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  1. #151
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by RyuDragnier View Post
    Dark Passenger.

    *drops mic*
    The most powerful AoE the DRK has, mixed with mitigation on a job that lacked filler mitigation until the max level.
    Every pull should have been 1 unleash, followed by a DA+DP.
    From there you focus on MP maintenance, + ADs.

    (the only time you couldnt afford to start with DA+DP was on pulls of more than 2 groups of mobs, which was mostly only in expert roulette, but you still built up towards it within a Siphon Strike.)
    (4)

  2. #152
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by LeoLupinos View Post
    I don't really like to keep placing Salted earth. I would love if they added 2 Salted earth, one with placed AoE, and a new one at the same level, sharing cooldown, to instant place on the target, same as Doton. Or even better, bring back Scourge as a single target version of Salted Earth, sharing cooldown. I know I can do a macro to place Salted Earth, but is mostly fails to performance, evento with macro lock.
    Macro works fine for me to salted earth. :x

    /macroicon "salted earth"
    /ac "salted earth" <target>
    (2)

  3. #153
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nedkel View Post
    Macro works fine for me to salted earth. :x

    /macroicon "salted earth"
    /ac "salted earth" <target>
    Welp, good to you. It's not good to me. Most of the time I need to spam the button because it does not queue the same way as any ability.

    Quote Originally Posted by MaraD_ View Post
    The most powerful AoE the DRK has, mixed with mitigation on a job that lacked filler mitigation until the max level.
    Every pull should have been 1 unleash, followed by a DA+DP.
    From there you focus on MP maintenance, + ADs.

    (the only time you couldnt afford to start with DA+DP was on pulls of more than 2 groups of mobs, which was mostly only in expert roulette, but you still built up towards it within a Siphon Strike.)
    Except that 4.0 DRK was way different than 4.5 DRK. Dark passenger was not always the same in 4.x. I remember a time when it was nerfed and did cost more than dark arts while dealing less than 140p.
    (2)
    Last edited by LeoLupinos; 07-10-2019 at 06:47 AM.

  4. #154
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LeoLupinos View Post
    WExcept that 4.0 DRK was way different than 4.5 DRK. Dark passenger was not always the same in 4.x.
    dark passenger have in 4.0 a potency of 100 with a recast of 30s wich is was still a dps gain in aoe situations so dark passenger wasn't useless at all, the main complaing those days was dark passenger wasn't usefull in single target anymore.

    in 4.3 they buffed dark passenger to 140 potency and increase the recast to 60s making the skill have the same potency of a DA in single target situations but since slashing debuff was still a thing the buff wasn't enough.
    (4)

  5. #155
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    dark passenger have in 4.0 a potency of 100 with a recast of 30s wich is was still a dps gain in aoe situations so dark passenger wasn't useless at all, the main complaing those days was dark passenger wasn't usefull in single target anymore.

    in 4.3 they buffed dark passenger to 140 potency and increase the recast to 60s making the skill have the same potency of a DA in single target situations but since slashing debuff was still a thing the buff wasn't enough.
    In short: useless for single target.
    Sole survivor also was useless, because we needed for something to die to receive Heal in the 4.0 build.
    Blood price was nearly useless, that 5% MP regen was terrible. Only good when we get the blood gauge skills.

    Not to include all the nerfed actions and abilities from 4.0.

    DRK is much more complete now.
    (2)

  6. #156
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LeoLupinos View Post
    In short: useless for single target.
    Sole survivor also was useless, because we needed for something to die to receive Heal in the 4.0 build.
    Blood price was nearly useless, that 5% MP regen was terrible. Only good when we get the blood gauge skills.

    Not to include all the nerfed actions and abilities from 4.0.

    DRK is much more complete now.
    After the change to Quietus to give MP, I agree that Blood Price became pretty much a very useless skill. It just could never keep up with Blood Weapon, even in AoE pulls.

    However, I disagree with Sole Survivor being completely useless. Yes, it did need a target to activate and die to trigger the effect, but the 4.3 change made it a much more viable skill with it just going off regardless of a mobs death, like Excog from SCH. Openers even had to change to compensate how useful 20% Max MP was. Not to mention the 20% HP was incredibly useful when planned correctly to mitigate damage from busters and the like.

    All it needed was a shorter cooldown and a way to manually detonate it. It's a shame it was put up on the chopping block this expansion. The change in 4.3 was so good, it would have been nice to have it here as well.
    (3)
    Last edited by Esp; 07-10-2019 at 07:29 AM.

  7. #157
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LeoLupinos View Post
    In short: useless for single target.
    Sole survivor also was useless, because we needed for something to die to receive Heal in the 4.0 build.
    Blood price was nearly useless, that 5% MP regen was terrible. Only good when we get the blood gauge skills.

    Not to include all the nerfed actions and abilities from 4.0.

