So you're telling me that creating a ward in it's own instance would destroy communities? You really don't see beyond the box they give us for apartments, do you.. That's a little short sighted.Well if you support destroying the player communities, then I oppose you vehemently. My neighbor is a lively FC house with plenty of people coming, going and hanging out by the marketboard and I even cheekily stole their gardening layout which prompted them to redesign. This all gets lost in instanced housing.
In fact, I am shocked everyone auto thinks this way. Why is that?
If you think spam clicking placards doesn't impact the server at all, you are sadly mistaken. I will not support botters on any level. I will not support people who think there is nothing wrong with the current system either (they already have what they want half of the time so it's no skin off their nose).If you're destroying all the current wards for your new instanced housing for the sake of fairness and to cut down on botting and signpost clicking, then yes. Obviously signpost clicking is not going to go away if the old ward remain because people will still want to get into them over an instanced ward. SE implemented the timer for a reason and that reason isn't going away with instanced housing if the old physical(?) wards remain.
Yes, it matters to me. I too visit houses randomly, to see what they've done with them and seek inspiration, often using their gardens as a metric for how serious they are about housing. It's wholly different experience then just moving up the numbers on an instanced Apartment. Even the gardens players make are unique due to the fact they are adapted to where they are in the ward because they exist in a physical(?) digital neighborhood.
Last edited by Edax; 07-19-2019 at 01:11 AM.
You still don't get it, do you. You want to keep it the way it is because it's how YOU want it, which leaves the MAJORITY of the player base stuck spamming or encouraging them to use auto clickers. Every house I've fought for this week and LOST.. was lost to people cheating. I sat there for 13 and a half hours and lost it to a bot.If you're destroying all the current wards for your new instanced housing for the sake of fairness and to cut down on botting and signpost clicking, then yes. Obviously signpost clicking is not going to go away if the old ward remain because people will still want to get into them over an instanced ward. SE implemented the timer for a reason and that reason isn't going away with instanced housing if the old physical(?) wards remain.
Yes, it matters to me. I too visit houses randomly, to see what they've done with them and seek inspiration, often using their gardens as a metric for how serious they are about housing. It's wholly different experience then just moving up the numbers on an instanced Apartment. Even the gardens players make are unique due to the fact they are adapted to where they are in the ward because they exist in a physical(?) digital neighborhood.
I'm sorry but your little joy of snooping into people's houses is supporting this beyond broken system.
I find it sad that the people who like this, or the 2.0 method, already have what they want and just seem to come in here to dump on players who see it for what it is.. a broken and extremely unhealthy system.
Instancing wards is the SOLE solution. Period. Anyone who has any cents to rub together when it comes to game systems design can already see that.
I'm sorry if I sound harsh to you, but you're being rather ridiculous and not considering people aside from yourself. You can't even see how moving wards OFF of the dungeon server and onto their OWN server via instances can solve a lot of server troubles. A ward will always be that, a ward, that's open.. within it's own instance that people can come and go to whoever's home is open etc.
I don't even see why you are insistent on arguing this point unless you just don't want people to enjoy housing as well.
For the record, It would take more than 150,000,000 players to have a single person locked out of housing. Players chose to opt out of housing by their own will, no the other way around.You still don't get it, do you. You want to keep it the way it is because it's how YOU want it, which leaves the MAJORITY of the player base stuck spamming or encouraging them to use auto clickers. Every house I've fought for this week and LOST.. was lost to people cheating. I sat there for 13 and a half hours and lost it to a bot.
I'm sorry but your little joy of snooping into people's houses is supporting this beyond broken system.
I find it sad that the people who like this, or the 2.0 method, already have what they want and just seem to come in here to dump on players who see it for what it is.. a broken and extremely unhealthy system.
Instancing wards is the SOLE solution. Period. Anyone who has any cents to rub together when it comes to game systems design can already see that.
I'm sorry if I sound harsh to you, but you're being rather ridiculous and not considering people aside from yourself. You can't even see how moving wards OFF of the dungeon server and onto their OWN server via instances can solve a lot of server troubles. A ward will always be that, a ward, that's open.. within it's own instance that people can come and go to whoever's home is open etc.
I don't even see why you are insistent on arguing this point unless you just don't want people to enjoy housing as well.
WHY WOULDN'T I?
Your opinion is noted.
I don't believe your declaration.
The burden of proof is on you to prove that since the FFXIV game devs created this system and not yours.
You already told me it's because it is how I want it. Connect the dots.
Last edited by Edax; 07-19-2019 at 04:21 AM.
Can you explain something to me because there must be something I'm not understanding about instanced wards. There's 18 wards per housing area. They're not instanced, so they exist at all times taking up hardware resources. Let's say they all get turned to instances. Then, more wards can be created on the fly giving enough housing for everyone. I have an apartment, personal house, and my FC has a house; each are in different wards. When I run around in any of them, I typically see at least one or two other people there. I assume many wards are like that, each with a couple of people in them. So, if they let the amount of instances climb higher than what the maximum the servers can do, which I suspect will easily happen, then wouldn't people have to start queuing up to get into their houses if their ward isn't currently created, potentially for long periods of time? What am I not getting here?You still don't get it, do you. You want to keep it the way it is because it's how YOU want it, which leaves the MAJORITY of the player base stuck spamming or encouraging them to use auto clickers. Every house I've fought for this week and LOST.. was lost to people cheating. I sat there for 13 and a half hours and lost it to a bot.
I'm sorry but your little joy of snooping into people's houses is supporting this beyond broken system.
I find it sad that the people who like this, or the 2.0 method, already have what they want and just seem to come in here to dump on players who see it for what it is.. a broken and extremely unhealthy system.
Instancing wards is the SOLE solution. Period. Anyone who has any cents to rub together when it comes to game systems design can already see that.
I'm sorry if I sound harsh to you, but you're being rather ridiculous and not considering people aside from yourself. You can't even see how moving wards OFF of the dungeon server and onto their OWN server via instances can solve a lot of server troubles. A ward will always be that, a ward, that's open.. within it's own instance that people can come and go to whoever's home is open etc.
I don't even see why you are insistent on arguing this point unless you just don't want people to enjoy housing as well.
When people are asking for instanced housing, it's something akin to the apartments where it's created/destroyed in memory on the fly, rather than something static like the wards. Essentially, once nobody is in the instanced house, it gets unloaded from memory.Can you explain something to me because there must be something I'm not understanding about instanced wards. There's 18 wards per housing area. They're not instanced, so they exist at all times taking up hardware resources. Let's say they all get turned to instances. Then, more wards can be created on the fly giving enough housing for everyone. I have an apartment, personal house, and my FC has a house; each are in different wards. When I run around in any of them, I typically see at least one or two other people there. I assume many wards are like that, each with a couple of people in them. So, if they let the amount of instances climb higher than what the maximum the servers can do, which I suspect will easily happen, then wouldn't people have to start queuing up to get into their houses if their ward isn't currently created, potentially for long periods of time? What am I not getting here?
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