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  1. #1
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Acidblood View Post
    Off Topic:
    Based on what math?

    Please correct me if I have gotten something wrong, however; from the math I've run:
    Thundercloud (TC) = 70 + (40 * 8) = 390 Potency / 2.5s = 156 PPS
    Fire I (F1) = 180 * 1.8 (in AF3) = 324 Potency / 2.5s = 129.6 PPS
    Fire IV (F4) = 300 * 1.8 (in AF3) = 540 Potency / 2.8s = 192.8 PPS
    Despair = 380 * 1.8 (in AF) = 684 Potency / 3.0s = 228 PPS

    You have MP (with UHx3) for 7 Fire spells in AF; so ideally 7xF4 (average 192.8 PPS) ...
    However, timing dictates that one of those needs to be a F1 (to refresh AF); thus we have the standard 3xF4 + F1 + 3xF4 (average 183.7 PPS) ...
    There is extra room in AF now though, which allows for a TC proc (ideally somewhere in the middle for 100% Thunder up time) plus a Despair at the end, so 3xF4 + F1 + TC + 3xF4 + Despair (average 185.6 PPS) ...
    Now you could fit in some more TC procs (either side of Despair), however; with Thundercloud being lower PPS than the average for the AF phase is this really worth it?

    One thing is for sure though, sacrificing F4's to fit in extra TC procs is a definite DPS loss.

    On Topic:
    Thus my suggestion that Thundercloud procs be able to be stored, either for longer or in a stack, until the point that they are actually beneficial.
    Thundercloud procs are actually two things in one.
    -- The entire potency of the full DoT on initial hit.
    -- Applies the regular DoT.

    So it is really:
    [70 + 390 + (40 * 8)]/ 2.5s = 312 PPS
    (1)

  2. #2
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Numenor1379 View Post
    Thundercloud procs are actually two things in one.
    -- The entire potency of the full DoT on initial hit.
    -- Applies the regular DoT.

    So it is really:
    [70 + 390 + (40 * 8)]/ 2.5s = 312 PPS
    That is only true if you aren't overriding an existing Thunder DoT; i.e. if Thunder is already up then you cannot include the full DoT potency (if any at all) in the base potency.

    The question is around the use of additional Thundercloud procs; i.e. beyond those necessary to maintain 100% Thunder uptime (or near enough to). As such, it is of no benefit to consider the DoT portion of Thunder / Thundercloud (as it either applies universally, or does not apply at all).

    Edit: For context the full 'standard' rotation, which gives 100% Thunder uptime, (and taken in the middle of a fight) would be:
    B3 > Xenoglossy > Sharpcast (weave) > T3 (or TC) > B4 > F3 > F4 > F4 > F4 > F1 > TC > F4 > F4 > F4 > Despair > B3 ...
    (1)
    Last edited by Acidblood; 07-10-2019 at 02:33 PM.

  3. #3
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Acidblood View Post
    That is only true if you aren't overriding an existing Thunder DoT; i.e. if Thunder is already up then you cannot include the full DoT potency (if any at all) in its base potency.

    The question is around the use of additional Thundercloud procs; i.e. beyond those necessary to maintain 100% Thunder uptime (or near enough to). As such, it is of no benefit to consider the DoT portion of Thunder / Thundercloud.
    Even then you still have the 460pot initial hit, making it 184 PPS (basically an instant F4). IIRC, so long as you do not use the T4P to refresh the DoT when it has more than 12s(?) remaining it is a DPS gain to use.
    (0)
    Last edited by Numenor1379; 07-10-2019 at 02:23 PM.