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  1. #91
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Donjo View Post
    Ever since it was added to the game, Warrior has existed in one of two states: "Highest damage Tank" or "About to be buffed". Thus, it's overwhelmingly likely that a Warrior buff is already in the pipeline. It wouldn't be the end of the world if it isn't, though. The number of people demanding a self applying Nascent Flash amuses me, though. Guess that's just a consequence of the odd over-removal of Warrior's self heals.
    Equilibrium is really good now so that sorta helps. I'm actually kind of okay with NF having a party restriction in pve, but in pvp, it's gotta go.

    Onslaught is just weird because it taps on a dps resource.

    And beast guage as a resource is meh. I almost wish we used mana instead at this point.

    Or have beast guage regen out of combat with the aura only showing while in combat.
    (0)

  2. #92
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Also, with the change to infuriate makes it required to inner chaos before IR during opening on a boss. Toss in the need to single target combo for eye on top of it, and it feels slightly clunky.

    Would be nice if Inner Chaos and IR made the attacks always do max damage as if under eye buff. That way we can cut out hte eye combo before IR and get straight to IR during an opening, a d delay eye combo until afterwards.

    Or something like that to make applyjng and maintaining eye buff smoother and easier.
    (0)

  3. #93
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Yea I watched Xeno's recent tank video, all I have to say is glad he is apparently maining DRK now. Maybe it's old timer's disease.

    I don't get how after putting up eye for nearly 6 years it's all of a sudden become clunky. It's the same 3 GCDs it's always been lol. Furthermore, WAR doesn't have near the amount of oGCDs that DRK has to warrant getting rid of the combo. Spam path and Fell Cleave, wow such depth. It wouldn't be good for the job IMO.

    I could however see Eye being extended to 40 sec, a minor buff since it would allow for more Path & Cleaves.
    (2)

  4. #94
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Agreed. Xeno has some decent stuff but he spews some BS too and people seem to eat it up. His rant on applying eye is one of those headscratchers. War has always been the only tank job that needed a wind up. Pld has always just plopped out fof and gone to town. Drk just engages and off it goes. War had literally been a 3gcd wind up for slashing and self damage buff for all time and now its 'clunky'?

    Xeno is why were memecleave now because people blindly bought into his 'rng crit QQ' sob story that had no basis in reality if you checked the math. Now hes trying to delete eye because....reasons. i too am glad he might move away from war and stop mucking it up with his 'influencer' power. The internet is great at spreading ideas. Unfortunately no distinction between good and bad ones.
    (6)

  5. #95
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    The bigger problem is actually Path, which is functionally useless outside of giving you 10 extra gauge. Not exactly the most exciting combo, is it? At least with Eye you get a good boost to your damage. Maim is even more useless than Path or Eye since it literally just exists to be the 2nd part of your combo. I think there's a worthwhile argument to be made that they should really look into the combo system in general tbh.
    (0)

  6. #96
    Player
    cjparmen's Avatar
    Join Date
    Jul 2017
    Posts
    23
    Character
    Cj Ryder
    World
    Jenova
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SpookyGhost View Post
    The bigger problem is actually Path, which is functionally useless outside of giving you 10 extra gauge. Not exactly the most exciting combo, is it? At least with Eye you get a good boost to your damage. Maim is even more useless than Path or Eye since it literally just exists to be the 2nd part of your combo. I think there's a worthwhile argument to be made that they should really look into the combo system in general tbh.
    Right so because path combo dosent give a dmg boost get rid of it? You apparently dont pay attention the path combo is pretty much the only self heal a WAR can spam, and its a decent heal i heal for about 4 to 5 k last i checked i only just lvl 78.
    (1)

  7. #97
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by cjparmen View Post
    Right so because path combo dosent give a dmg boost get rid of it? You apparently dont pay attention the path combo is pretty much the only self heal a WAR can spam, and its a decent heal i heal for about 4 to 5 k last i checked i only just lvl 78.
    I mean, the only situation you'd use Path in is on bosses... and the only damage that matters on bosses is tank busters and cleaves, which you won't be able to heal with just a 4-5k heal. The healing effect is essentially useless, which is why Path is essentially useless outside of it giving you the 10 extra gauge. Don't get me wrong, I'd rather it actually did something beneficial defensively - like a bigger heal or maybe a shield effect, but as it stands it's just Eye with 10 extra gauge and no beneficial effect.
    (0)

