I'm wondering why RDM is the bottom of the caster dps list too. Is RDM raise such a good utility that it's damage must be so low? Do RDM's want more dps or more utility?
I'm wondering why RDM is the bottom of the caster dps list too. Is RDM raise such a good utility that it's damage must be so low? Do RDM's want more dps or more utility?
RDM raise plus heal plus raid wide physical dps buff. I would like to see Embolden not be limited to buffing physical dps, though. Admittedly, you're not necessarily likely to be pairing them with a blm or smn, but it's still weird that it's only physical, which means it won't affect the dps of a paladin during their spell cycle or the dps of healers or some other possibly non-physical DPS (ninjutsu? dragonfire dive? DRK "spells"? I'm not sure if these are physical or magical damage).
"Women are meant to be loved, not to be understood." ~Oscar Wilde
if they change embolden their pDPS pot would probably drain even more... I dont think thats what RDM mains actually want... : /RDM raise plus heal plus raid wide physical dps buff. I would like to see Embolden not be limited to buffing physical dps, though. Admittedly, you're not necessarily likely to be pairing them with a blm or smn, but it's still weird that it's only physical, which means it won't affect the dps of a paladin during their spell cycle or the dps of healers or some other possibly non-physical DPS (ninjutsu? dragonfire dive? DRK "spells"? I'm not sure if these are physical or magical damage).
RDM got his prime time in eureka... like Nin has its prime time in savage with TA.
personally I hate combat res & TA cause they are the reasons why smn/rdm/nin are so hard to balance... if u would put TA on Bard (lore wise even better imo) you would have dancer and brd as only support cls - and thats what it actually should be. give nin faster and stronger atks tho. RDM would still be hard to handle... maybe separate buffs in physical and magic buffs so they can support several situations single target/dps checks or aoes/add phases more felxible... or if rdm buff stays physical only give nin a magic only (de)buff coming out of their Justus... (like switching requiem and TA with brd) idk but TA should belong to a support cls... cause ya its the strongest support skill what so ever... ^^'
Last edited by Neela; 07-22-2019 at 06:42 PM.
There's no logical reason for RDM buff to stay physical only, though. Changing it to affect all damage wouldn't even really require much, if any, adjusting to their pDPS. It would just make the buff feel better, and would fit with their trying to make class-to-class synergy less specific. Right now, having a RDM+another caster is inherently a bad choice. With the change, RDM+Another Caster would still not be preferred, but it wouldn't be "gimping" yourself either.if they change embolden their pDPS pot would probably drain even more... I dont think thats what RDM mains actually want... : /
RDM got his prime time in eureka... like Nin has its prime time in savage with TA.
personally I hate combat res & TA cause they are the reasons why smn/rdm/nin are so hard to balance... if u would put TA on Bard (lore wise even better imo) you would have dancer and brd as only support cls - and thats what it actually should be. give nin faster and stronger atks tho. RDM would still be hard to handle... maybe separate buffs in physical and magic buffs so they can support several situations single target/dps checks or aoes/add phases more felxible... or if rdm buff stays physical only give nin a magic only (de)buff coming out of their Justus... (like switching requiem and TA with brd) idk but TA should belong to a support cls... cause ya its the strongest support skill what so ever... ^^'
"Women are meant to be loved, not to be understood." ~Oscar Wilde
Hi, I know this might not be the place to ask, but could you expand a bit on why it isn't great to have multiple casters in one party? Is it because you're potentially losing out of various buffs that other jobs can bring, or is there more to it? For instance, you could have MCH and BLM, both "selfish" dps classes; would that be better than, say, BLM and RDM? Thank you!There's no logical reason for RDM buff to stay physical only, though. Changing it to affect all damage wouldn't even really require much, if any, adjusting to their pDPS. It would just make the buff feel better, and would fit with their trying to make class-to-class synergy less specific. Right now, having a RDM+another caster is inherently a bad choice. With the change, RDM+Another Caster would still not be preferred, but it wouldn't be "gimping" yourself either.
At the moment there's nothing that the other casters will provide that will compliment each other. The biggest reason is that Contagion no longer exists so Summoners can't be a boon to fellow casters or their healers (or even Paladins). Devotion is up to 5% damage now but it's been extended to 3 mins and is a paltry comparison to the previously 60s contagion.Hi, I know this might not be the place to ask, but could you expand a bit on why it isn't great to have multiple casters in one party? Is it because you're potentially losing out of various buffs that other jobs can bring, or is there more to it? For instance, you could have MCH and BLM, both "selfish" dps classes; would that be better than, say, BLM and RDM? Thank you!
Beyond just not being able to complement each other's damage anymore, it's also worth mentioning the role action changes because having two sets of caster role actions could have been a very valuable thing in the right circumstance in the past. Casters don't have their Apoc role action anymore which was a huge help for non-DRK tanks to mitigate magical busters. Additionally, Addle is essentially worse than Tactician/Shield Samba/Troubadour by comparison (10% magic damage reduction on the boss for 10s on a 90s CD vs 10% all damage reduction on the party for 15s on a 2 min CD). A big difference between those two being that Addle will severely hamper your Limit Break generation by virtue of lowering the target's outgoing damage. Further along the line of role actions, Mana Shift was very helpful for giving healers extra MP, extending the effect of Bard's Foe's Requiem, and helping any MP user recover from a death.
And finally, even the benefit of having multiple combat raises has taken a huge hit with how strapped for MP RDMs are and how detrimental fitting a swift-cast raise is into a SMN rotation.
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