Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 58 of 58
  1. #51
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I feel like instead of weaving oGCDS during Heat Blast phase I'd would just use them between each part of the GCD combo leading into Drill or Hot Shot/Air Anchor.

    Split > GB > R > Slug > GB > R > Clean > GB > R > Drill or HS/AA > Hypercharge > HBx5 > Repeat
    Same thing I do. Don't know if high ping players can use it, but feels really good for me.

    Overall I really like new MCH so much, that I barely touch my DRG. But I think there could be made some improvements on things like spread shot and Flamethrower.

    I don't know if that was pointed out by someone, but I'm a bit confused about the Automaton.
    I summoned him at 50, 60, 70, 80, 90 and 100 gauge. He always does the 300 potency charge at the beginning and the 800 potency punch at the end. The only thing that changes are the numbers of his 150potency punches:

    50 - 3 punches
    60 - 4 punches
    70 - 5 punches
    80 - 6 punches
    90 - 7 punches
    100 - 8 punches

    making his total potency based on gauge:

    50 - 1550 potency
    60 - 1700 potency
    70 - 1850 potency
    80 - 2000 potency
    90 - 2150 potency
    100 - 2300 potency

    So summoning him twice at 50 is 800 potency more than summoning him once at hundred. Is this right? Shouldn't it be the other way around, or did I something wrong?

    However, I like the direction MCH is going and hope they will proceed getting more cool gadgets to play with. Things like a rocket launcher, a machine gun, grenades, or a laser cannon would be awesome.
    (2)

  2. #52
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kreyd View Post
    snip
    Automaton queen's final hit is double potency at 1600 and I've tested it and yeah it's does hit for double so using it at 100 should be better.

    As for flamethrower the main improvement I'd like to see is when you use it you end up facing your target. There have been moments where I use it had accidentally been facing the wrong way so it goes to waste. I would also like it if it had a shorter run time at double the potency so I didn't feel like I have to wait the full 10s or get close to it or feel like I have to hold off on using it because BioBlaster will be coming off cooldown before it could do it's full dmg. Also for aoes, it feels horrible to use it and soon after get a telegraph forcing you to move cutting your flamethrower short.
    (1)

  3. #53
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by AvenoMatt View Post
    Automaton queen's final hit is double potency at 1600 and I've tested it and yeah it's does hit for double so using it at 100 should be better.

    As for flamethrower the main improvement I'd like to see is when you use it you end up facing your target. There have been moments where I use it had accidentally been facing the wrong way so it goes to waste. I would also like it if it had a shorter run time at double the potency so I didn't feel like I have to wait the full 10s or get close to it or feel like I have to hold off on using it because BioBlaster will be coming off cooldown before it could do it's full dmg. Also for aoes, it feels horrible to use it and soon after get a telegraph forcing you to move cutting your flamethrower short.
    I mostly feel that feedback is the biggest issue Flamethrower has, but I would definitely like your suggestion, too. Flamethrower is on a fair cooldown, there's no reason why it couldn't have a bit more bite to it.
    (0)

  4. #54
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AvenoMatt View Post
    Automaton queen's final hit is double potency at 1600 and I've tested it and yeah it's does hit for double so using it at 100 should be better.
    Yep, you're right. I did summon him again at 50 and 100 and looked at it's final hit damage.

    Final hit, summoned with 50: about 2200 damage
    Final hit, summoned with 100: about 4800 damage
    (I was naked to minimize chance of critical/direct hitting)

    So it really is the best use to summon it at 100. Thanks!

    Flamethrower actually hits really hard. But, just like Wildfire, it doesn't look like it does.

    Wildfire has nearly none animation and Flamethrowers only deplays these small red numbers you barely see.

    I would like Spread Shot beeing upgraded into Crossbow and Flamethrower beeing the HC aoe ability and having synergy with Bioblaster.
    (2)

  5. #55
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kreyd View Post
    I would like Spread Shot beeing upgraded into Crossbow and Flamethrower beeing the HC aoe ability and having synergy with Bioblaster.
    I'd actually like this since spread shot boring and it makes sense for flamethrower to be are HC aoe since are weapon has just overheated potentially allowing it to spit fire.

    I also wouldn't mind if they removed flamethrower and replaced it with Bishop, but a new Bishop that shoots fire in all directions. Would make it a good battery gauge dump for aoe purpose. Could possibly upgrade to Automaton King who deals massive aoe damage and repositions based on your current target and would have a rather large radius, I'm thinking 7-10yalms. Just a thought XD
    (0)

  6. #56
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Using queen at as high of a battery gauge as possible is recommended since if you summoner her less, she wastes less time during the summoning animation. It's literally 5 sec off every time you summon her. So less summoning for longer duration = less time wasted during summoning animation.

    But if summoning her at 100 would make her miss the raid buff window then it's better to summon her earlier i suppose.
    (0)

  7. #57
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    If the rook autoturret lasts for fifteen seconds and the queen lasts fifteen after the start up animation, is it really "wasting" time during the start up animation?
    They end up being the same.
    Seems like a pretty deliberate design choice.
    (1)

  8. #58
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    794
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hezzlocks View Post
    I mostly feel that feedback is the biggest issue Flamethrower has, but I would definitely like your suggestion, too. Flamethrower is on a fair cooldown, there's no reason why it couldn't have a bit more bite to it.
    They should add a ground-targeted aoe, such as Shadowflare or Asylum, to Flamethrower. What I mean by this is a highly visible cone that is shown unless you have party effects turned completely off to compliment the flamethrower. An orange cone distinctly outlining where the Flamethrower zone itself is.

    And instead of treating its damage like a DoT ALA Shadowflare, treat it like you're attacking things repeatedly like Spread Shot, so you can see every tick show up. If it hits 10 times, the damage it does just just fine for aoe. But you as a player need to know if enemies are in it, tanks need to know where to take enemies, and the player needs to know it's actually doing something.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6