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  1. #11
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Blanchimont View Post
    The slowdown on Monk was one of the most frequent complaints in SB and they never did anything about it.
    some people complained, but that doesn't explain why people are less satisfied now, if that was really the main problem with the class. It's one skill on a 90 second cool down. That does not make or break a class. Personally i liked weaving skills for big damage, and actually felt faster until i ran out of ogcds, but even if i didn't like it, i wouldn't say a class wasn't fun because of something that happens once every 90 seconds, that i don't even have to use if i really hate it.

    the problem is, they no longer have cool/fun mechanics and synergies that the player is trying to achieve/pull off. All you are trying to do is maintain the same combo we learned in arr.

    in SB it actually felt like you were in control of your gl, and you had a couple different mechanics to pull of for satisfying dmg.

    imo, they could change riddle, but whatever change they make needs to be more interesting than +15% for a little while every 90 seconds. Also the idea that monks ultimate goal is just to be doing a basic 6 skill rotation 20% faster is never going to be as interesting as other jobs.
    (1)
    Last edited by Physic; 07-14-2019 at 12:39 AM.