Quote Originally Posted by Mardel View Post
The easiest fix is technically Dissidia NT with squall's trigger sounds. The people who complained don't have the understanding that our weapon is lighter than normal.
https://www.youtube.com/watch?v=IOhgAiAvtDU
I don't think they were trying to emulate Squall's gun blade sound effects. Going back and taking a listen again, I'm convinced the gun blade wielder they had in mind when creating these sound effects was a much more contemporary character, Lighting. She's definitely not the first person people think of when they think of a Final Fantasy character who uses a gun blade, but that is what her weapon in FFXIII is, and her sound effects sound much closer to what we heard in the original sound effects for the gunbreaker job.

I will add to my support here as well. I think the new sound effects are a massive step backwards. They sound low quality and more like I'm shaking out a wet towel than hitting an enemy with a sharp blade. Keep the gun fire effects for abilities that use the cartridge (though I will say that even right now the explosion sound there is just a hair too much, drowns out the blade part of the sound effect) but there should not be an explosion for attacks that are not using any ammunition.

It's sad because I had been enjoying the job and was about to level it as a tank to play this expansion.... but now these sound effects have made me actively dislike playing the job.