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  1. #31
    Player
    NyneSwordz's Avatar
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    Oct 2017
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    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    Removing gauge cost from Onslaught would arguably be a nerf because the DPS gain would theoretically be balanced around by removing potency elsewhere. That is, our final DPS would stay the same, but we would now have to Onslaught on cooldown, reducing its availability as a gap closer.

    The "issue" with Onslaught right now is that the gauge to potency ratio has changed, but Onslaught received no potency increase to compensate for it.
    Having onslaught at 30 secs with 2 charges is not a nerf. Having it on 10 sec cooldown and costing rage does effectively, by that i mean actually, make it more available as a gap closer than having it on 2 charges.

    Not reallt anyway.

    Think about it. 2 charges lets u gap close 3 times in 30 seconds. Having it on a 10 sec cooldown lets u gap close 3 times in 30 seconds. Its only past the 30 second mark that a 10 secons cooldown matters.

    But tack on a rage cost and actual mechanics of a fight, and it really doesnt matter that its on a 30 sec cd.
    (0)

  2. #32
    Player
    NyneSwordz's Avatar
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    Oct 2017
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    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I meant *does NOT
    (0)

  3. #33
    Player
    NyneSwordz's Avatar
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    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I meant *10 second cd

    Cant edit on phone.
    (0)

  4. #34
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
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    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by NyneSwordz View Post
    I meant *10 second cd

    Cant edit on phone.
    Just change from the mobile site to the regular site on your phone, then you can edit all you want.

    Quote Originally Posted by Argyle_Darkheart View Post
    Removing gauge cost from Onslaught would arguably be a nerf because the DPS gain would theoretically be balanced around by removing potency elsewhere. That is, our final DPS would stay the same, but we would now have to Onslaught on cooldown, reducing its availability as a gap closer.

    The "issue" with Onslaught right now is that the gauge to potency ratio has changed, but Onslaught received no potency increase to compensate for it.
    I'm thinking that making Onslaught basically dps neutral compared to FC would maybe be the best solution for this. In addition, if the gauge cost were reduced to 10 and it applied the Storm's Eye buff but for a shorter duration like 15s while increasing the recast to 30s, so that you still need the combo to upkeep your buff just less frequently, it would allow WAR to apply the buff way more quickly at the start of a fight, only requiring getting to Maim to be able to use it. This would make it optimal to use as frequently as possible instead of holding on to it for mechanics, but that is no different than the other tank gap closers. They should also make the time on the Storm's Eye buff work more like Darkside where things add increments of time to it and it caps out at 60s.

    So basically ...
    Onslaught - lvl.62 - Ability - Instant - Recast: 30s - Beast Gauge: 10 - Range: 20y
    - Rushes target and delivers an attack with a potency of 120.
    - Applies or extends the 10% damage dealt increase of Storm's Eye by 15s.

    Just a bit of a quick off the cuff idea that could potentially address a few of the things players have expressed as issues. It may require some slight other tweaks to things like the cure potency on the Storm's Path combo since you would be able to do it a little more frequently.
    (0)
    Last edited by TouchandFeel; 07-17-2019 at 04:25 AM.

  5. #35
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Having onslaught at 30 secs with 2 charges is not a nerf. Having it on 10 sec cooldown and costing rage does effectively, by that i mean actually, make it more available as a gap closer than having it on 2 charges.

    Not reallt anyway.

    Think about it. 2 charges lets u gap close 3 times in 30 seconds. Having it on a 10 sec cooldown lets u gap close 3 times in 30 seconds. Its only past the 30 second mark that a 10 secons cooldown matters.

    But tack on a rage cost and actual mechanics of a fight, and it really doesnt matter that its on a 30 sec cd.
    Nah, the better solution is to get rid of potency on gap closers so they're actually used for closing gaps. Dumb design choice that's only leading to greedy shenanigans.
    (12)

  6. #36
    Player
    Argyle_Darkheart's Avatar
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    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Why would they nerf any potencies? Lol. They didn't nerf the potencies of any of the other tanks just because they got a OGCD gap closer.
    Are you clueless?

