Why isn't there more?



Why isn't there more?
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A



Honestly this. That was a rather refreshing change of pace from the usual "go here, kill this, come back" sort of sections we usually get. Not to mention the puzzles that we had to solve and the little cute Indiana Jones moment. Actually, that entire section was a very GOOD highlight of why I'm enjoying this expansion above others.


Yeah, I really enjoyed it as well. "Refreshing change of pace" were the exact words I used to describe it to my friends. I wouldn't mind seeing more of this sort of thing, or even just having this sort of mechanic/structure incorporated into some dungeons as an alternate route as someone else suggested. Like one route could be the usual wall to wall aoe mashing, and the other could be a puzzle and stealth/awareness shortcut that actually saves you some time if you do it correctly etc.Honestly this. That was a rather refreshing change of pace from the usual "go here, kill this, come back" sort of sections we usually get. Not to mention the puzzles that we had to solve and the little cute Indiana Jones moment. Actually, that entire section was a very GOOD highlight of why I'm enjoying this expansion above others.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


