Results 1 to 10 of 113

Hybrid View

  1. #1
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lunavi View Post
    I stand by what I said when level skip potions was introduced that it is the biggest mistake this game will ever make.
    Incorrect. Deep Dungeons (HoH, and PotD) were a bigger mistake.
    HoH & PotD allow people to never learn a class without having to hand out money.
    (5)

  2. #2
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Hash_Browns View Post
    Incorrect. Deep Dungeons (HoH, and PotD) were a bigger mistake.
    HoH & PotD allow people to never learn a class without having to hand out money.
    Hey! I used HoH and PotD to learn my RDM, I even got to floor 100 of HoH 5 times on my RDM.
    People can also level their classes by spamming fates and dungeons, and still not learn their class.

    What actually decides whether or not you learn your class, is if you took time and effort to learn it. Tbh we should be probably be harsher on those who take no effort, and kick 'em, instead of carrying them though content.
    (5)

  3. #3
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by NessaWyvern View Post
    Hey! I used HoH and PotD to learn my RDM, I even got to floor 100 of HoH 5 times on my RDM.
    People can also level their classes by spamming fates and dungeons, and still not learn their class.

    What actually decides whether or not you learn your class, is if you took time and effort to learn it. Tbh we should be probably be harsher on those who take no effort, and kick 'em, instead of carrying them though content.
    While some people can learn classes by doing HoH or PotD, others always take the path of least resistance, even for their first time playing the game. That's the issue.

    I was one of the people who did that, and I did it for tanking. I leveled PLD quickly in PotD as my first tank, and never got to learn tanking as a whole, when to use my cooldowns, managing enmity, etc. Of course, tanking is fine for me now, but at the time it completely ruined PLD for me when I had saw what I had done.

    The problem comes from people who don't know what they are doing, but wanting to level up anyways - not people who have played the game with multiple classes looking to learn/level a new alt class. Odds are if you leveled up DRK, or WAR, and took PLD into PotD - you would still know what you were doing. That's 100% fine.

    This game has a problem with being very newb friendly. People treat others who expect people to know the very basics like trash because that "elitist." The sad truth though is the game has so many ways to just shovel EXP to you that a jump potion, as much of a problem as it is, is actually just a drop in the bucket. My brother who plays this has just got to Susano, and already has 2 level 70 classes, and is currently working on a third. This isn't him going out of his way to level these classes either.

    The game has a problem with throwing EXP at you, and not giving you the information you need. The info is there, if people look for it - but most aren't interested in looking, so they learn via trial by fire, and then people complain when they get matched with people who don't know what they are doing, and end up carrying them.

    In my last leveling roulette, I met a level 54 PLD who was doing Dzemael Darkhold (Lvl 44 dungeon) for the first time. They had the "road to 70" buff, didn't know how to use cooldowns, and were using the level 50 job quest gear (iLvL 90) which was way overgeared for the dungeon. I would try to give them pointers, but they looked like they were having a hard time with everything in general. These are the kinds of players people hate meeting because it's a damn dice roll on how they take the advice, and if they even apply it. On top of that I'm here to play a game, not be SE's tutorials! The game should force tutorials on classes, teach cooldown usage, teach combos, teach multi-targeting, weaving ogcds, etc. That's what the job quests up to 50 should have been mixed in with story elements.
    (1)
    Last edited by Hash_Browns; 07-15-2019 at 03:15 PM.