  8. #98
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    I don't get how after putting up eye for nearly 6 years it's all of a sudden become clunky. It's the same 3 GCDs it's always been lol. Furthermore, WAR doesn't have near the amount of oGCDs that DRK has to warrant getting rid of the combo. Spam path and Fell Cleave, wow such depth. It wouldn't be good for the job IMO.
    It seems, generally speaking, that "clunky" = "thing I don't like"
    (2)

  9. #99
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    About Xeno and other youtubers/streamers, the thing is they simply voice their opinion and thats it, those are opinions, same as in the forums/reddit or other platforms. You either agree or disagree and everyone might share or have different opinions. The problem comes when people start just "eating" everything up, as izsha said, and repeat the same statements those people made, like sheep.

    I can see where he (xeno) is coming from, like no wind up and all, and that since removing the debuff on eye has changed things and how the skill works, but for me nothing really changed. None of the tanks actually uses their dmb buff right from the pull, be it in dungeon or raid environment, so having to use 3 gcd's to apply warriors dmg buff is a non issue. Where i start having issues with the buff is in dungeon environment and aoe situations in general. Sure we always had to do this in the past, but it feels a bit awkward to having to do a single target combo once you grouped up the mobs you pulled. Yes you can do the combo while you grab them and go to the next pack, but its no less awkward of doing this. But this isse could be resolved by letting our aoe combo apply the eye combo buff with a shorter duration then the single target combo, as it was already proposed by whiskybravo in another thread. Still i don't care about dps in dungeon environments or rather anything below extreme and savage content, since they are pretty much faceroll and would just be a qol thing for me.

    Increasing the buff duration will not change much for the buff itself, but will alternate the rotation and playstyle a bit and might complicate things unnecessarily, without thinking about it much, it might put more emphasis for onslaught to be used more as a gauge dump (also more frequently) or fellcleave, since we will use at least 1 more path combo thanks to increased eye duration. If its good or bad i cannot say, will be pure speculation and i am not in the mood for theorycrafting atm. Also i am against outright removing the skill, since i much more preffer eye combo animation over path..

    Also i don't see the clunkyness of inner release and infuriate. Rather i think people still have the muscle-memory or the old habit of using infuriate inside inner release for gauge increase. Its the same as if paladins were to use fight or flight> requiescat>holy spam instantly without using the fight or flight duration to its fullest. I mention this specifically since he made the example of party finder groups and what he sees from other people.

    Path combo is fine.
    (1)
    Last edited by Maneesha; 07-20-2019 at 06:34 PM.

  10. #100
    Player
    Rabin's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    30
    Character
    Rabina Layil
    World
    Louisoix
    Main Class
    Paladin Lv 90
    I took my 70 WAR alt via DR into The Aery last night. Trash pulls, one group, were kicking the stuffing out of me and the healer was constantly healing me, even with cooldowns.

    WAR is not okay. Pre 5.0 I took much less damage in that same dungeon with the same gear. In fact, I took way less damage everywhere I've been since the expansion launched. The reason my WAR is still 70 and my PLD is 80 is that I hate how squishy my WAR is and the PLD is more bearable now, even though it also is still squishy at il440+

    Whatever they did to our mitigation, they need to reverse it. Everyone compares the tanks via damage numbers - we're not DPS, we're supposed to be able to take several hits...

    Don't tell me it's "okay at 80" because that's just elitist rubbish. People have to GET to 80 first.

    (The main problem I have found on these forums over the many years I've been here is that there is a vocal group whose main replies can be summed up as "I like the difficulty - it's all great - get good scrub." and the average player doesn't feel that way. It's supposed to be a game where you can have fun with a reasonable level of competence. They'll probably chip in several times in all the threads like this. If they are who the devs actually listen to, that's why we're screwed.)
    (1)
    Step into my mind... there are terrors here which you cannot imagine.

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