* nascent chaos works
* nascent chaos works
I still think onslaught shouldn't cost rage.
It's just awkward because of how infuriate and nascent chaos works.
Nascent flash is pretty cool, I wish it didn't have a party requirement though.
Would also be nice if there was a way to get eye buff without single target combo to reduce ramp up, especially for aoe purposes.
Maybe make onslaught free and give 10 secs of eye buff?
That way war can charge, eye combo to get 30 sec eye buff or charge then overpower and mythril tempest to extend eye buff.
I still think onslaught shouldn't cost rage.
It's just awkward because of how infuriate and nascent chaos works.
Nascent flash is pretty cool, I wish it didn't have a party requirement though.
Would also be nice if there was a way to get eye buff without single target combo to reduce ramp up, especially for aoe purposes.
Maybe make onslaught free and give 10 secs of eye buff?
That way war can charge, eye combo to get 30 sec eye buff or charge then overpower and mythril tempest to extend eye buff.
NF should really have an option not to need another living body to activate, I do agree with that one.
I think a decent compromise for Nascent Flash would be if you have someone targeted, it works like normal... if you don't have anyone targeted, it applies to the closest ally. /shrug, just throwing out ideas.
The issue I see with onslaught not costing BG and have charges would mean for maximum dps gain you would save all charges inner release. I like that onslaught is a slight dps loss to use it atm, unless it is used to gain a gcd of up time.
Personally, I believe the best way to boost war dps with out changing job design at all is to increase the potency if fell cleave.
Why the griping about a skill that isn't even the final form?
Oh, Warrior. Never mind
I still would like onslaught to be free = pThe issue I see with onslaught not costing BG and have charges would mean for maximum dps gain you would save all charges inner release. I like that onslaught is a slight dps loss to use it atm, unless it is used to gain a gcd of up time.
Personally, I believe the best way to boost war dps with out changing job design at all is to increase the potency if fell cleave.
But i agree that fell cleave could use a potency increase. I feel like it's just getting weaker and weaker every xpac. It used to be a massive strike that dealt a ton of damage. Now it does pathetic damage... the tradeoff being able to do it 5 times in inner release sometimes doesnt feel worth it.
You can already do that with a macro. This isn't a huge issue for pve... it's an annoyance though. The short duration also makes it hard to use, even with a macro.
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