AoW is already the strongest AoE by potency and is now the same MP cost as Holy, and you want to make it even stronger?Art of War needs to upgrade into Miasma II as a one button combo via trait. That way our animation alternates from one to the other as we spam it to make us a bit more visually dynamic without any increase in difficulty. The Dot Timer could be adjusted to six seconds and it would be good to go.
The only reason WHMs were pulling higher numbers with it is because they could spam it harder than SCH could. Technically they still can thanks to Thin Air, but generally speaking we're going to get the same number of 150p casts out of AoW that WHM gets out of 140p Holy casts.
Holy has a Stun. Shadow Flare is gone from the Scholar toolkit as mitigation so alternating from Art of War to Miasma 2 every other cast seems fine to me. We have to be point blank without the safety of the stun WHM applies. The Potency of Miasma II could be adjusted to not be overwhelming but it would feel better to know I have a dot ticking if I have to swap to panic healing for whatever reason.AoW is already the strongest AoE by potency and is now the same MP cost as Holy, and you want to make it even stronger?
The only reason WHMs were pulling higher numbers with it is because they could spam it harder than SCH could. Technically they still can thanks to Thin Air, but generally speaking we're going to get the same number of 150p casts out of AoW that WHM gets out of 140p Holy casts.
You cannot really compare mana costs for WHM and SCH. WHM might as well have no mana at all.
We also have the capacity to drop a 35k~ shield on the Tank. Critlo to start the pull, SS to mitigate the damage (making the shield stronger as a bonus) and then it regens them afterwards. All while the Fairy is healing and I have an Excog on them. The Stuns are useful for the first 7~ seconds of the trash pack, but my mitigation as a SCH works for the whole fight. It balances out.Holy has a Stun. Shadow Flare is gone from the Scholar toolkit as mitigation so alternating from Art of War to Miasma 2 every other cast seems fine to me. We have to be point blank without the safety of the stun WHM applies. The Potency of Miasma II could be adjusted to not be overwhelming but it would feel better to know I have a dot ticking if I have to swap to panic healing for whatever reason.
If anything, I feel bad for AST (My first 80) because we don't have as many safety tools to open up those AoE windows. So AST has the lowest potency AND the least opportunity to use it. Honestly, I'm all for moving Gravity up to 180 potency just so the few they do cast is more meaningful.
I disagree vehemently. You know what actually felt bad to use? Miasma 2. Having to spam it as filler AoE because we had no other option and being forced to waste the dot it provided was awful and felt incredibly awkward.
Visually though I can see the complaint, it is very simplistic. I don't personally mind it though.
I always felt like gravity should have applied some kind of crowd control. It feels weird that a spell called "gravity" doesn't leave a mob with heavy, or slow, or bind. Slow would objectively be the best for damage mitigation but the fact Scholar had that as part of Shadow Flare and Astro didn't was really really awkward from a lore standpoint. Encasing enemies in a field of darkness should have lowered their accuracy by causing blind (even tho I realize that would have stepped on Palladin Flash but CC doesn't stack anyway) while a concentrated burst of gravity would logically make it difficult to move causing slow or heavy. It always felt like a missed opportunity to me for all the healers to have crowd control built into their AoE in a meaningful way. The point remains that Art of War is terrible visually compared to gravity and holy. Miasma 2 doesn't even really stack up well either in my opinion. The animation needs to drop down from above so that you can actually see it in large mobs of enemies. Various green and purple geometric shards of light falling from the sky around the Scholar would have made so much more sense and been more visually impactful.
Art of War is SE basically telling Scholars to pound sand when they want to AoE. Lol
Broil 2 was less potency than the up front potency on Miasma 2 was given multiple targets, so Miasma II was the better option even though it was overwriting the dot each cast. Just because it has a dot doesn't mean it needs to tick out fully before re-applied, since the up front potency was so high. Broil 2 only came out as my filler GCD spell if there were only 1 or 2 targets or if I was starting to run out of MP from the Miasma 2 spam. Art of War and Broil 3 are exactly the same situation now, although Art of War doesn't have the dot, and with the now 600mp cost doesn't cause MP issues as much as it used to.
Also, how are people not seeing Art of War's animation? There's a bright blue circle that can be seen through mobs and players with a big spikes in the middle of it. It's very much reminiscent of the DRK aoe enmity move. When I spam it in packs of mobs I worry that I'm obscuring enemy pbAoE markers since it's so noticeable. The only suggestion I would make would be to have a brighter glow around the Scholar while excecuting it and to have a more impactful sound effect, since that does feel like it could use quite a bit more weight to it. The sound doesn't quite match the vigor that we're pounding the ground with.
Last edited by Mhaeric; 07-17-2019 at 12:00 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.