I imagine, usuing deduction, that the next classes will be healer, and a new gathering class. We JUST got a tank so that's a hard no, we JUST got a dps, so that's a hard no, we lack a healer and new gathering class. Keep your expectations real people.


I'd kinda like to see a more fleshed out Bishop Healer (the Bangaa only job from FFTA)
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
I would like to see a time mage sorta like what the crystal exarch is and it be a support dps.
A functional Blu....
But given thier reasoning making dnc a ranged dps. We only have 2 areas that only have 3 jobs in left. So another physical ranged, and a healer next go probably.
Last edited by zylo1010; 07-14-2019 at 04:10 PM.
Why do we need a new gathering class, the three we have are just fine.
Got a few ideas for new classes:
Healer: Chemist. The weapon would be a kinda siege crossbow/catapult mix (Think like a steampunk grenade launcher and you wont be far off), it would be focused of defensive buffs and regens and its visual aesthetic would be plauge doctor-ish.
Tank: Necromancer. The weapon would be a mix of a two handed flail and a thurible (That thing priest have that smokes). It'd be the Pet user of the tanks. Its visual aesthetic would real Witch King of Angmar style.
Magic DPS: Mystic Knight (Or 'Rune Fencer' or something). The weapon would be some form of eastern sword (think scimitars or the like) held in the left hand while the right hand wields magic. The playstyle would be a kind of inverse Red Mage, insomuch as you would preform a melee rotation to access high powered magic spells, it would also fight predominately at close range. Visual aesthetic wise.. ok look, I saw Baahubali kinda recently, so the visual for this one is the gear Amarendra wears most of the time.
Ranged DPS: Gun Mage. The weapons would be a pair of simple flintlocks and a huge ass rifle/magic staff hybrid. Mechanically they'ed be half way between Samurai (Instant cast rotation builds toward channeled special attacks) and an inverted Dancer (shit tonnes of debuffs). Haven't pinned down an aesthetic for it yet.
Limited: Universalist (Name Pending). The weapon would be some kind of magic...hand...thing that would manifest ghostly weapons as skills would require, defaulting to MNK animations when auto-attacking. Its the Armiger, all right? Mechanically it would be a job where you could use skills from all other jobs you've leveled with no restrictions. Would probably require a resource bar of some kind.




Gimme that Chemist.
In terms of Limited Jobs, Puppet Master and Onion Knight would be very nice additions. There are lots of minions in the game, especially gadget-based minions. It would be lovely to have a job that could do more with minions as a whole. Similarly, I like the idea of Onion Knights in how they start off terrible, but near cap they ironically become the toughest job around. I would imagine them using Maiming gear, especially since the Maiming Gear from Crystal Tower's Labyrinth of the Ancients is based on the Onion Knight.
Monk come like SMN/SCH as two jobs from one job
"Brawler" as tank job.
Pugilist at monk DPS / brawler TANK
Last edited by OwlBlackX; 07-14-2019 at 07:47 PM.
i wonder if SE/yoshi is going to keep adding new jobs or start doing advance version of current class one day. most of the class that we have now is pretty much the "core" class in any fantasy setting. if they make something like... shadow for example, it kinda lost it hype since it just a twin class of NIN, but if they make shadow as further class extension from NIN, it seems make more sense to me.
but i never see any FF game that do this, not even FFXI, doing advance class like from Ragnarok online game
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