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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nora_of_Mira View Post
    As a DRG main I'm trying to understand this.

    do you have tiny hands? your base rotation can all fit fine 1234QE, but the rest of our moves should be easily reachable in 56 or RT. I know im an odd case example but I go as far as suing 7/shift+7 for second wind/elusive jump, but no further than that. and GH/shift+GH i utilize as well. My entire setup is based on trying to reduce space from the center of kb (wasd) while only using 1 modifier because I hate pressing ctrl and alt.

    everyone has different needs, im just throwing out what I do to another DRG.
    My hands are quite normal sized. Freedom of movement due to conditions suffered? Less normal.
    As such, I endeavour to keep as few separate buttons as I can, preferring the easily reached shift and alt to modify.
    https://gyazo.com/80c63408d5338f25182ee17dbcdfe1af
    I've rebound the thumbpad on my Naga, so 8,9,0,PD,7,PU are the first 6 keys that lie directly under my thumb.

    My main point as I tried to stress heavily but was also missed … Is that this would be entirely optional. People like me who prefer less unique binds for whatever reason can utilize consolidated combos. Those like yourself who prefer everything laid out separate can also do that.
    So for me, It would free up 7 hotkeys by consolidating True Thrust -> Raiden Thrust into 1, Chaos combo into 2 and AoE on 3.

    The goal is less keybinds, not less keypresses.
    (0)

  2. #2
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sylve View Post
    The goal is less keybinds, not less keypresses.
    Ah, I understand it better now. I cant think of a gameplay reason how it would imbalance things between players, but Idk if I can imagine SE implementing something like this while also keeping it strictly optional. Perhaps it's in their design philosophy as to why certain skills "upgrade" to other skills (like the fact Geir and Nastrond are the same) and others dont. I have to assume it is heavily considered in their battle combat balancing as to what upgrades and what stays separate.
    (0)