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  1. #1
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dynia View Post
    maybe cause there are already threads to nerf WHM?
    idk about astro now but sch doing fine equal to WHM now, ppls will take SCH over WHM any way cause have shields, that why whm need something to trade off that op shields more healing and more damage
    SCH maybe heal less then whm but still give more EHP to party cause shields are just op they give like 25% EHP
    No one is saying SCH isn't healing well. They're saying there's too much Aetherflow and nothing to dump it with (like say Energy Drain) and as a result, it feels like crap to play because you have to overflow on Aetherflow or overheal. Even in Ultimate Bahamut, Scholars were using like 40% of all Aetherflow on Energy Drain. Ultimate. Do you believe healing will become more intense than that at a casual level? A savage level? It won't. We will ALWAYS have too much Aetherflow. We need something to dump it on. We need risk. Our DPS numbers? We're behind WHM by like 1.5k No Scholar wants to do MORE damage. We're complaining about HOW we do damage. We don't want 1 DoT and 1 nuke for our entire rotation. It's boring.

    So to summarize. Scholars are complaining about Aetherflow being clunky now and our rotation being a poor game of OSU! Haven't even touched how bad fairy feels. The oGCD skills that have a delay.
    (9)

  2. #2
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rubiss View Post
    No one is saying SCH isn't healing well. They're saying there's too much Aetherflow and nothing to dump it with (like say Energy Drain) and as a result, it feels like crap to play because you have to overflow on Aetherflow or overheal. Even in Ultimate Bahamut, Scholars were using like 40% of all Aetherflow on Energy Drain. Ultimate. Do you believe healing will become more intense than that at a casual level? A savage level? It won't. We will ALWAYS have too much Aetherflow. We need something to dump it on. We need risk. Our DPS numbers? We're behind WHM by like 1.5k No Scholar wants to do MORE damage. We're complaining about HOW we do damage. We don't want 1 DoT and 1 nuke for our entire rotation. It's boring.

    So to summarize. Scholars are complaining about Aetherflow being clunky now and our rotation being a poor game of OSU! Haven't even touched how bad fairy feels. The oGCD skills that have a delay.
    sorry but I can't understood that part "how we do damage" (if it not about damage number ?), you are HEALER not DPS class if you want more complex dps rota play summoner you will get back skills you lost on SCH
    have you ever played lineage2 ? Have you ever leveled there as bishop ? Bishop had complitly 0 damage skills, you had to use dual swords and soulshots with autoattack to level up, so be glad you have one good magic atack one dot and even AOE attack there are many games i played that healersa didn't even had aoe attacks
    (0)

  3. #3
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Dynia View Post
    sorry but I can't understood that part "how we do damage" (if it not about damage number ?), you are HEALER not DPS class if you want more complex dps rota play summoner you will get back skills you lost on SCH
    have you ever played lineage2 ? Have you ever leveled there as bishop ? Bishop had complitly 0 damage skills, you had to use dual swords and soulshots with autoattack to level up, so be glad you have one good magic atack one dot and even AOE attack there are many games i played that healersa didn't even had aoe attacks
    I mean, if you're going to bring that up, I'm going to bring up SMT IMAGINE. Where most people offloaded healing duties onto pets and if you DID spec your mortal PC into the healing magic tree you still needed to bring and contribute 2-3 of the following: Buffs, Debuffs, Status Ailments, Crowd Control, DPS, and/or tanking/kiting.

    FF14 doesn't have enough required GCD healing uptime to make a pure healer, who has nothing else to do, engaging. Every healer job, INCLUDING WHM, needs additional spells/abilities and buffs to bring overall engagement up, because Square Enix sure isn't going to take required healing uptime in casual content to a level only seen in ARR end floor Coils and StB Ultimate.

    I'm fine with WHM having the highest DPS and Healing, if and only if SCH and AST fill other valid niches (buff/debuff raid utility, for starters), and all three jobs are engaging to play GCD to GCD.
    (5)

  4. #4
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dynia View Post
    sorry but I can't understood that part "how we do damage" (if it not about damage number ?), you are HEALER not DPS class if you want more complex dps rota play summoner you will get back skills you lost on SCH
    have you ever played lineage2 ? Have you ever leveled there as bishop ? Bishop had complitly 0 damage skills, you had to use dual swords and soulshots with autoattack to level up, so be glad you have one good magic atack one dot and even AOE attack there are many games i played that healersa didn't even had aoe attacks
    This isn't an old school MMO. If you're happy mashing 1 button for over 90% of your rotation, good. Continue to do so when/if SCH/WHM gets more DPS moves. in Lineage 2, you were also healing for most of your content. Let me know when FFXIV has me healing for most of my encounter. Maybe then I'll be slightly lax about having my rotation doable by a watering bird.
    (3)

