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  1. #41
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Inuk9 View Post
    Ok, lets take the primordial argument from him who "disected" (lmao)

    "So given a situation where Onslaught is now free and you overcap as a result, you haven't lost anything."


    If you truly believe that then you don`t know how to Warrior, so sorry =/
    The reason onslaught is used for gauge management is in order to (1) prevent overcap and therefore maximize gauge use and (2) maximize rage again by not having to delay a gcd that wouldve generated rage through the use of fell cleave to reduce gauge.

    AND ITS NOT ALWAYS a gain to use onslaught to save the gcd to prevent overcap either.

    Its a mess and no one really cares about this tedious guage management stuff for minimal gains, IF ANY, considering that dumping rage into fell cleave allows for more inner chaos.

    Onslaught costing rage is a relic of stormblood and was really needed when (1) swapping stances halved ur rage and (2) there was a reason to try to keep rage as high as possible for the crit buff.

    It should be removed period.
    (2)

  2. #42
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by NyneSwordz View Post
    What are you even talking about?
    What are you even talking about? Your post was barely coherent to begin with, but this response has me scratching my head. Did you even read what I wrote?

    My point is in a 30 second time frame the availability of gap closers is the same across the board.
    Well, you're wrong.

    DPS positive gap closers (Intervene, Plunge, and Rough Divide) are funneled into a fairly narrow window of raid buff alignment. If you deviate from that timing, you will lose DPS. Now, you likely will deviate in some scenarios because the utility of gap closing outweighs the DPS loss of spending it nonoptimally. But my point is that DPS neutral/negative gap closers don't have this issue (or, at least, have less of an issue).

    So the useability of any gap closer as a gap closer is limited by the need to GAP CLOSE.

    Am I right?
    No.
    (2)
    Last edited by Argyle_Darkheart; 07-17-2019 at 09:20 AM.

  3. #43
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by BarretOblivion View Post
    WAR is no longer the "risky tank" or the "damage tank" as its damage is the 2nd lowest of the tanks. Yes, you can buff it but I doubt too many players will be interested in playing WAR anymore. WAR is the simplest class to play to a fault. It feels like a "half" job where the only difference between a good WAR and a bad WAR is if they got their 5 fell cleaves during IR with upheavel. Wow so engaging. What kept WAR fine in SB was the tank stance dancing of Inner Beast. That aspect of WAR complexity died, with basically any depth to the job with it. Nascent flash is only good in dungeons, its the worst OT support skill by far with the lowest mitigation and a mediocre heal even if you set up Inner chaos with it for maybe a 20k total heal of hp for your MT after 2-3 gcds.

    You don't do anything besides keep your buff up, hit upheavel on cooldown unless IR is coming up, and then fell cleave/chaos. Wow, so engaging. Compare that to the other options you have to tank with. Gunbreaker optimal rotation is pretty complex needing to make sure you don't break your charge combos and over charging. Paladin you have flight of fight rotation, requiscat window, as well as their new version of "fell cleave". Drk is heavy resource management intensive and yes it has problems but its more engaging to play. WAR right now is the big dumb idiot class now that "buffs" aren't what they need, they need SKILLS. Compare how full your hotbar was in SB to lvl 80 ShB, its got smaller, not stay the same. We got 1 new skill, while the other "chaos" skills are one time upgraded fell cleave/decimates.

    Beast guage needs more things to use, like maybe a DoT to add some thought to the job. Completely remove the beast guage cost for onslaught because no other job has their gap closer tied to their job guage. Nascent flash cure potency cranked up to make it more applealing to use since its mitigation is on the low side.
    Those are some suggestions.
    Oh my god, please just be quiet. Complexity does not necessarily equate more fun to play. In Fact, it usually means a drop in DPS when your running mechanic heavy content. Only thing I think SE needs to add to Warrior that would make it perfect is if they:

    1. Fix Storm's eye; it needs to do something else besides giving us the 10% damage up since its gated behind a Combo. Other tanks can push one button for their damage up.
    2. Gave us an AoE Dot. If they did this, Warrior would be the AoE Tank.
    3. gave us 1 more party utility ability: +10% Party Damage up for 10sec, 3min cooldown?
    (2)
    Last edited by OmegaSinX; 07-18-2019 at 06:39 AM.
    Tanks be Like....


  4. #44
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    What are you even talking about? Your post was barely coherent to begin with, but this response has me scratching my head. Did you even read what I wrote?



    Well, you're wrong.

