I have been waiting for the sound fix for Gunbreaker, since the very start of SHBR !
The fix is finally in here, and it is amazing, now I can hear the BANG sound of the Gun like in intro movie!
THANK YOU!
I have been waiting for the sound fix for Gunbreaker, since the very start of SHBR !
The fix is finally in here, and it is amazing, now I can hear the BANG sound of the Gun like in intro movie!
THANK YOU!
Except now the sword part just sounds like you're hitting stuff with a stick or something. I wouldn't call it a fix.
For me it is ^_^
Yeah... except it sounds like I’m hitting things with a baseball bat. Not a blade. Personally, I think the old sound effects were better, and don’t really understand why this was changed.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Because people asked for better explosion sounds, which is a good suggestion. But for unknown reason they didn't touch it, but changed slashing sounds. Current sounds are objectively worse.
The explosion sound is good now is what people need, but I don't like the slashing sound now the old one is far better impact so the next change is keep this explosion sound and revert slashing sound back to the older one DONE!!
Keep the sounds on the new/current cartridge spending abilities and continuation, and revert the sounds for the solid barrel combo.
Tada.
Change back to our old keen edge combo and blasting zone. Then I'll be happy. Right now we're hitting things with what sounds like a stick, and its bad. At the same time, I know we want better explosion sounds, or louder ones... But if you make EVERY move sound with the same explosion impact sound.... It loses meaning for the bits that should feel nice. Imagine if every WAR had every skill sound like fell cleave or BLM sound like Foul. That "MMPH" goes away because that's already every other sound for every other skill now... so it loses its value/power/feel. Less is more, people need to be content with their lot at some point here, I hope SE doesn't leave it like this even though they just redid it.... If they leave it, it'll be a bad time to be a GNB main.
I find the issue quite awful as someone who relies on audio queues. It is enough to make me want to leave the job and I very well like the combos and skills it has. It's just that when you hear a sound that is heavier than an axe/greatsword and has no audible "clang", in battle, there is an issue. I highly encourage people not only to speak out here but also in the game via suggestions.
Also when doing the combos recently all I hear was bat swooshing sounds and what seemed like I was casting fire. Is that what this new job is now? gunbatter?
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
These audio changes were an overall downgrade unfortunately. Only the cartridge abilities improved and even then, the explosions overwhelm the slashing sounds. Turn it down a hair and reverting to some of the audio from before would be ideal.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.