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  1. #31
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Got like 10 totems across about 5-6 ifrit runs last night with my linkshell. Anyone who wants it to be 100% but 1 dropped each run is idiotic. Even if it feels like you are getting shafted when you get no drops in a few runs, over time it averages out to more than 100%.
    (0)

  2. #32
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Ew if that is how it works no thanks. I wouldn't want 100% drop but only one person gets one...

    Do the first option..up the drop rate. And not by like 1%..make it like 75% drop rate or something.
    (0)

  3. #33
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I want 100% cause after 10 fights you deserve a weapon!
    (1)

  4. #34
    Player
    Zephyrin's Avatar
    Join Date
    Mar 2011
    Posts
    610
    Character
    Zephyrin Ambervale
    World
    Moogle
    Main Class
    Paladin Lv 70
    At least 50% drop (totem/nut) for each player. But for people didn't spam Primals because they can't, maybe 100% could be better for EACH player... because if 1 nut with 100% drop rate just for 1 player mean lots of more 20 runs so that could be worst.

    Leave weapon drop rate has it is, and increase a lot totem/nut drop rate please.
    or 100% drop rate for each player. thats a game thoses equipments will be useless soon. so just reward players who defeated King Moogle & Ifrit like Batraal reward was
    (0)

  5. #35
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jim View Post
    I want 100% cause after 10 fights you deserve a weapon!
    After 10 fights chances are far more than 10 totems were produced (Amongst your party) I'd rather just increased rate on them as at least you can pass your totems.
    (0)

  6. #36
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Every win should be 100% charm drop to each person. Personally I wouldn't care if they made it require 200 charms to get a weapon. At least then I would know exactly how many more times I needed to do the fight, and win. Right know I am at 59 wins, 5 Nut Charms, 0 Weapons. For all I know I could get my THm staff tomorrow, or in 250 wins from now when I finally get my 20th Nut Charm. Hell a friend of mine got the Ifrit Axe 4 times in a row in the same day. Wtf SE...really? How BS is that. Why can't you just have a party-pool/lotting system like FFXI. No one would be qqing about your horrible drop rates and lousy drop system if people felt like they actually had a feasible chance of getting something.
    (3)

  7. #37
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Quote Originally Posted by Jynx View Post
    After 10 fights chances are far more than 10 totems were produced (Amongst your party) I'd rather just increased rate on them as at least you can pass your totems.
    I have yet to see anyone ever mention passing a totem/charm to anyone. And most people won't. Not until they get all the ones they want, and by then they are probably so sick and tired of doing the fight they don't do it anymore. So again. Fail system SE.
    (1)

  8. #38
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Soukyuu View Post
    Weapons to the loot list is everything that is really needed, I don't get why SE is wasting their time on those BS nuts/totems that drop with the same felt droprate as weapons and are as untradable.

    As for YoshiP's concern that players might ninja-loot it, it's invalid since there is a filter that clearly states who got what on their loot list.
    Same here. I really don't understand why they decided to drop Unique/Untradable items directly into someone's inventory, and then implemented a cludge with the nuts/totems that isn't much better.

    I did Dzemael countless times and everyone was very mature about sharing dropped items from the loot list.

    After beating Ifrit at least a dozen times, I have 1 totem and 1 Ifrit Harpoon for my lancer which is still at R18.
    It is so incredibly frustrating that we cannot pass dropped items to party members who can actually use them.

    Along with the dye color affecting stats (which they now fixed), this is frankly one of the dumbest decisions ever.
    (1)

  9. #39
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by StateAlchemist View Post
    I have yet to see anyone ever mention passing a totem/charm to anyone.
    That doesn't sound like it should be SE's issue, there are still technically more weapons being produced than people are letting on in the complaint threads.

    *edit*

    Although SE just letting these items hit a party drop-pool would solve these issues almost entirely. Let the players worry about Ninja looters.
    (0)

  10. #40
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jynx View Post
    That doesn't sound like it should be SE's issue, there are still technically more weapons being produced than people are letting on in the complaint threads.

    *edit*

    Although SE just letting these items hit a party drop-pool would solve these issues almost entirely. Let the players worry about Ninja looters.
    ^ This.
    Get rid of the token system, else don't touch the drop rate. It would technically be a nerf if they were made 100% drop, but lower quantity of them dropping per run. Saw 5 Totems in one run last night!
    (0)

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