is better? than using the buff..?
    (3)

  7. #7
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Boomsmash View Post
    Why? Seriously, I have never needed to use Undraw, if you Undraw you have wasted your chance for a buff. Draw begins cooldown as soon as it's used. If you are afraid of doubling a seal, all you have to do is Minor Arcana and poof, no more seal.
    There's been ONE case where I even thought of Undrawing, and was more out of spite than anything. When in a dungeon I had 2 caster DPS and got melee cards in all 3 Redraws, with the same seals to boot. Threw a Lord at the SMN after grumbling like a murloc.
    (1)

  8. #8
    Player
    Yakugami's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Ivaldi Rose
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Allegor View Post
    There's been ONE case where I even thought of Undrawing, and was more out of spite than anything. When in a dungeon I had 2 caster DPS and got melee cards in all 3 Redraws, with the same seals to boot. Threw a Lord at the SMN after grumbling like a murloc.
    ah, yes, i see
    the only reason you'd want to use a trashy skill, is when the trashy mechanic makes you mad about how trashy it really is
    i see why they added it
    (0)

  9. #9
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Yakugami View Post
    ah, yes, i see
    the only reason you'd want to use a trashy skill, is when the trashy mechanic makes you mad about how trashy it really is
    i see why they added it
    The mechanic isn't trashy. SB cards were about seeking to twist the Fates in a way to get you an advantage. Any card was better than no card, and still is. The ShB cards suck rocks into orbit through a straw, but for both versions playing a card is better than not (Undraw).

    Just because something is sub-optimal doesn't mean it's trash. I want the 4.0 card system back though.
    (6)
    Last edited by Boomsmash; 07-25-2019 at 01:26 PM.

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Not saying that I’m against the removal of Undraw but would it really matter in the end? I agree that there’s no much point to it, the only time I’ve ever used it is when in 4 man content with double melee/ranged and keep getting cards for the wrong role (e.g every card lol my luck is terrible). But then again, realistically it’s better to just use the card on the DPS regardless, since 4% is better than 0%, so it’s not like you could ever really justify using Undraw with the current system
    (0)

Page 12 of 18 FirstFirst ... 2 10 11 12 13 14 ... LastLast