    Assuming we're calling for adjustments to Onslaught based on usability and not as a means of directly increasing WAR's DPS, it's understandable that WAR's DPS should stay roughly the same. You also have no way of knowing that SE did not adjust the potencies of jobs with their respective gap closers in mind. That is, just because you didn't see a direct nerf doesn't mean that potencies aren't lower than what they would have been without DPS positive gap closers.

    Quote Originally Posted by NyneSwordz View Post
    Think about it. 2 charges lets u gap close 3 times in 30 seconds. Having it on a 10 sec cooldown lets u gap close 3 times in 30 seconds. Its only past the 30 second mark that a 10 secons cooldown matters.
    You're not thinking very deeply about this. It's generally not about how many times you can use a gap closer, it's about when you can use it. If a gap closer is DPS positive, in and of itself, then that will dictate much of its use. And sure, you can always adjust your timing to actually use a gap closer for its utility, but that doesn't mean you'll want to.

    What's more usable as a gap closer: a DPS neutral Onslaught with a recast of 60 seconds or a DPS positive Onslaught with a recast of 30 seconds and 2 charges?
    (1)

  7. #37
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Arewn View Post
    It will not be a nerf in any capacity whatsoever.
    Using Onslaught to get rid of 20 gauge so that you don't over cap gives a functionally identical result to using onslaught and overcapping by 20 because it didn't consume any gauge.
    Overcapping gauge is intrinsically bad because it is a waste. But there's no further penalty to over capping then that. So given a situation where Onslaught is now free and you overcap as a result, you haven't lost anything. In both cases the gauge would have been "wasted" relative to one another. Either "wasted" by over capping, or "wasted" because onslaught isn't free. You're just able to use Onslaught more freely and frequently by making it free, which is a buff no matter how you look at it.
    It's not a big buff, or a big deal. It borders on QoL more then anything. And more gauge management tools would be appreciated. But it's not a nerf to make it free.

    Arrogantly making allusions to "playing at an optimal level" and "the best players" doesn't make you sound any more convincing, nor does acting aloof about it. Present the facts on how it works and let your point stand on it's own merit.
    It seems it got personal for you, I`ll stop here.
    (0)

  8. #38
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
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    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Inuk9 View Post
    It seems it got personal for you, I`ll stop here.
    If 'getting personal' is shpwing quite plainly why your argument was wrong methodically, point by point, then i gues it got personal? He just properly disected your arguments for it and your point fell apart. Thats not personal. Thats just being found wrong.
    (2)

  9. #39
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
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    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Izsha View Post
    If 'getting personal' is shpwing quite plainly why your argument was wrong methodically, point by point, then i gues it got personal? He just properly disected your arguments for it and your point fell apart. Thats not personal. Thats just being found wrong.
    Ok, lets take the primordial argument from him who "disected" (lmao)

    "So given a situation where Onslaught is now free and you overcap as a result, you haven't lost anything."


    If you truly believe that then you don`t know how to Warrior, so sorry =/
    (0)

  10. #40
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    Are you clueless?

    Assuming we're calling for adjustments to Onslaught based on usability and not as a means of directly increasing WAR's DPS, it's understandable that WAR's DPS should stay roughly the same. You also have no way of knowing that SE did not adjust the potencies of jobs with their respective gap closers in mind. That is, just because you didn't see a direct nerf doesn't mean that potencies aren't lower than what they would have been without DPS positive gap closers.



    You're not thinking very deeply about this. It's generally not about how many times you can use a gap closer, it's about when you can use it. If a gap closer is DPS positive, in and of itself, then that will dictate much of its use. And sure, you can always adjust your timing to actually use a gap closer for its utility, but that doesn't mean you'll want to.

    What's more usable as a gap closer: a DPS neutral Onslaught with a recast of 60 seconds or a DPS positive Onslaught with a recast of 30 seconds and 2 charges?
    What are you even talking about?

    My point is in a 30 second time frame the availability of gap closers is the same across the board.

    Are you ever going to need to gap close AND use a gap closer for dps plus purposes more than 3 times in those 30 seconds?

    No.

    In fact, I cant think of an instance where you would ever need to gap close more than once every 30 seconds so what is ur point?

    Can you?

    So the useability of any gap closer as a gap closer is limited by the need to GAP CLOSE.

    Am I right?

    Unless you can name an instance where you would need to gap close more than once every 30 seconds your argument is just wrong.
    (0)

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