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  1. #1
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by PeppermintRain View Post
    Shadowbringers, Dohn Mheg as WHM:Tank rushes into the first mob, then pulls to the next, and the next. I am thinking "Wow, he must be confident. Okay." I am also hoping the DPS are good because my DPS as a WHM has been cut to basically useless.
    Isn't WHM capable of pushing more DPS than all the tanks now? From my experiences and other posts on these forums it seems to be a complete Holy monster now (and it gets even better with Misery).


    That said, that first pull can be awful and I too failed it as WHM the first time I ran the dungeon on it (it was also the first time for me as a WHM in any ShB dungeon). After the initial Holy stuns, the tank should have used their invulnerability skill on it, followed by your Benediction, and after that things should have already been easier to handle. I think that pull also includes the monster which has to be silenced to prevent it from buffing the big hitters, so the tank and DDs have some additional responsibility there to make your job easier.
    (0)

  2. #2
    Player
    PeppermintRain's Avatar
    Join Date
    Feb 2018
    Location
    Gridania
    Posts
    11
    Character
    Apple Azalea
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Taika View Post
    Isn't WHM capable of pushing more DPS than all the tanks now? From my experiences and other posts on these forums it seems to be a complete Holy monster now (and it gets even better with Misery).


    That said, that first pull can be awful and I too failed it as WHM the first time I ran the dungeon on it (it was also the first time for me as a WHM in any ShB dungeon). After the initial Holy stuns, the tank should have used their invulnerability skill on it, followed by your Benediction, and after that things should have already been easier to handle. I think that pull also includes the monster which has to be silenced to prevent it from buffing the big hitters, so the tank and DDs have some additional responsibility there to make your job easier.
    I think I have an unpopular opinion here, but I personally don't really like Holy. It hurts my eyeballs and offends my ears, and it does the tiniest little sliver of damage. IMO, the best part about it is the stun; that's actually really useful. I wish I had Aero III back, and Holy was changed to just a stun. Because the thing is, we gotta spend like 2.5 seconds casting Holy, and while casting, we can't do anything else. So I gotta stop what I'm doing just to spam it. With Aero III, I had 1 cast, and then I could heal and/or DPS as needed WHILE enemies continued to take damage. Maybe I'm just bitter they took Aero III from me, ahaha.

    Also, I agreed. Ideally, that big pull would've gone like that. The issue is the tank was running around like he had ants down his pants the entire time, dragging the mob all over the place, so even if I had time to cast Holy during my frantic effort to keep his papery butt alive, it probably wouldn't have even hit most of the mob by the time he dragged em off somewhere else. It was super weird and annoying. He was also unaware of having cooldowns and tank skills. He sorta just ran around in a frenzy auto-attacking. I did that pull several other times with success, when my tanks/dps used their heads a little.
    (2)
    Last edited by PeppermintRain; 07-18-2019 at 08:31 AM.