Quote Originally Posted by KanameYuuki View Post
What if 6SS and TK changed places alongside a rework.

Six-sided Star - Learned at level 60
Ability.
Additional Effect: Overloads Greased Lightning duration and current form to 30 seconds. Upon execution, the recast timer for weapon skills will be increased to 5s.

Tornado Kick - learned at level 80
Ability High recast time
Kinda like Foul but correct use of positional further reduces recast time. Ideally you will want to use this skill every 60s.

Internal Release upgrades to RoF at level 68
+ Critical chance
+ Damage dealt (not as high as 30% ofc, I have no idea what the math could be so it would around the same damage for the duration without the slowdown)

And just so we can reduce button bloat

Mantra Upgrades to RoE at level 64
+ Hp Recovery
+ Minor damage reduction for party

QoL improvements for Chakra

Chakra can now hold 7 charges, so we finally have some leeway on it and avoid overflow.
Deep Meditation now learned at 54, whats even the point of having TFC be useless until 8 levels and 1 expansion later. Since I assume they don't want to "break any balance" for old content then make TFC be weaker at 54 and then stronger with a trait at level 62.



Last but not least, give me a backwards jump SE, please.
I would personally like for TK to remain the level 60 skill and be introduced as our most powerful skill. Then as we proceed to level we get more stuff that make it easier to maintain it, so it looks like we got loads of QoL as we level from 60 to 80. 6SS can remain as it is because it's good damage and it fills the niche of doing a final hit before downtime and allows us to refresh GL while we wait for adds to spawn, boss to teleport, etc. so we can keep TK at full potency (assuming they make it an oGCD proc like Foul with increasing potency based on current GL stacks). The only change 6SS needs is to be an oGCD that cycles the GCD when used, this way we can do like Twin Snakes > 6SS before downtime with Anatman if needed to freeze buffs.

As for IR/RoF. I feel like that would be a neat change since they do Enhanced versions of skills via traits. Enhanced RoF could even be used to remove the slowdown (they can keep the slowdown initially to keep balance for old content, but when we get Enhanced RoF it gets removed) and they could have it to where Enhanced RoF: Adds 10% Critical Hit Rate for the duration. This would give MNK insanely strong burst windows and if they keep the current CD of it and Brotherhood it would be fine since MNK doesn't align with raid buffs as often as other jobs. But this would also require potency adjustments to keep MNK from just dwarfing everyone in DPS.

For Mantra, that'd be a decent change but I don't think it's necessarily needed. The 20% increased healing is already pretty strong imo.

Chakra having 7 stacks would be a blessing and they could give us a new oGCD that uses 2 stacks or 1 stack or something so we have some extra weaving capability like WAR, but at the same time, why use your 1 stack ability when the 5 stack is way stronger? It'd be a weird balance they'd have to achieve with it to make it worthwhile to spam the oGCD (if added) over using TFC. Cause other than that I don't see what difference 2 extra stacks would make if the only thing Chakra is used for is TFC. Sure, it'd give leeway if you want to hold it for a few GCDs while you wait for a buff to come off of CD and you don't want to overcap on Chakra, but idk. What are you guys' thoughts?

As for a backwards jump, honestly I'm fine without it. We're badasses because we don't need it. We do our 200 IQ calculated GCD squeezing without getting clipped cause we're FREAKING. COOL. AF. Bruce Lee would be proud of us, but not of SE.