  5. #5
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rubiss View Post
    This isn't an old school MMO. If you're happy mashing 1 button for over 90% of your rotation, good. Continue to do so when/if SCH/WHM gets more DPS moves. in Lineage 2, you were also healing for most of your content. Let me know when FFXIV has me healing for most of my encounter. Maybe then I'll be slightly lax about having my rotation doable by a watering bird.
    You got your opinion that fine and I don't deny it, but I don't get your logic, you want more dps moves with same damage as it is now.
    More dots = more damage
    bio II is now:
    Potency: 40
    Duration: 30s

    with your logic if you want 2 dots and do same damge bio II should have Potency: 20 and Miasma should have 20 potency too

    and now tell me what logic is this with puting 2 dots insted 1 dot with SAME damage ?
    What diffrence is when you spam Broil all the time insted casting Broil then other magic skill then other magic skill ? effect is same they are all direct damage skills, You just change animation of that spell and just need MORE buttons for it, its just annoying

    I like hard games like dark souls but more buttons don't make this game harder just more annoying

    Edit: That why I took WHM over black mage, no offence for class but for me when I choose fire over ice and vice versa I feel like I just change animation of skills when most of them do same effect: do direct damage and that what I find boring and that what I find boring of most dps classes in most mmos I play, that why always play as healers over 15 years in my mmo carrier is just more interseting for me

    Also what complex sch dps dota has before ? cast 2 dots on 1 mob then bane then misama II and shadowflare that all, if you call this complex then I have no question :P
    (0)
    Last edited by Dynia; 07-13-2019 at 03:32 PM.

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rubiss View Post
    This isn't an old school MMO. If you're happy mashing 1 button for over 90% of your rotation, good. Continue to do so when/if SCH/WHM gets more DPS moves. in Lineage 2, you were also healing for most of your content. Let me know when FFXIV has me healing for most of my encounter. Maybe then I'll be slightly lax about having my rotation doable by a watering bird.
    Wait, you mean the thing we did in ARR, HW, and SB as any healer? Don't kid yourself into thinking we did anything other than spam Ruin/Broil once the DoTs were on. In the case of SCH, we sat on stacks then too until Aetherflow was about to come off cooldown, at which point we spammed Energy Drain (which was at the end of every minute until level 68 happened in SB). All they did was keep us at one dot and one major attack skill, which we have spammed nonstop since ARR. Stop being delusional in thinking there was any 'complexity' in a healer's damage dealing.
    (1)

  7. #7
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dynia View Post
    sorry but I can't understood that part "how we do damage" (if it not about damage number ?), you are HEALER not DPS class if you want more complex dps rota play summoner you will get back skills you lost on SCH
    have you ever played lineage2 ? Have you ever leveled there as bishop ? Bishop had complitly 0 damage skills, you had to use dual swords and soulshots with autoattack to level up, so be glad you have one good magic atack one dot and even AOE attack there are many games i played that healersa didn't even had aoe attacks
    In a game where you spend 80% of the time as healer doing dps, having a boring dps rotation means that 80% of the time youre bored, thats not good design, moreover in ffxiv healers are supposed to dps, is part of your job and the better you are the more dps you do, those players deserve a good rotation not a braindead one.
    (13)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by WaxSw View Post
    In a game where you spend 80% of the time as healer doing dps, having a boring dps rotation means that 80% of the time youre bored, thats not good design, moreover in ffxiv healers are supposed to dps, is part of your job and the better you are the more dps you do, those players deserve a good rotation not a braindead one.
    I'd rather see increased healing requirements, personally.

    If I wanted an 'interesting' DPS rotation for expert roulette, I'd play a DPS class. I'd rather heal, but the requirements are so low I barely touch my large and varied healing kit.

    Also I don't have the hotbar space for a full on DPS rotation. Even if SE added 10 DPS skills, I'd probably just spam 1 button.
    (2)

  9. #9
    Player
    Donnicton's Avatar
    Join Date
    Jul 2019
    Posts
    24
    Character
    Dawni Fiero
    World
    Lamia
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Risvertasashi View Post
    I'd rather see increased healing requirements, personally.

    If I wanted an 'interesting' DPS rotation for expert roulette, I'd play a DPS class. I'd rather heal, but the requirements are so low I barely touch my large and varied healing kit.

    Also I don't have the hotbar space for a full on DPS rotation. Even if SE added 10 DPS skills, I'd probably just spam 1 button.
    I'd rather see all of the Healers get some kind of regular utility they can use to keep them busy during downtime to minimize the amount of time they have nothing better to do than dps, than to make healing even more unpopular with gigantic damage spikes and tank busters(that is, more than we already have). A good way to turn even more people people away from healing is to give people more excuses to flame their healer.
    (3)

  10. #10
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Risvertasashi View Post
    I'd rather see increased healing requirements, personally.

    If I wanted an 'interesting' DPS rotation for expert roulette, I'd play a DPS class. I'd rather heal, but the requirements are so low I barely touch my large and varied healing kit.

    Also I don't have the hotbar space for a full on DPS rotation. Even if SE added 10 DPS skills, I'd probably just spam 1 button.
    The point of my comment is that if youre going to spend 80% of time doing one thing at least make it interesting I dont care if that thing is healing or dpsing but that must be engaging. About the hotbar space there are rotations that can be made with not more than the dps buttons that sch had in sb, they can create interaction between skills (for example if you apply bio and miasma to an enemy they can create a new dot that increase the damage broil does) or even adapt the pvp system where 1 combo is 1 button.
    (1)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.