a mage tank job suggest crystal mage an avoid tank the can create weapon or summon weapon to wield a magic weapon can duel weild them
beastmaster limit puppetmaster limit
make limit jobs able to do dungeon with each other,
upgrade to summoner,
a mage tank job suggest crystal mage an avoid tank the can create weapon or summon weapon to wield a magic weapon can duel weild them
beastmaster limit puppetmaster limit
make limit jobs able to do dungeon with each other,
upgrade to summoner,
Hmmm... well, we know 6.0 is happening (which bring us to 90) and following that, 7.0 will take us to 99/100, whichever they decided to cap at. Which means that's about four new jobs, not counting limited. Yoshi-P said they want everything as balanced between the five roles as possible.
A healer and either a caster or melee DPS (maiming or scouting, probably maiming) for 6.0, and then for 7.0 a Ranged and either caster/melee, whichever we didn't get in 6.
Healer- Green Mage, basically the Healing version of Red Mage, wielding a magic hammer or mace. Have like, 'white cures' that buff the party and 'black cures' that heal the party and damage the enemy.
Melee- Rune Knight, drawing inspiration from Zidane's Dyne techniques and using Dual Blades. I'd like to see it using the heavier Maiming armor, but scouting could work too.
Ranged- Corsair. How'd I'd like to see it would be basically the opposite of red mage, staying up close until it's ranged burst phase.
Caster- Geomancer. I just think it'd work better as a caster than a healer, personally. Outside of that... a caster that has chain bonuses for spells like melee do for their weapon skills. The instant casts would cut down on initial potency, but adding bonuses would make it worth it. And the combos would fill their gauge to allow them to use bigger spells that did have cast times.
Or a Time Mage that was basically the buffing DPS mage. Actually, combined that last idea with Time Mage, and it might work. High utility, low personal DPS
If 6.0 ends up being the Finale for the Zodiark vs Hydaelyn Arc (aka Season 1 storyline) it will certianly open up a wider option for job lore with Season 2 storyline due to completely new characters (potentially to replace the Scions for Season 2), new lands, and new antagonists (now that the Ascians and Zodiark are gone). Not to mention potential unknown grounds with lore for those new Jobs in these new unknown lands.
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