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  1. #21
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Huntakinte View Post
    Yea I'm totally fine with the functionality, like i said it's in line with the other healers. I'm purely talking about the visuals here
    Visuals and sound mind you. Somehow Art of War is very boring compared to Holy and Gravity.
    (2)

  2. #22
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by NobleWinter View Post
    Art of War needs to upgrade into Miasma II as a one button combo via trait. That way our animation alternates from one to the other as we spam it to make us a bit more visually dynamic without any increase in difficulty. The Dot Timer could be adjusted to six seconds and it would be good to go.
    AoW is already the strongest AoE by potency and is now the same MP cost as Holy, and you want to make it even stronger?
    The only reason WHMs were pulling higher numbers with it is because they could spam it harder than SCH could. Technically they still can thanks to Thin Air, but generally speaking we're going to get the same number of 150p casts out of AoW that WHM gets out of 140p Holy casts.
    (1)

  3. #23
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    803
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sylve View Post
    AoW is already the strongest AoE by potency and is now the same MP cost as Holy, and you want to make it even stronger?
    The only reason WHMs were pulling higher numbers with it is because they could spam it harder than SCH could. Technically they still can thanks to Thin Air, but generally speaking we're going to get the same number of 150p casts out of AoW that WHM gets out of 140p Holy casts.
    Holy has a Stun. Shadow Flare is gone from the Scholar toolkit as mitigation so alternating from Art of War to Miasma 2 every other cast seems fine to me. We have to be point blank without the safety of the stun WHM applies. The Potency of Miasma II could be adjusted to not be overwhelming but it would feel better to know I have a dot ticking if I have to swap to panic healing for whatever reason.
    (0)

  4. #24
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    You cannot really compare mana costs for WHM and SCH. WHM might as well have no mana at all.
    (3)

  5. #25
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NobleWinter View Post
    We have to be point blank without the safety of the stun WHM applies
    Yeah, and once the stuns wear off WHMs are stuck hardcasting in the middle of mob packs when SCHs can just dance around as they please with insta casts.
    (3)

  6. #26
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by NobleWinter View Post
    Holy has a Stun. Shadow Flare is gone from the Scholar toolkit as mitigation so alternating from Art of War to Miasma 2 every other cast seems fine to me. We have to be point blank without the safety of the stun WHM applies. The Potency of Miasma II could be adjusted to not be overwhelming but it would feel better to know I have a dot ticking if I have to swap to panic healing for whatever reason.
    We also have the capacity to drop a 35k~ shield on the Tank. Critlo to start the pull, SS to mitigate the damage (making the shield stronger as a bonus) and then it regens them afterwards. All while the Fairy is healing and I have an Excog on them. The Stuns are useful for the first 7~ seconds of the trash pack, but my mitigation as a SCH works for the whole fight. It balances out.
    If anything, I feel bad for AST (My first 80) because we don't have as many safety tools to open up those AoE windows. So AST has the lowest potency AND the least opportunity to use it. Honestly, I'm all for moving Gravity up to 180 potency just so the few they do cast is more meaningful.
    (3)

  7. #27
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I disagree vehemently. You know what actually felt bad to use? Miasma 2. Having to spam it as filler AoE because we had no other option and being forced to waste the dot it provided was awful and felt incredibly awkward.

    Visually though I can see the complaint, it is very simplistic. I don't personally mind it though.
    (3)

  8. #28
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    803
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I always felt like gravity should have applied some kind of crowd control. It feels weird that a spell called "gravity" doesn't leave a mob with heavy, or slow, or bind. Slow would objectively be the best for damage mitigation but the fact Scholar had that as part of Shadow Flare and Astro didn't was really really awkward from a lore standpoint. Encasing enemies in a field of darkness should have lowered their accuracy by causing blind (even tho I realize that would have stepped on Palladin Flash but CC doesn't stack anyway) while a concentrated burst of gravity would logically make it difficult to move causing slow or heavy. It always felt like a missed opportunity to me for all the healers to have crowd control built into their AoE in a meaningful way. The point remains that Art of War is terrible visually compared to gravity and holy. Miasma 2 doesn't even really stack up well either in my opinion. The animation needs to drop down from above so that you can actually see it in large mobs of enemies. Various green and purple geometric shards of light falling from the sky around the Scholar would have made so much more sense and been more visually impactful.
    (1)

  9. #29
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Art of War is SE basically telling Scholars to pound sand when they want to AoE. Lol
    (1)

  10. #30
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Ariase View Post
    Start helping that basic DPS who doesn't know how to AoE with Broil II while Miasma II ticked down, and re-apply as needed. That's what I started doing towards the end of Stormblood.
    Broil 2 was less potency than the up front potency on Miasma 2 was given multiple targets, so Miasma II was the better option even though it was overwriting the dot each cast. Just because it has a dot doesn't mean it needs to tick out fully before re-applied, since the up front potency was so high. Broil 2 only came out as my filler GCD spell if there were only 1 or 2 targets or if I was starting to run out of MP from the Miasma 2 spam. Art of War and Broil 3 are exactly the same situation now, although Art of War doesn't have the dot, and with the now 600mp cost doesn't cause MP issues as much as it used to.

    Also, how are people not seeing Art of War's animation? There's a bright blue circle that can be seen through mobs and players with a big spikes in the middle of it. It's very much reminiscent of the DRK aoe enmity move. When I spam it in packs of mobs I worry that I'm obscuring enemy pbAoE markers since it's so noticeable. The only suggestion I would make would be to have a brighter glow around the Scholar while excecuting it and to have a more impactful sound effect, since that does feel like it could use quite a bit more weight to it. The sound doesn't quite match the vigor that we're pounding the ground with.
    (1)
    Last edited by Mhaeric; 07-17-2019 at 12:00 PM.

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