    DRK is much more complete now.
    situational and useless are 2 diferent things, flood is only for aoes too like dark passenger and is useless on single target, sole survivor being situational help to mantain you aoe mp economy in dungeons and was buffed so it was useful in single target too, blood price keep the MP economy in grit more or less equal to gritless and help to all those tanks that din't want to turn off grit on dungeons so it wasn't complety useless either.

    this version of DRK it's just more basic and easy bcs all his complexity was removed say old DRK wasn't complete is false.
    (3)

  8. #158
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Esp View Post
    After the change to Quietus to give MP, I agree that Blood Price became pretty much a very useless skill. It just could never keep up with Blood Weapon, even in AoE pulls.

    However, I disagree with Sole Survivor being completely useless. Yes, it did need a target to activate and die to trigger the effect, but the 4.3 change made it a much more viable skill with it just going off regardless of a mobs death, like Excog from SCH. Openers even had to change to compensate how useful 20% Max MP was. Not to mention the 20% HP was incredibly useful when planned correctly to mitigate damage from busters and the like.

    All it needed was a shorter cooldown and a way to manually detonate it. It's a shame it was put up on the chopping block this expansion. The change in 4.3 was so good, it would have been nice to have it here as well.
    I was talking about 4.0 only. I agree that the various fixes DRK received were good and most welcome.

    Quote Originally Posted by shao32 View Post
    situational and useless are 2 diferent things, flood is only for aoes too like dark passenger and is useless on single target, sole survivor being situational help to mantain you aoe mp economy in dungeons and was buffed so it was useful in single target too, blood price keep the MP economy in grit more or less equal to gritless and help to all those tanks that din't want to turn off grit on dungeons so it wasn't complety useless either.

    this version of DRK it's just more basic and easy bcs all his complexity was removed say old DRK wasn't complete is false.
    I'm trying to say that these abilities were bad and little impactful comparing to other Tanks. There's no such thing as a completely useless skill.
    DRK was never "complex" in a good way in 4.x series, it was very cluncky and weird comparing to other Tanks. 3.X DRK was complex and good, you could do a lot of things, and it was really rewarding, even unbalanced at selected cenarios.

    But there's another thing that could have a little change, the Bloodspiller/Quietus + Delirium spam, I think it's too similar to WAR and PLD. Maybe they could reduce BS/Quietus potency and turn then into oGCD, that way we can be a little bit different. But that's just a little idea, I'm fine as the things are now.
    (1)
    Last edited by LeoLupinos; 07-10-2019 at 02:14 PM.

  9. #159
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by LeoLupinos View Post
    In short: useless for single target.
    Sole survivor also was useless, because we needed for something to die to receive Heal in the 4.0 build.
    Blood price was nearly useless, that 5% MP regen was terrible. Only good when we get the blood gauge skills.

    Not to include all the nerfed actions and abilities from 4.0.

    DRK is much more complete now.
    I would add delirium on top of it.

    All it did was increasing BW duration by 8 seconds and giving 1 DA use of MP.
    You basically traded 50 blood gauge to gain 140 potency and longer BW every second use. The amount of MP and blood generated by BW in those extra few seconds had a questionable gains and it was easy to just mess it up with timing certain skills and blood gauge. It was dps gain when you have the battle calculated to the exact right decimal, otherwise used was dps neutral or a loss if someone did not know how to manage resources and prevent overcap of them.
    It was so complete and utter nonsense, since you wouldnt get back blood being spent on it in those extra 8 seconds, the best you would get was about 20-25, a extra key to press for such insignificant dps boost, sitting there just to mess up with your rotation. At best it was maybe a 100 potency gain total maybe a little more every 80 seconds.
    (1)
    Last edited by Nedkel; 07-10-2019 at 08:43 PM.

  10. #160
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I'm currently leveling DRK right now and I'm at level 60. Never played the HW or SB versions of the class, so I don't really have a good grasp on who DRK was in the past. Plus, this is also the first tank job I'm trying to level. What are my thoughts on the job so far?

    Level 50 DRK is kind of boring. You only have a 1,2,3 button combo with the addition of Flood/Edge of Darkness. It sucks that Blood Weapon doesn't have the haste buff anymore. Would make grinding a lot more fun if it did. And I do wish DRK had some skill we can use to spend all that built up Darkside points. Oh, and Living Dead needs a rework. Either lower the healing requirement and the duration or change it completely. Seriously, this move is a bane to all healers.

    Level 60 DRK is much better. The oGCD skills feel good to use and the rotation of the DRK changes drastically. However, those same skills have long cool-downs. Carve and Split feels good to use, but the 60s cool-down hurts it. Same with Abyssal Drain. Salted Earth is, well kind of useless. That 90s cool-down hurts really bad. So much so that the potency and skill duration doesn't help the move at all. Out of all the oGCD skills, Salted Earth is the one that needs a rework/buff. Plunge is the only oGCD skill that I think is just right.

    Overall, I think I like the job a lot better now that I'm slowly getting toward the higher levels. I'm looking forward to seeing what the job has to offer at level 70 and beyond.
    (0)
    Last edited by currentlemon; 07-10-2019 at 09:31 PM.

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