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  1. #1
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by GrenGarm View Post
    I don't see how this is remotely true. Please clarify.
    "Well, kind of like every RPG or MMO that exists outside of this one, including the other FF MMO (not talents but major choices at least)." Didnt you wrote this?
    (2)

  2. #2
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    145
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    If there are good ideas from another game, why can you not adapt it? Everyone in the game industry is copying off of someone, it's not new. FF14 isn't all that special in that regard either, they had to play MMOs to get a feel for MMOs. You can still take an idea and give it a new take unique to your game.
    (0)

  3. #3
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Xieldras View Post
    If there are good ideas from another game, why can you not adapt it? Everyone in the game industry is copying off of someone, it's not new. FF14 isn't all that special in that regard either, they had to play MMOs to get a feel for MMOs. You can still take an idea and give it a new take unique to your game.
    I agree with this, completly, but there are caveats there, first not every idea works for every game, second is it a good thing to have in the game or is it just a gimmick, will it add somenthing or just be completely superfluous.
    Because how this game is made i just dont see how cuztomization can work, since the game itself, is too rigid, any amount of "bending" one can think will probably break the game, hell this game punished NIN back in the day when it came out because it was doing more dps than expected, it punished MNKs for the TK rotation, the same with BLM with that server Tick thing (and prolly MNK is to follow suit), the devs themselves are extremely rigid.
    (2)
    Last edited by reyre; 07-22-2019 at 06:00 AM.

  4. #4
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    145
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by reyre View Post
    I agree with this, completly, but there are caveats there, first not every idea works for every game, second is it a good thing to have in the game or is it just a gimmick, will it add somenthing or just be completely superfluous.
    Because how this game is made i just dont see how cuztomization can work, since the game itself, is too rigid, any amount of "bending" one can think will probably break the game, hell this game punished NIN back in the day when it came out because it was doing more dps than expected, it punished MNKs for the TK rotation, the same with BLM with that server Tick thing (and prolly MNK is to follow suit), the devs themselves are extremely rigid.
    Fair enough. Personally I believe that rigidity to be something that prevents the game from truly evolving. Sure it's good to have steady ground, but if all you're doing is sticking to that and not taking risks then you wouldn't know if something could be amazing. Of course, you have to know when an idea is not good and ditch it, preferably before it goes to production (staring at Diadem 3.0 here, please stop this Devs...). I can understand the combat itself being very rigid but I believe they should reduce said rigidity a bit and allow players choice.

    I hilariously used SkS materias on my Bard back when I started out cuz I wanted to go fast while keeping the playstyle I enjoy. Meta will always exist, even if they try to balance things but in my personal opinion the most fun is trying to complete challenging content with what you have. I understand that this means going against the community flow of meta chasers but if anything the UCOB world 1st showed to me, it's that you can complete content while having fun.

    Although a Talent Tree could work and be fun, they would need to look at a lot of references to properly gauge how to integrate it. This means playing the other MMOs for the feel, thus spending time to rework the roots. Unfortunately, I doubt SE will do that anytime soon, they do like sticking to their formula...
    (0)

  5. #5
    Player
    GrenGarm's Avatar
    Join Date
    Nov 2018
    Posts
    91
    Character
    Babou Theocelot
    World
    Cactuar
    Main Class
    Machinist Lv 73
    Quote Originally Posted by reyre View Post
    "Well, kind of like every RPG or MMO that exists outside of this one, including the other FF MMO (not talents but major choices at least)." Didnt you wrote this?
    You said "that is not about the game offering "us" more choices how to play." How is that true? I'm trying to understand your argument here.
    (0)