This is a special case though. The cartridge combo can never be used out of order, and can never be restarted once in progress. Therefore all three steps should be the same button. The same argument can't be made for most other combos.
Error 3102 Club, Order of the 52nd Hour
I don't see why continuation can't just be a passive trait that replaces the respective spot in the combo instead of a button by itself. But yeah, single button cartridge combo or continuation trait please. 4 buttons is slightly annoying, especially when you consider the potency of the initial combo is the same as Paladin Atonement which is 3 charges of a single button.
Because if everything is on one button there is no possibility of screwing up and the classes would play even more easy than they already do. Going 1 -> x / 2 -> x / 3 -> x while using off gcd´s, defense cd´s and moving around is way more complicated than just pressing 6 times "1".
The tanks already have not the most complex rotations and you guys still scream for more easy mode. Do you really want another DRK situation? I already fear what they will do to the GNB in the next expansion, especially after what they did to the HW DRK.
Continuation is supposed to feel like "pulling the trigger" on your Gunblade. This is to mimic the feel of Squall's Attack action and Limit Breaks in FFVIII.I don't see why continuation can't just be a passive trait that replaces the respective spot in the combo instead of a button by itself. But yeah, single button cartridge combo or continuation trait please. 4 buttons is slightly annoying, especially when you consider the potency of the initial combo is the same as Paladin Atonement which is 3 charges of a single button.
I do agree that Gnashing Fang-> Savage Claw -> Wicked Talon should be one button that changes as used.
Considering you can use Sonic Break mid cartridge combo, it's pretty hard to screw it up.Because if everything is on one button there is no possibility of screwing up and the classes would play even more easy than they already do. Going 1 -> x / 2 -> x / 3 -> x while using off gcd´s, defense cd´s and moving around is way more complicated than just pressing 6 times "1".
The tanks already have not the most complex rotations and you guys still scream for more easy mode. Do you really want another DRK situation? I already fear what they will do to the GNB in the next expansion, especially after what they did to the HW DRK.
It's not about complex rotations, and from what I've played and read, the only class with complex damage mechanics is Summoner.
Regarding the Dark Knight issue, where Delirium = worse version of Inner Release is just a waste. They easily could have tied in a more interesting burst window by interacting with Living Shadow.
While Living Shadow is active, spending MP or using Dark Arts grants [Shadow Twin] which unlocks [Shadow Duality]. [Shadow Duality]: Delivers an attack with a potency of X which is then mirrored by Living Shadow. This also would reward proper use of The Blackest Night instead of it currently just being a neutral at best outcome.
You mean like 1(1)-1(1)-1(1)? That would make it impossible to do it wrong. You can currently forget to use Continuation, or, because Continuation seems a bit finicky on its queuing, your Continuation press might not register when you think it does. The combo itself should definitely just be 1-1-1, but Continuation should stay its own button so you can still fail to press it. 1(2)-1(2)-1(2)
Edit: It occurs to me in hindsight that maybe you meant 1(1)-2(2)-3(3). Yes, this would also be better than 1(4)-2(4)-3(4). I think 1(2)-1(2)-1(2) would be best though.
Last edited by Rongway; 07-18-2019 at 08:42 AM.
Error 3102 Club, Order of the 52nd Hour
I play on PS4 as well and have no issues with it. I have my Cartridge generator set to R2 OX[] and the cartridge combo set the same way but on L2 with continuation set to triangle. Plenty of room for everything else just. Just need to have your second bar set with long dcds and your AoE combo. I like having the buttons, don't want to be warrior levels of empty bars. Also Paladin has a lot more buttons to manage that also require targeting party members for a lot of them and plenty of people play that on PS4 too it just takes a lot more practice and faster reactions.
TLDR: I like the buttons where they are, but I do see your PoV when I was new to PS4 play. Don't wanna make it to easy in my opinion.
If you're on PC like me it's pretty simple to macro it all into one button and there's never a delay or an issue that I've had with it.
Because if it were a 1 button combo, it would cause a massive outrage and people would complain about SE catering to noobs and combos going too simplistic.
Look how negative feedback healers changes caused.
GNB playstyle should not change, its really good as it is being fastest tank job from them all i love the job 100% and i play on PS4 controller, have zero problems whatsoever.
Should, because why? No it shouldnt, it would be terrible, the class would feel terrible and slower than it is, someone playing it will have to look into the hotbar to know what part of combo he is in.
The worst idea possible, in pvp it works and feels really bad.
Last edited by Nedkel; 07-18-2019 at 05:49 PM.
Even so, you're not likely to want to use a skill out of combo that's apart of a combo.
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