Results 1 to 10 of 81

Hybrid View

  1. #1
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Honestly I'd be insanely happy to see Touch of Death and Fracture come back to Monk, especially now that we don't have any TP to worry about. It was insanely satisfying to juggle three dots at the end of Heavensward.
    (1)

  2. #2
    Player
    etch666's Avatar
    Join Date
    Jul 2019
    Posts
    4
    Character
    Skydan Tyr
    World
    Ragnarok
    Main Class
    Monk Lv 80
    Make six sided star increase the GL timer to 25 or even 30 seconds, otherwise leave as is.

    Make tornado kick keep current GL stacks if the GL timer is 20 seconds or above.

    This should alleviate runs between mobs in dungeons, as long as you hit SSS towards the end of a fight. Will also give a good disengage combo when mobs run away when you combine with TK. You could even make the gcd timer longer on SSS if you don't want TK it to be used in a normal rotation.

    Make fist of earth a 10s group 5% dmg reduction buff. 90s recast.
    (0)

  3. #3
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    Honestly I'd be insanely happy to see Touch of Death and Fracture come back to Monk, especially now that we don't have any TP to worry about. It was insanely satisfying to juggle three dots at the end of Heavensward.
    Yes! I agree wholeheartedly!

    Those are all good points as well Etch, I especially like the one about Riddle of Earth. Thank you for your contributions!
    (0)
    Last edited by OneIlmPunch; 07-23-2019 at 01:51 PM.

  4. #4
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80

    Thank you everyone for your positive support!

    It looks like major changes where made to our job, quality of life features that I did not expect but it does seem our voices where heard.

    Thank you one and all for your level headed and helpful contributions! Here's hoping this bandaid can at least sooth some of our woes until more can be done to resolve the underlying issues with having so few actual abilities at our disposal.
    (0)

  5. #5
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    I think Mnk will get some reworked abilities eventually because like you said Anataman is basically useless now except for server tic exploit when building stacks which I can't think is intentional. Also Riddle of Earth is crazy good ability now. 30 second True North ever 30 seconds (provided you get hit... >.>)
    (0)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    these changes... its good for maintaining gl, but overall, well the class design is still basic.
    just infinitely do your old basic combo. mix in a couple gcds.

    eh well, I guess mnk is the simple repetitive dps now.
    (1)

Tags for this Thread