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  1. #1
    Player
    Schrute's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Schrute Shishio
    World
    Faerie
    Main Class
    Samurai Lv 70
    Quote Originally Posted by whiskeybravo View Post
    We already have 100% crit rate for burst. So we get a couple more % of damage from stacking it. That's not what I'm debating.

    What I said is that Warrior doesn't improve in a vacuum. Other tanks stats will go up and they'll also benefit from increased crit % and crit damage. On top of benefiting from raid buffs that we don't.

    Crit scaling isn't going to make that much of a difference. Not to mention the massive assumption about stat itemization on future gear.
    Interesting take. Only concern is we do not know for sure what the crit scaling will be and how that will translate to raw damage. If there are potency increases in the future, and then crit scaling unintentionally multiplies the damage too high, there would be the need for potency reductions.

    I think there are two routes they can go. Increase fell-cleave potency or change the functionality of onslaught, and it’s potency
    (1)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Schrute View Post
    Interesting take. Only concern is we do not know for sure what the crit scaling will be and how that will translate to raw damage. If there are potency increases in the future, and then crit scaling unintentionally multiplies the damage too high, there would be the need for potency reductions.

    I think there are two routes they can go. Increase fell-cleave potency or change the functionality of onslaught, and it’s potency
    After playing MCH it would be interesting to see something like Inner Chaos resetting the GCD to 1.5 sec. There are more ways than just straight potency increases.

    Personally I'm fine with onslaught. For one it'd be annoying to have to press it every 10 sec. For second, not being a dps gain means it's actually available whenever we need it. In fact I'd rather see DPS neutral gap closers all around, but DRKs and PLDs would cry too much about taking away their free damage.

    Until someone can prove otherwise, I'm sticking with SE just overtuned them a bit too much. I think WAR will be OK in a group that's not padding tanks, which actually is the majority. But SE should reconsider the others based on how much impact feeding them buffs has. Or maybe they're fine with it, who knows.
    (2)

  3. #3
    Player
    Schrute's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Schrute Shishio
    World
    Faerie
    Main Class
    Samurai Lv 70
    I am also a fan of gap closers being neutral dmg. I like the way onslaught works now too and it’s actually really nice in dungeon settings with hopping to other packs of mobs to avoid dmg, and to not over cap between pulls.

    There are more ways to adjust dmg all around, but cheap and easy way would be fell cleave potency increase. Job play style is actually really fun. Wouldn’t change it.
    (0)

  4. #4
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I really don't care if WAR falls behind the other tanks. I'm still going to play it. Just like how I played DRK even when it was behind the other tanks. I personally don't see WAR as needing any potency boosts.

    What I don't want is for SE to instantly bend over backwards to alter the job from the ground up two patches in, making the changes every Tom, Dick, Harry, and Curious Gorge wants, regardless if warranted. If they're going to make radical mid-expansion changes, make them for the healers.
    (2)

  5. #5
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Doesn't matter which tank is in front when they are all within the close margin that they are, why should the top spot be reserved for WAR? Makes no sense that ppl complaint about something so trivial.
    (1)

  6. #6
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    The tank DPS differential is absolutely minimal at best. Cool off, Warrior mains. You're still beautiful.
    (1)

  7. #7
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Well now, that didn't take long, did it?
    (4)

  8. #8
    Player
    Taikugemu's Avatar
    Join Date
    Jan 2019
    Posts
    19
    Character
    User Name
    World
    Cactuar
    Main Class
    Summoner Lv 80
    I thought the "Warrior is bad unless it crushes the other tanks under its heels" was a meme.
    (3)

  9. #9
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I still think onslaught shouldn't cost rage.

    It's just awkward because of how infuriate and nascent works.

    Nascent flash is pretty cool, I wish it didn't have a party requirement though.

    Would also be nice if there was a way to get eye buff without single target combo so that war to reduce ramp up, especially for aoe purposes.

    Maybe make onslaught free and give 10 secs of eye buff?

    That way war can charge, eye combo to get 30 sec eye buff or charge then overpower and mythril tempest to extend eye buff.
    (1)

  10. #10
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    * nascent chaos works
    (0)

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