Healer: Geomancer, oriental shaman-like with a strong elemental theme, uses bells.
Ranged DPS: Ranger/Hunter, lots of sharpshooting abilities, uses crossbows.
Melee Dps (maiming gear): Anything with a hammer.

Healer: Geomancer, oriental shaman-like with a strong elemental theme, uses bells.
Ranged DPS: Ranger/Hunter, lots of sharpshooting abilities, uses crossbows.
Melee Dps (maiming gear): Anything with a hammer.
I want BLU next.
An actual hybrid. Yes, complete with a rework of matchmaking.

Puppetmaster. I'd love to see Puppetmaster now looking at the changes they made to summoner as a class that has far more control over what their pet does without having to worry about it randomly biting the dust from some random attack that just wrecked it. Plus having different puppets for different situations just seems fun.


Rune Fencer/Knight as a tank will always be my sole request.
I don't much care how it plays, just so long as it's a tank.
Lore wise I'd also like them to be noble knights since we don't really have that in game at the minute. PLD are more glory fighters than knights (I mean really, whens the last time you saw a PLD NPC in this game doing anything noble, or for that matter whens the last time you saw a PLD outside of their own quest line, period). And DRK is, well, dark. I mean, I loved the 3.0 quest to protect that girl, but 90% of all other DRK's did not. And like wise I didn't like the 2.0 and 4.0 stories, yet most other DRK's did. So that gives you a bit of an idea on what I like and don't like. Also, loved the 5.0 tank role quest so add that in there too.
But yeah, Rune Fencer/Knight, Tank, noble knight lore, that is all.


New crafting class, Salvager. They get all their mats from reprocessing other gear and based on Quality they get nothing, up to high grade salvage that they can make in to various new gear.
http://na.finalfantasyxiv.com/lodestone/character/1445972/



Transformation-based caster class (possibly a melee caster, there were threads about it in the past but think in the vein of Vincent Valentine from FFVII) and either Chemist (non-caster healer) or Necromancer/Hemomancer (dark-toned healer) for Healer. Last physical ranged to bring all classes to four jobs each, I'd lean toward something like Jester/Juggler/Clown. Pelt enemies with a bizarre collection of projectiles in humorous ways.
I'd say now that WHM dropped its not-druid theme and went full light mage, Geomancer seems promising. Bonus points if they use hammers!
Last edited by Allegor; 07-14-2019 at 08:07 AM.
Gimme a Unorthodox Healer next expac a Rifle wielding Chemist that throws vials and shoots things Yes kinda like Ana from Overwatch or the Operative class from SWTOR
We got fancy robes, we got fairies, we got all this holy aesthetic going on with Healer gear lets do something different.
PS3 Limitations are out, Server Limitations are the new Hotness



Geomancer for magic DPS
Chemist for healer
Rune Knight for Tank
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