    DPS positive gap closers (Intervene, Plunge, and Rough Divide) are funneled into a fairly narrow window of raid buff alignment. If you deviate from that timing, you will lose DPS. Now, you likely will deviate in some scenarios because the utility of gap closing outweighs the DPS loss of spending it nonoptimally. But my point is that DPS neutral/negative gap closers don't have this issue (or, at least, have less of an issue).



    No.
    You HAVE 2 CHARGES.

    There is NEVER A NEED TO GAP CLOSE MORE THAN ONCE EVRY 30 SECS.

    Hence there is NO LESS availability of a gap closer for gap closing.

    Why you fail to get that is beyond me.
    (0)

  5. #45
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by NyneSwordz View Post
    You HAVE 2 CHARGES.

    There is NEVER A NEED TO GAP CLOSE MORE THAN ONCE EVRY 30 SECS.

    Hence there is NO LESS availability of a gap closer for gap closing.

    Why you fail to get that is beyond me.
    I give up on you; learn to read.
    (4)

  6. #46
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by OmegaSinX View Post
    Oh my god, please just be quiet. Complexity does not necessarily equate more fun to play. In Fact, it usually means a drop in DPS when your running mechanic heavy content. Only thing I think SE needs to add to Warrior that would make it perfect is if they:

    1. Fix Storm's eye; it needs to do something else besides giving us the 10% damage up since its gated behind a Combo. Other tanks can push one button for their damage up.
    2. I would mind seeing getting an AoE Dot. If they did this, Warrior would be the AoE Tank.
    3. Possible 1 more party utility ability: +10% Party Damage for 10sec, 3min cooldown?
    And being braindead doesn't mean its engaging or fun to play either. Ask AST how they feel about their cards being streamlined. Asking for another use for the beast guage for a DoT is an idea to add some kind of interesting engagement between IR windows. Being defined as a 90 sec OGCD buff isn't a great thing. It should be more than that.
    No competant raid group values AoE from a tank ever as a focus, if we did than DRK would have been played more in SB. Dungeons? Come on... really? No, no one cares about how a tank performs in dungeons. Its raids/trials.
    Party wide damage up???? On a tank??? Yeah that will make WAR the only staple tank no group would want to ever give up on. Just... no.
    (2)

  7. #47
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OmegaSinX View Post
    Oh my god, please just be quiet. Complexity does not necessarily equate more fun to play. In Fact, it usually means a drop in DPS when your running mechanic heavy content. Only thing I think SE needs to add to Warrior that would make it perfect is if they:

    1. Fix Storm's eye; it needs to do something else besides giving us the 10% damage up since its gated behind a Combo. Other tanks can push one button for their damage up.
    2. I would mind seeing getting an AoE Dot. If they did this, Warrior would be the AoE Tank.
    3. Possible 1 more party utility ability: +10% Party Damage for 10sec, 3min cooldown?
    1. Storms eye is a dmg increase buff that is always active that means the better the gear gets the more dmg will do with it later. The fact that warrior deals not the most dmg atm now from all tanks is simple: crit isn’t that good atm and will be better later in this expansion like it always whas the case. 2. They don’t need a aoe dot. Warrior do have the best aoe burst dmg from all tank if you big pull and use ur cds you will kill the group fast. 3. They don’t need party utility, warrior brings the best personal cds for example drk has 4 ( tbn, rampart,shadowall and the oh shit button LD with 300 sec cd) pld has 4 and gnb 5 were camouflage being decent in physical encounters and heart of stone isn’t as good as raw intuition but can be used on other party members. War on the other Hand has 5 personal cds with the best oh shit button holmgang and the best personal cd raw intuition that reduces the dmg by 20 % dmg and unlike drk when tbn doesn’t break u aren’t punished massively.
    (0)

  8. #48
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    had to heal war few times in new dungeon didn't have any problem so yeah war is fine
    (0)

  9. #49
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BarretOblivion View Post
    Party wide damage up???? On a tank??? Yeah that will make WAR the only staple tank no group would want to ever give up on. Just... no.
    Not if the job itself does noticeably less damage than its counterparts. I never read that RDM was the mandatory caster because of Embolden.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  10. #50
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by NyneSwordz View Post
    You HAVE 2 CHARGES.

    There is NEVER A NEED TO GAP CLOSE MORE THAN ONCE EVRY 30 SECS.

    Hence there is NO LESS availability of a gap closer for gap closing.

    Why you fail to get that is beyond me.
    Okay... I try to break it down.

    You have 2 charges. The gap closer is a dps gain.

    You want to use both charges during Trick Attack.

    When you don't use both charges during Trick Attack you will lose dps.

    When you have used both charges during Trick Attack you can't gap close anymore in the next 30 seconds.
    (3)
    Last edited by Tint; 07-17-2019 at 08:28 PM.

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