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  1. #1
    Player
    Snowdove's Avatar
    Join Date
    Jun 2018
    Posts
    84
    Character
    Faline Starsong
    World
    Balmung
    Main Class
    Arcanist Lv 79

    How "twitchy" is this game?

    Living in the rural country, I play with frightening latency. (800-1000 ms)


    I am wondering how forgiving the game is with high pings.


    So far I've found that if I dance around a lot, I can usually (not always) avoid the telegraphed attacks.


    Bad me, I rolled a White Mage as my first toon. Being a WoW escapee, I didn't realize that healers only heal. haha


    So far, healing in dungeons hasn't been too bad. Sweat a little bit, but so far the game seems to give me enough time to fire off a heal after a particularly bad hit on someone. I've noticed that my heal goes off, but it takes time to register on the player. So I build in a little pre-healing. It usually doesn't go to waste. Really have to work on mana management though.


    I have no intention of doing Savage raids or super high level dungeons.


    But I was just wondering if the game is forgiving enough to allow me to do the normal stuff.


    WoW was pretty forgiving. Tanking was easy. Healing a bit more of a nightmare. And I did okay as DPS. Never went past Raid Finder. In WoW, I tried to overgear a bit to make up for the latency. I see FF14 syncs you.


    Anyway, fun game. Love the graphics! Wish it wasn't so quiet. I miss WoW's World Chat. FF14 is so lonely sometimes.
    (1)

  2. #2
    Player
    Vanroe's Avatar
    Join Date
    Sep 2013
    Posts
    152
    Character
    Dantos Vanroe
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    Ive always found healing to be fairly non twitchy, unlike some classes that need to mash off global cooldown abilities between every attack. As a whm I can be fairly reactive while simultaneously throwing some damage/aoes when people dont need to be healed. You are the healer role and your main job is to keep people alive, but dont let that discourage you from throwing out dots or stones when people are fine.

    I use a target of target macro to keep my main target the tank and cast aero/stone on whatever they're targeting
    I think its

    /macroicon "Stone"
    /ac "Stone" <tt>
    /ac "Stone" <t>

    you use it on either your target's target if valid or your direct target if valid, just replace stone with aero for your dot.

    As far as MP usage goes, Lucid Dreaming in your role actions is going to be your best friend for this. Its only on a 60s cooldown now, and I usually pop it around 5-6k mp
    (1)
    Last edited by Vanroe; 07-11-2019 at 12:38 AM.

  3. #3
    Player
    Snowdove's Avatar
    Join Date
    Jun 2018
    Posts
    84
    Character
    Faline Starsong
    World
    Balmung
    Main Class
    Arcanist Lv 79
    Quote Originally Posted by Vanroe View Post
    Ive always found healing to be fairly non twitchy,

    That's good. So far no one's died. lol


    I use a target of target macro to keep my main target the tank and cast aero/stone on whatever they're targeting
    I think its

    /macroicon "Stone"
    /ac "Stone" <tt>
    /ac "Stone" <t>

    Oh, that's a good macro. I'll have to use that!
    (0)

  4. #4
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    To be honest, macros are detrimental for high pings, because macros don't queue. If you directly use skills, you can use the skill about 1 second before the (global) cooldown runs out, and it will automatically use the skill as soon as the cooldown has finished. So even with half a second or a second ping, you can still cast spells without spending time doing nothing. This doesn't work with macros however, so with a second ping, you'll have a 1 second extra downtime between casting spells.
    (0)

  5. #5
    Player
    Snowdove's Avatar
    Join Date
    Jun 2018
    Posts
    84
    Character
    Faline Starsong
    World
    Balmung
    Main Class
    Arcanist Lv 79
    Quote Originally Posted by Naryoril View Post
    To be honest, macros are detrimental for high pings, because macros don't queue. If you directly use skills, you can use the skill about 1 second before the (global) cooldown runs out, and it will automatically use the skill as soon as the cooldown has finished. So even with half a second or a second ping, you can still cast spells without spending time doing nothing. This doesn't work with macros however, so with a second ping, you'll have a 1 second extra downtime between casting spells.

    Yes, I've noticed that (unlike WoW) I can start casting right away rather than waiting for that latency to be over. Very nice.


    Would that macro be affected by latency since it's just acquiring the target of target?
    (0)

  6. #6
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    No macro queues, which means, all macros will have this issue, even if they just cast the spell on your normal target, as the skill directly would do.
    (0)

  7. #7
    Player
    enderandrew's Avatar
    Join Date
    Jul 2019
    Posts
    18
    Character
    Erik Alexander
    World
    Brynhildr
    Main Class
    Gladiator Lv 80
    As a new player I can only speak to early game content and not endgame content, but FF XIV seems easier and less twitchy than other MMOs I've played.

    WOW and SWTOR have a 1.5 second global cool down, so you need to know what ability you need to use next and be ready to hit it every 1.5 seconds, and that also includes taking the time to position yourself properly, checks for buffs/debuffs/DoTs/procs/etc.

    ESO is even faster with a 1.0 second global cool down.

    FF XIV has a 2.5 second global cool down. I hear at end game, you throw in a few abilities that don't count for global cool down occasionally and that positioning is more important in this game than others. But it doesn't seem very twitchy to me, at least early on.

    I hope that helps!
    (0)