Thundercloud procs are actually two things in one.Off Topic:
Based on what math?
Please correct me if I have gotten something wrong, however; from the math I've run:
Thundercloud (TC) = 70 + (40 * 8) = 390 Potency / 2.5s = 156 PPS
Fire I (F1) = 180 * 1.8 (in AF3) = 324 Potency / 2.5s = 129.6 PPS
Fire IV (F4) = 300 * 1.8 (in AF3) = 540 Potency / 2.8s = 192.8 PPS
Despair = 380 * 1.8 (in AF) = 684 Potency / 3.0s = 228 PPS
You have MP (with UHx3) for 7 Fire spells in AF; so ideally 7xF4 (average 192.8 PPS) ...
However, timing dictates that one of those needs to be a F1 (to refresh AF); thus we have the standard 3xF4 + F1 + 3xF4 (average 183.7 PPS) ...
There is extra room in AF now though, which allows for a TC proc (ideally somewhere in the middle for 100% Thunder up time) plus a Despair at the end, so 3xF4 + F1 + TC + 3xF4 + Despair (average 185.6 PPS) ...
Now you could fit in some more TC procs (either side of Despair), however; with Thundercloud being lower PPS than the average for the AF phase is this really worth it?
One thing is for sure though, sacrificing F4's to fit in extra TC procs is a definite DPS loss.
On Topic:
Thus my suggestion that Thundercloud procs be able to be stored, either for longer or in a stack, until the point that they are actually beneficial.
-- The entire potency of the full DoT on initial hit.
-- Applies the regular DoT.
So it is really:
[70 + 390 + (40 * 8)]/ 2.5s = 312 PPS

That is only true if you aren't overriding an existing Thunder DoT; i.e. if Thunder is already up then you cannot include the full DoT potency (if any at all) in the base potency.
The question is around the use of additional Thundercloud procs; i.e. beyond those necessary to maintain 100% Thunder uptime (or near enough to). As such, it is of no benefit to consider the DoT portion of Thunder / Thundercloud (as it either applies universally, or does not apply at all).
Edit: For context the full 'standard' rotation, which gives 100% Thunder uptime, (and taken in the middle of a fight) would be:
B3 > Xenoglossy > Sharpcast (weave) > T3 (or TC) > B4 > F3 > F4 > F4 > F4 > F1 > TC > F4 > F4 > F4 > Despair > B3 ...
Last edited by Acidblood; 07-10-2019 at 02:33 PM.
Even then you still have the 460pot initial hit, making it 184 PPS (basically an instant F4). IIRC, so long as you do not use the T4P to refresh the DoT when it has more than 12s(?) remaining it is a DPS gain to use.That is only true if you aren't overriding an existing Thunder DoT; i.e. if Thunder is already up then you cannot include the full DoT potency (if any at all) in its base potency.
The question is around the use of additional Thundercloud procs; i.e. beyond those necessary to maintain 100% Thunder uptime (or near enough to). As such, it is of no benefit to consider the DoT portion of Thunder / Thundercloud.
Last edited by Numenor1379; 07-10-2019 at 02:23 PM.
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