New crafting class, Salvager. They get all their mats from reprocessing other gear and based on Quality they get nothing, up to high grade salvage that they can make in to various new gear.


New crafting class, Salvager. They get all their mats from reprocessing other gear and based on Quality they get nothing, up to high grade salvage that they can make in to various new gear.
http://na.finalfantasyxiv.com/lodestone/character/1445972/



Transformation-based caster class (possibly a melee caster, there were threads about it in the past but think in the vein of Vincent Valentine from FFVII) and either Chemist (non-caster healer) or Necromancer/Hemomancer (dark-toned healer) for Healer. Last physical ranged to bring all classes to four jobs each, I'd lean toward something like Jester/Juggler/Clown. Pelt enemies with a bizarre collection of projectiles in humorous ways.
I'd say now that WHM dropped its not-druid theme and went full light mage, Geomancer seems promising. Bonus points if they use hammers!
Last edited by Allegor; 07-14-2019 at 08:07 AM.
Gimme a Unorthodox Healer next expac a Rifle wielding Chemist that throws vials and shoots things Yes kinda like Ana from Overwatch or the Operative class from SWTOR
We got fancy robes, we got fairies, we got all this holy aesthetic going on with Healer gear lets do something different.
PS3 Limitations are out, Server Limitations are the new Hotness



Geomancer for magic DPS
Chemist for healer
Rune Knight for Tank


A healer... maybe Geomancer? But SE has proven time and time again that they can't even balance the 3 healers. So where do we go from here? If they make a 4th it will probably be OP or undertuned.
level 90 anything.




Corsair. Sword in one hand, gun in the other. DPS.
Rune Fencer. Magical swordsman not shackled by verraise. DPS.
Those specific class fantasies are the only ones I personally want. A new healer should come soon tho I know no healer specific class fantasies I can think need filled.
Anything that DOESN'T wield a sword. We have six jobs that wield variants of a sword already.
Oh, and a new healer obviously. Chemist seems logical due to demand. I would rather it didn't use a gun, though. I want a magic satchel and vials for mixing potions. This is a fantasy game, I would like some out of the box weapon types.
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