Got a few ideas for new classes:
Healer: Chemist. The weapon would be a kinda siege crossbow/catapult mix (Think like a steampunk grenade launcher and you wont be far off), it would be focused of defensive buffs and regens and its visual aesthetic would be plauge doctor-ish.
Tank: Necromancer. The weapon would be a mix of a two handed flail and a thurible (That thing priest have that smokes). It'd be the Pet user of the tanks. Its visual aesthetic would real Witch King of Angmar style.
Magic DPS: Mystic Knight (Or 'Rune Fencer' or something). The weapon would be some form of eastern sword (think scimitars or the like) held in the left hand while the right hand wields magic. The playstyle would be a kind of inverse Red Mage, insomuch as you would preform a melee rotation to access high powered magic spells, it would also fight predominately at close range. Visual aesthetic wise.. ok look, I saw Baahubali kinda recently, so the visual for this one is the gear Amarendra wears most of the time.
Ranged DPS: Gun Mage. The weapons would be a pair of simple flintlocks and a huge ass rifle/magic staff hybrid. Mechanically they'ed be half way between Samurai (Instant cast rotation builds toward channeled special attacks) and an inverted Dancer (shit tonnes of debuffs). Haven't pinned down an aesthetic for it yet.
Limited: Universalist (Name Pending). The weapon would be some kind of magic...hand...thing that would manifest ghostly weapons as skills would require, defaulting to MNK animations when auto-attacking. Its the Armiger, all right? Mechanically it would be a job where you could use skills from all other jobs you've leveled with no restrictions. Would probably require a resource bar of some kind.

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